RimWorld

RimWorld

Easy Speedup
115 Comments
Mlie 22 Jul @ 1:32am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
krampe 11 Jul @ 4:38pm 
It still works with 1.6, same as with 1.5
Fuyu 11 Jul @ 10:48am 
Any chance of 1.6? Anyone knows if it works?
BİG 18 May @ 9:39am 
1.5 pls bro
Kriiks 5 Mar @ 10:25am 
Works perfectly fine with 1.5, used in many 1.5 games. Just ignore the warning about outdated mod.
可口的白开水 1 Jan @ 12:30am 
1.5 pls sir
zíчα вєч 9 Dec, 2024 @ 12:04pm 
do it for 1.5 pls sir
Yonu 1 Dec, 2024 @ 7:05pm 
this is working fine for me (mac with all dlc if that matters)
Sl0thESP 26 Nov, 2024 @ 6:11am 
Doesn't allow me to put it on the modlist on 1.5
Erawolf 27 Oct, 2024 @ 3:43am 
works in 1.5 and there IS button for it
没是的 18 Oct, 2024 @ 9:32am 
666
Mlie 26 May, 2024 @ 12:44pm 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
GeneralTso 22 May, 2024 @ 1:59am 
works fine on 1.5
Three 28 Apr, 2024 @ 4:02pm 
Is it safe to use this in version 1.5? :guard:
ShySkream 19 Apr, 2024 @ 7:10pm 
@Reel Working fine for me, I don't see any problems with the UI button or the hotkey. Both are working on 1.5
Reel 15 Apr, 2024 @ 10:40pm 
still works on 1.5 btw, there just isnt any button
Sl0thESP 12 Apr, 2024 @ 6:16am 
Needs a 1.5 version
☭D P R K☭✪인민군✪ 20 Mar, 2024 @ 4:53am 
1.5?
rhys118 10 Sep, 2023 @ 11:46pm 
@fyarn - Cheese mate, i was using my phone to look up mods, and it doesn't say on the phone version. cheers though
fyarn  [author] 10 Sep, 2023 @ 5:10pm 
Yeah this is updated to 1.4 - you can see the supported versions in the top right corner next to the mod image
rhys118 10 Sep, 2023 @ 12:36pm 
Just reading now regarding the 1.4 version. Can't seem to see anything on here to tell me which version it's on. Can someone confirm if its 1.4 ready?
𝓧𝓠𝓚𝓔𝓚 11 Jul, 2023 @ 9:18pm 
Hey is there any way to make a 5x or 6x speed mod?
Nashral 11 May, 2023 @ 1:54am 
Is there a way to use the mod with the trigger buttons of the Steam Deck? Unfortunately I always have to click on the icon.

For information: with the steam deck you can increase or decrease the speed with the trigger buttons.
ninjor1 11 Feb, 2023 @ 1:27am 
Does this work with the multiplayer mod? Have anybody tried it?
fyarn  [author] 12 Oct, 2022 @ 6:32pm 
I'll update for 1.4 once it's out of the unstable beta:steamthumbsup:
tw_boring 12 Oct, 2022 @ 9:14am 
update to 1.4 please
品红月杀手 20 Dec, 2021 @ 6:55pm 
hell yeah
[LRT]LAnK 24 Nov, 2021 @ 9:57pm 
Love uuuuuuuuuuuuuuuuuuuuuu
fyarn  [author] 23 Aug, 2021 @ 6:01pm 
Tags updated to 1.3, thanks for the patience
pinbuck 17 Aug, 2021 @ 11:20pm 
pls tag multiversion or someone fork
Pablo Kickasso 14 Aug, 2021 @ 3:23pm 
Thanks for this mod. I can also report this as apparently working fine in 1.3.
-shhfiftyfive 12 Aug, 2021 @ 10:05pm 
will get more subs if it is tagged as working for 1.3
torchlyte 22 Jul, 2021 @ 4:58am 
Current 1.2 version seems to work fine in 1.3.
JessieFeathers 21 Jul, 2021 @ 3:48pm 
1.3?
showmaker 21 Jul, 2021 @ 10:12am 
1.3 thanks
jinhui 20 Jul, 2021 @ 9:57pm 
1.3
fyarn  [author] 8 Dec, 2020 @ 7:01pm 
There's a good chance it does work with that. If it doesn't, it won't break your save and you can remove it!
natthegreat668 7 Dec, 2020 @ 10:43pm 
Can anyone confirm that this works alongside 'no forced slowdown' mod?
OldFirehand 1 Dec, 2020 @ 7:31pm 
Great lightweight mod :)
fyarn  [author] 5 Oct, 2020 @ 3:45pm 
If your game has enough complexity on the map or from mods, you get diminishing returns going from 1x->2x->3x->4x speed. 4x is good for overnight downtime or earlier maps with less colonists, if 3x is running faster for you at this point then I'd stick with that
lordsith54 1 Oct, 2020 @ 2:17am 
i did a little test by checking how long it would take a task to be completed and it seems x3 is a bit faster than x 4? why is that?
Koi 13 Sep, 2020 @ 5:45am 
Made my game somewhat playable again, I have a huge modlist and things tend to be laggy even with the 3x button, appreciate it.
fyarn  [author] 10 Apr, 2020 @ 5:39pm 
This mod must be super lightweight given it is checked every tick in the game, so rather than writing my own 4x speed code I instead splice an override for the dev mode check into the compiled game code. This makes the mod very compatible and not a performance hit, but the trade-off is it's not easily extendable past vanilla for seemingly straightforward requests. If you are curious, you can see how I'm dealing with it in the Github link above!
Two 10 Apr, 2020 @ 5:14pm 
Huh, that sucks! You'd figure it'd be as easy as just checking for a certain state, but the fact that it's not makes me wonder how the gamedeals with it
Theta 10 Apr, 2020 @ 4:04pm 
@fyarn Ya i read the patch notes and figured out that they patched it mod had nothing to do with it! thanks for the info lol
fyarn  [author] 8 Apr, 2020 @ 8:26pm 
Unfortunately not likely, I've tried to do that before and it's an unusually large amount of effort for a small change.
Two 8 Apr, 2020 @ 7:37pm 
any chance to add in a crossed out version for when the game forces 1x speed (eg during raids)?
fyarn  [author] 8 Apr, 2020 @ 6:20pm 
This mod doesn't touch any behavior in Royals DLC, I can personally confirm that from my playthroughs too.

Do you mean restrictions where a Count wouldn't do peasant work, but now will? If so that's a change made to the base game recently. All royals will continue to do peasant work unless they have certain traits like Greedy.
Theta 8 Apr, 2020 @ 2:50am 
Does this mod make royals capable of working even when they are incapable of certain works? I'm only running a handful of mods so I'm trying to figure out if this is the one or not.
fyarn  [author] 9 Mar, 2020 @ 8:49pm 
It should be fixed, thanks again! The behavior and log entry were both helpful.