Space Engineers

Space Engineers

SleekJetEngine
14 Comments
anzellott 24 Oct, 2020 @ 1:27pm 
also could i make a suggestions discussion for anyone who requests in the future?
anzellott 24 Oct, 2020 @ 1:26pm 
could you make a hydrogen powered one with instead a ramp intake and a more normal grey coloration? perhaps with 2x the thrust of normal hydrogen engine, to offset the fact that they although can reacj hgiher altitudes, cannot into space, and also making airplane makers avoid dealing with absolutely dogshit efficiency
SnowyRay 26 Dec, 2019 @ 5:24am 
Jet Flame has been fixed, Skins now work! Thank you for the update, Mr Kreeg!
Tsubasa 11 Mar, 2019 @ 11:35am 
Jet flame is borked, may it be fixed?
LordBUM 13 Dec, 2018 @ 8:26am 
theres a bug with the thrust going in two directions
PetiPupsi 27 Sep, 2018 @ 10:04pm 
*one offset flame
PetiPupsi 27 Sep, 2018 @ 8:44am 
for me it has to offset thrust flames... but otherwise nice looking thruster :)
SpaaaaaaceMouse 13 Oct, 2017 @ 7:39pm 
Normals have improoved. :D
KhorneSyrup 13 Oct, 2017 @ 5:51am 
@Kreeg Going along with what SpaceMouse said, this should be helpful https://www.youtube.com/watch?v=ze6O6xDhga0 Looks good though! I like the design. Keep up the good work mate!
SpaaaaaaceMouse 10 Oct, 2017 @ 9:17pm 
Yeah... my first meshes had that issue too. I recognised it. :D Theres way better shading tutorials on youtube than my single comment.
Kreeg  [author] 10 Oct, 2017 @ 9:00pm 
Thank You!
That's gonna be very useful.
SpaaaaaaceMouse 10 Oct, 2017 @ 7:18pm 
If you select your parts and select all faces then, go to the shading/UV's tab and select smooth, you can get nice smooth lighting. ;D
Then, with the data tab on the lower right, you can select auto-smooth and adjust the angle where it makes sharp edges.
You can also select individual edge lines to make sharp edges where you want. :)
Kreeg  [author] 10 Oct, 2017 @ 4:38pm 
Yes: the Images using my Modeler's render is also done in Blender.
SpaaaaaaceMouse 10 Oct, 2017 @ 1:25pm 
Is this done in Blender? Because it appears to have Blender's stock flat-shaded normals.