XCOM 2
Maps by Vozati [WotC Edition]
266 Comments
Lord of Dread 18 Nov, 2024 @ 10:18am 
"Arkay 30 May, 2021 @ 3:33pm
Heads up for anyone trying this with LWOTC: There seems to be a wilderness/Supply Raid parcel that causes a hard CTD when loading a save, even if its on the Avenger. That is to say, having a mission active that uses this bugged parcel will corrupt your save even if you're on the strategy layer.

Be advised, so far there haven't been other problems I'm aware of with LWOTC except for this one, but unfortunately no one's been able to identify the specific parcel for a fix."

Oh good. It's taken me 3 days of crashing loading screens before I stumbled on this, but I'm glad I am one of the few people who has also now experienced this.

Supply raid - destroy advent reinforcements or something, wilderness. Crash every time I try and load it, and rerolling the mission by reloading an older save before the time runs out, doesn't seem to work either.
Devil Dog 1 Jul, 2024 @ 7:34pm 
Caused game to crash multiple times in a mission.
Alexandr 23 Jul, 2023 @ 9:44am 
Is 'retalliation' in the tags for the Shanty plots meant to be that way? It's a misspelling but it might be in the base game.
Inertia 22 Jul, 2023 @ 7:45pm 
warning this mod is highly bugged. I had encounter mutiple game crashing when running map plot from this mod, Plot_WLD_Convoy_Ravine_Voz_1C and Plot_CTY_LgObj_Canal_Voz_1C
Dragon32 19 Jul, 2023 @ 10:41am 
@TraderPisces
Weird. The .umap wasn't there then?
1132904326\Content\Plots\Wilderness\Plot_WLD_River_LgObj_Voz_1C.umap
TraderPisces 19 Jul, 2023 @ 4:14am 
Game crashing with this mod and only this mod on mission start (alien facility). Log:
[4447.41] Log: --- LOADING MOVIE START ---
[4451.10] Log: ERROR: The map 'Plot_WLD_River_LgObj_Voz_1C' does not exist.
[4452.24] Warning: Redscreen: ***Game State Created but Never Added to History***

Performing a grep, narrowed it down to:
Config\XComPlots.ini
+arrPlots=(MapName="Plot_WLD_River_LgObj_Voz_1C", strType="Wilderness"

I've copy-pasted another plot in order to complete the alien facility, then deleted this mod.
Dragon32 23 Jan, 2023 @ 10:30am 
@Ekko
It's been more than 5 years since the last update so probably not.
Ekko 23 Jan, 2023 @ 7:37am 
Will there be more maps?
Ghost Fox 7 Jan, 2023 @ 4:47am 
You're seriously going around spamming that on every WotC mod that doesn't meet your tagging standards?
BottomScorer 6 Jan, 2023 @ 6:19am 
One Steam tag should be sufficient!

War of the Chosen

NOT war of the chosen!
NOT WotC!
The Tactician 22 Dec, 2022 @ 3:01pm 
Would the FX_Billboard fix fix the CTDs with LWotC that people have recorded recently?
Marshy 21 Dec, 2022 @ 8:57pm 
I'm guessing this mod does not work with LWOTC because it CTDs you on certain maps?
Dęąth Viper 19 Oct, 2022 @ 12:37pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Zeonista 6 Apr, 2022 @ 5:56pm 
I know six of these maps have shown up frequently in my campaigns. They're great stuff, have made for some challenging missions.
Crazy_Nurse69 6 Jan, 2022 @ 7:44pm 
yup this map definitely cause the game to ctd after very mission
Ghost Fox 1 Oct, 2021 @ 2:33pm 
...Are you just going around spamming that on every WOTC mod without the tag?
Femboy Collector 3 Jun, 2021 @ 12:01pm 
@arkay thanks for helping me narrow which mod was causing the CTD, big thank you :)
Arkay 30 May, 2021 @ 7:33am 
Heads up for anyone trying this with LWOTC: There seems to be a wilderness/Supply Raid parcel that causes a hard CTD when loading a save, even if its on the Avenger. That is to say, having a mission active that uses this bugged parcel will corrupt your save even if you're on the strategy layer.

Be advised, so far there haven't been other problems I'm aware of with LWOTC except for this one, but unfortunately no one's been able to identify the specific parcel for a fix.
Mouse Lover 13 May, 2021 @ 10:21am 
@Dragon32
Yeah, I had the resistance troopers (100% sure it was not the one with civilians with circles).

I am not using mods that alter mission types (except removing crate missions, completely unrelated), the only thing I have that affects militia is 'The Militia Overhaul mod' (the only bugs mentioned over there is related to invisible weapons, nothing on militia not spawning).
Dragon32 12 May, 2021 @ 2:32am 
@Bloodletting Finale
There're two version of the Haven Assault mission type, one with resistance troopers and one without. In the latter the civilians have circles round them and you have to rescue 6.

If it was the first type and it borked I'd look at mods you use which alter mission types rather than map mods. Map mods provide the stage, mission mods set the cast.
Mouse Lover 12 May, 2021 @ 2:18am 
On the save the resistance from Advent attacks (the mission that has militia protecting civilians).
I only had clusters of civilians but no militia members there to protect them.
Has anyone had similar problems with militia not spawning?

The map was the catwalk bridge building [ the third picture in the preview pictures of this mod. ]
VoidLight 3 Oct, 2020 @ 4:38pm 
@MONST3R

Did you ever solve the issue? Im getting similar crashes on advent facility missions
MONST3R 13 Sep, 2020 @ 4:49am 
@dragon32 alright then it must be some other mod that is making my missions crash right after the loading screen
Dragon32 12 Sep, 2020 @ 5:28pm 
@MONST3R
The plots and parcels of this mod all have "voz" in their names. At a guess those are from one of Eclipsezr's mods, I've seen similar "Found SpawnRestrictor with a null volume" errors but no idea if they're a problem. They've not caused crashing for me. At least that I've been able to directly attribute.
MONST3R 12 Sep, 2020 @ 11:28am 
[0753.90] Warning: Redscreen: Found SpawnRestrictor with a null volume: XComSpawnRestrictor Plot_ABN_Guerilla_Waterfront_02.TheWorld:sm_MedicTent_EZR_131.XComSpawnRestrictor_1
[0753.90] Warning: Redscreen: Found SpawnRestrictor with a null volume: XComSpawnRestrictor Plot_ABN_Guerilla_Waterfront_02.TheWorld:sm_Park_EZR_132.XComSpawnRestrictor_1

these lines keep appearing in the log right before i crash after the loading screen for a mission could they be linked to this mod?
Dragon32 8 Aug, 2020 @ 2:27am 
@|Vozati
No idea if you're still maintaining this or even modding XCOM 2 any more.

If you are...

I had a mission to destroy an ADVENT facility the other day, using this: lg_powercore_Voz_C

The mission was in the Alien biome and the power core didn't look great: grass was missing from the top of the cliffs that encircle the facility.

I tried editing XComParcels.ini to add the allowed biome tags used by plots, but (unsurprisingly) those aren't recognised by the game and caused redscreen errors.

I don't know if you remember any way to restrict this parcel from certain biomes? Or if you till have the SDK installed to fix it?
Dragon32 26 Jul, 2020 @ 4:55pm 
@thementat
What plot and parcel or PCP was it?
Yawn YS 25 May, 2020 @ 11:10am 
I was wrong, the map mod does work. Ever since that last crash I've been doing the X2DebugMap command to check what the maps I play belong to

I just loaded into one that is definitely the map in the third screenshot. Debugger's "Show Map" button says it's Dense_LgObj_Voz_1C

And when I looked at it I remembered I actually played on it earlier in the playthrough too.

So... I can confirm that this map mod does work with WotC, but it crashed my game twice, but it's not a huge deal as you can just turn the mod off for that one mission it doesn't work on, then turn it back on when you're done
Yawn YS 23 May, 2020 @ 4:10pm 
I beat the game once without any map mods, literally just before starting a brand new game less than a week later. First playthrough was on Normal, this one's on Hard.

Each run has 50+ hours in it, probably more. I don't have a photographic memory, but I know I played on the same maps over and over and I feel like I should recognize a new map when I see one. I'm not 100% sure, but I really don't think any of these map mods are working

Maybe I'm not as attentive as I think and they ARE working, I don't know. I don't think they are.
Yawn YS 23 May, 2020 @ 4:07pm 
Also, to be fair I have 'Operations Unknown: An XCOM 2 Map Mod [WOTC]' by McDenny's 09 and '[WOTC] Waterfowl's Map Pack' by Waterfowl

And I don't think I've seen a single one of those maps in my game either
Yawn YS 23 May, 2020 @ 4:05pm 
So maybe 30-50 gameplay hours later, my game crashed on loading into a map again. Same deal, I uninstall this mod, and everything works fine.

Also, I don't think I ever saw a single map from this mod in my game. The map I thought was Slums was likely just a regular map that looked sunsetty thanks to More Environmental Lighting Maps by ∑3245.

@Dragon32, I figured the console wouldn't help as I couldn't even load into the map. I tried it on the mission planning screen, though. I don't know if that helps, but with Vozati's mod on, when I clicked "Show Map" on the Squad Select screen's console debugger, it says _Ravine_MdObj_Voz_1C

When I load the same game without Vozati's mod, that same thing says _Sabotage_MdObj_Stream instead

Plot Type is Wilderness, Biome Type is Tundra, if that helps any
Loboramdk 20 May, 2020 @ 5:01am 
Not entirely sure, but it seemed as if, as soon as I installed the Map-addon, the game started going into quite long loading loops, whenever a map was being created. It would be nice to hear if this is supposed to happen or if some other mod is in conflict?
Dragon32 16 May, 2020 @ 3:21am 
@Yawn YS
If you didn't know (and can load the mission) there's the console command X2DebugMap , you can use that to get the plot name and the parcels in use.
Yawn YS 15 May, 2020 @ 10:03pm 
Okay, well I just did another mission that looked exactly like the map in the 2nd screenshot. It was called Slums in my game

And it worked. No crashes. So hopefully that means everything works now for whatever reason and it will stay that way

Really want this mod to work for me :D

Will report back if any crashes happen again or anything
Yawn YS 15 May, 2020 @ 12:32pm 
Installed on a fresh game, fresh save. A few missions into the game, a map crashes when I try to load into it.

Supply Raid mission where the objective is to extract Advent Supplies / Mark the crates for pickup
Plot type: Wilderness

Game crashes during the load.

When I toggle off just this one mod, the map/mission loads fine, so I'm pretty certain it's this mod's fault - everything else works other than this one issue

I refuse to give up on this mod though, and will assume this is just an unfortunate one-off, so I'll toggle the mod off for now, finish this mission, and then turn it back on and hope the awesome maps in those screenshots show up eventually and don't crash my game

If it crashes again, and I isolate the issue to this mod again, I'll report back
ShinyNobody 26 Apr, 2020 @ 7:18am 
Okay sry it was not a map problem i reloaded got the same map and it just worked. SRY
ShinyNobody 26 Apr, 2020 @ 6:58am 
One map crashes when i try to load it on a mission, the picture that shows in the skyranger looks like the third picturewith the large building and a lot of green. Its a mission where i am rescuing civilians. and sadly i cannot just remove this mod even when iam on the avengers menu then it does not even load the skyranger picture.
Shizuh 16 Apr, 2020 @ 6:17am 
@UselessGodess69 Fitting nickname
UselessGoddess69 7 Apr, 2020 @ 3:32am 
Does this mod work with LWotC (Long War of the Chosen)?
Badger 8 Jan, 2020 @ 7:46pm 
Having issues with water textures and this mod. Only map mod I have installed, and water tiles in the city are all have the main layer replaced with white and purple squares. Rural streams look strange as well and interact oddly with soldiers when they move through it, but hard to describe.
Vozati  [author] 2 Jan, 2020 @ 1:03pm 
@Eternal_Exia
You are describing an abandoned city plot type, which this mod does not include any of.
Dragon32 2 Jan, 2020 @ 11:53am 
@Eternal_Exia:
See my reply in Eclipsezr's map Discussion.
Alph4Andrew 2 Jan, 2020 @ 11:38am 
The turret is like on the edge of the map.
Alph4Andrew 2 Jan, 2020 @ 11:32am 
It’s a skrimisher Mission, where I need to deactivate the machine gun turret to to retrieve the operative, but the circled area to deactivate the turrent isn’t showing. All I see is a floating turret with no operative in sight. And the map is pretty small.
Alexandr 2 Jan, 2020 @ 11:28am 
@Eternal_Exia That's a randomly-generated mission name, sadly, not much use to help troubleshoot with. What was the specific problem? When transitioning from the geoscape to the map, the game would crash? Or when you got into the map an objective was missing? Post-mission crash?
Alph4Andrew 2 Jan, 2020 @ 11:13am 
Does this map pack have the map called “Knife Slayer?” Because I had one mission with it and I couldn’t complete it because of the map.
Leaf! ∆Θ 24 Dec, 2019 @ 5:03pm 
@Battlefleet_Covfefe that's just vanilla Xcom doing that lmao, it's happened to me with every one of the chosen at least once in vanilla game.
Merk 1 Dec, 2019 @ 4:04pm 
Seeing Turrets just spawning in weird locations (roads, dirt) that are not normal spawn points for turrets in XCOM2

Not sure if it's this mod or LWOTC, but those are the only mods I use.
Dęąth Viper 27 Nov, 2019 @ 9:10pm 
these look really cool! You seriously stepped up your game!
Vortex ♀ Pixalation 21 Nov, 2019 @ 7:18am 
Ai in Xcom doesn't get confused by modded maps