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RemoveEffectTypes.DamageTypesToRemove.AddItem('Bleeding');
I also noticed that these following lines were missing from RemoveAdditionalEffectsForRevivalProtocolAndRestorativeMist():
RemoveEffects.EffectNamesToRemove.AddItem(class'X2AbilityTemplateManager'.default.DazedName);
RemoveEffects.EffectNamesToRemove.AddItem(class'X2AbilityTemplateManager'.default.ObsessedName);
RemoveEffects.EffectNamesToRemove.AddItem(class'X2AbilityTemplateManager'.default.BerserkName);
RemoveEffects.EffectNamesToRemove.AddItem(class'X2AbilityTemplateManager'.default.ShatteredName);
"XCOM’s original classes are disabled with this mod but can quickly and easily be re-added by visiting XcomClassData in the mod’s config folder and following the instructions at the top of the file borrowed from Richard (thank you)!"
Biotic: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1322822827
Sentry, Hold Position and Corpsman are very good perks for the aptly named Guardian.
If anyone has any feedback at all about the classes or perks it would be really useful. I'd be really interested to hear how people use the classes and if they work as I imagined.
hope you're still updating/modding! this pack is the best one out there for WOTC
Havoc - Combat Knife
Pathfinder - Holo-targeter
Guardian - Arc Thrower (bye gremlin)
Go into this mods ini folder and go into "ClassData" from there change the soldiers you want in the game to forcedeck 4 and and the other one to anything above 1
Is this what is supposed to happen? I thought it was 4 additional classses. If that is true does anyone have any idea why I am not getting the original classes?
Thanks in adnvance
@Jbfarley if you look just above the acknowledgements it does mention that.
I have no idea why, but if I have this mod running and either one of the other two, I get the screen freeze bug when I try to train a SPARK unit.