Crusader Kings II

Crusader Kings II

Artifact Acquisition and Overhaul
270 Comments
Ammanas 19 Feb @ 5:02pm 
I added some notes on what factors matter for heists and guards in this thread:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1133380885/4738295219682523094/
Good luck heisting!
Alonia Bloodsteel 23 Dec, 2024 @ 11:52am 
Need to go through my setup for conflicts, but this is the error in the log that keeps getting thrown/bloating it (even with vault building disabled):

[character_auto.cpp:809]: ai_build_vault uses a filter targeting a single title that was not valid. Either you are using the wrong filter or you are missing a trigger in from_potential.
Hausschaf 19 Mar, 2024 @ 7:23am 
I had the same problem to restore the Carolingian Empire. I hold all DE-Jure Titles but the decision wouldn´t start
I solved the problem with start the decision with the console
Andr 16 Feb, 2024 @ 4:16pm 
Engraved Anglian Helmet?
Andr 16 Feb, 2024 @ 4:16pm 
Saxon helmet is added?
puffen0 4 Jul, 2023 @ 7:18pm 
can someone please explain like im 5 on how to restore the Carolingian Empire decision from this mod? what counties of italy do i need to own and what counties can i not own inorder to make this work? it says to own all of northern italy up to spoleto and not latium. i do not own the duchie of latium at all, not even any of the de jure counties, they all belong to the pope. and why does it say up to spoleto? do i NEED to own the whole duchie or do i need to NOT own it? its really confusing and im an idiot
Jef 28 Feb, 2023 @ 7:04pm 
Is the mod abandoned forever?
No I think Not 30 Jan, 2023 @ 9:40pm 
Is joyeuse Supposed to dissapear on inheritance? I started the game as herbert of vermandois in the 1066 start date. Immediatly upon his death the sword vanished from his inventory, and I cant seem to find it, is there something Im missing or is this some kind of bug?
puffen0 6 Dec, 2022 @ 1:10pm 
can someone please explain like im 5 on how to restore the Carolingian Empire decision from this mod? what counties of italy do i need to own and what counties can i not own inorder to make this work? it says to own all of northern italy up to spoleto and not latium. i do not own the duchie of latium at all, not even any of the de jure counties, they all belong to the pope. and why does it say up to spoleto? do i NEED to own the whole duchie or do i need to NOT own it? its really confusing and im an idiot
Mattie AH 26 Aug, 2022 @ 3:54am 
dear authors of this mod his i just wanted to ask if i could use you joyeuse artifact files in my new carolingian mod i am mackeing if not its np i wil just hyperlynk you mod as work well with it thanks
channeldabadger 8 Jun, 2022 @ 4:19pm 
@Wordmerger

Not the author, and semi-late, but I'm still playing with this mod and Joyeuse spawned in for me. If you go to the 'find characters' tab (should be the default shortcut of . on windows) and you type in the name of the artifact it should bring up the character that has it, or a copy of it - depending on the artifact since it works with all of them not just Joyeuse - hopefully that helps you find it <3
worldmerger 9 Apr, 2022 @ 6:09am 
Does the Joyeuse stop spawning in. It was last held by a karling who was the king of germany. He died i figured it wold go to his infant son. But it didnt, so where did the sword go/ how can i get it to spawn back in. I spent the whole campaign with the purpose of completed the decision reforming the charlemagneian empire.But without that artifact im at a lost. Not to sure if your still responding to this thread or not.
momob 27 Apr, 2021 @ 8:52am 
Caution:
Lots of characters get the trait fafnir_regent which is visible only as being incapable (without a visible cause such as maimed, wounded, sick etc). It has no effects on stats but forces regency.
After 100 years playing as a muslim(!) about 30% of my vassals are incapable!
pufferman 21 Mar, 2021 @ 6:30am 
Is it compatible with 3.3?
lalarukh3 13 Oct, 2020 @ 4:41am 
Is this still compatible with HIP?
Face 3 Sep, 2020 @ 3:27am 
how long do you need to wait to be able to take an artifact again, its been several years but still not able to attempt it again?
Mirtha Legrand 29 Aug, 2020 @ 5:49pm 
Hi, is the mod still compatible w/ the latest release of HIP?
Lewis 25 Aug, 2020 @ 12:15pm 
Legend, Appreciate it.
Purplepineapple  [author] 25 Aug, 2020 @ 11:38am 
@what777
If they add artifacts without changing the vanilla files in the description above then yes. Sorry, I don't have time to make patches for other mods.

@Lewis
Go to common\scripted_triggers\
open aao_stealing_scripted_triggers
under "is_stealable_trigger" delete the line that says "is_artifact_equipped = no"
PillagingPagans 25 Aug, 2020 @ 8:36am 
Is this mod compatible with mods that add artifacts, and would it be possible to make a compatibility patch for "Rise To Power"?
Lewis 23 Aug, 2020 @ 9:44am 
Is there any way to modify the files to make it so i can steal equipped items?
Purplepineapple  [author] 26 Jun, 2020 @ 1:59pm 
@Mechasaurio
An event should happen after you click the decision, guess I never added that in the tooltip.
Cultured Knight 26 Jun, 2020 @ 1:26pm 
@Auirus the decision only says that I lose 1000 gold, if there is supposed to be an event there it does not happend and i don't get the full sampo
Purplepineapple  [author] 26 Jun, 2020 @ 11:07am 
@Mechasaurio
You get the Sampo artifact and all the fragments get destroyed.
Cultured Knight 26 Jun, 2020 @ 8:07am 
What is supposed to happen when you rebuild the sampo?
TrueCookieKing 27 May, 2020 @ 8:22am 
@Auirus can you use this mod to steal artifacts that are from other mods
TrueCookieKing 25 May, 2020 @ 4:25pm 
@Auirus its based on germanic faith
yaminogaijin 25 May, 2020 @ 3:40pm 
@Auirus
It worked thanks
Purplepineapple  [author] 25 May, 2020 @ 3:13pm 
@TrueCookieKing
Yeah ok but what for? If you're asking me to add it then the answer is no sorry. I don't want to add anime references here.
TrueCookieKing 25 May, 2020 @ 3:05pm 
@Auirus Anime name Berserk main guy name is guts he has an armor called bersker armor look it up
Purplepineapple  [author] 25 May, 2020 @ 2:58pm 
@yaminogaijin
Try unsubscribing then fully exit steam then subscribe again. This is a steam/pdx launcher issue. I just tried it and it worked fine for me. I had to close the CK2 launcher then reopen it to be able to select the mod though.
yaminogaijin 25 May, 2020 @ 2:49pm 
@Auirus i downloaded it yesterday and my internet is nice and fast.
Purplepineapple  [author] 25 May, 2020 @ 2:44pm 
@yaminogaijin
It's probably still downloading which is why you can't select it. Just restart steam and wait a bit.

@TrueCookieKing
I'm sorry what?
yaminogaijin 25 May, 2020 @ 7:39am 
This up to date cos i can't select it on my launcher
TrueCookieKing 22 May, 2020 @ 1:45pm 
Guts Berserker armor?
Purplepineapple  [author] 15 May, 2020 @ 4:33am 
@bm4706
Fafnir works fine though. How do you have skulls if you're trying to slay him? You can only get skulls if you're Fafnir, you can't slay yourself.

@Stitouille
No sorry
bmmb 8 May, 2020 @ 10:25pm 
my character don't start to slay fafnir,,, so i have so many skulls...
he dont play everything
Roi Hoël II 8 May, 2020 @ 9:52am 
French localization ?
CharlyFrost 6 May, 2020 @ 12:52pm 
@Dio
I'm not sure but I don't think so. HIP has added and rebalanced some artifacts since golden 2.
Dio 21 Apr, 2020 @ 8:36am 
It is compatible with the version of HIP "2020-03-06 [Frosty2]" ?
Purplepineapple  [author] 19 Apr, 2020 @ 5:00pm 
@De_Dominator69
At some point in the last 2 expansions(99% sure it was Holy Fury) Paradox added that event where you either pay money or lose an artifact.

Before that event existed there was and still is a base chance that you just lose an artifact on inheritance. No choice involved at all.

This mod and the "No Artifact Losing" mod remove that base chance but not the event.

Now the reason I haven't removed the event myself is because it is placed in a file that is completely unrelated to artifacts. So if I alter that then i would be breaking compatibility with even more mods that don't even touch artifacts.

Instead I've tried working around it by making sure it can't pick the really important artifacts for the event. I may have an idea how to fix it in a better way but that will have to wait until I'm back to modding. Which idk when that will be sorry.
Verlurion 19 Apr, 2020 @ 3:19pm 
So... I unsubscribed from "No Artifact Losing" and am still getting the event for items to be destroyed upon succession. So I dont know what might be causing the conflict that is preventing the removal of the chance for artifacts to be lost...

The only other mods I have that effect or add artifacts (or at least, the only ones that should do so, its possible some others effect it without indicating such) are

- Crusader Mounts (which I assume should be fully compatible considering its your own mod)
- Caesar's Books
- Great Trade League

Im guessing it might be Caesar's Books which is causing the conflict purely due to you mentioning in the description that this wont be compatible with other mods that effect the "01_artifacts_books" file... I couldnt tell if Caesar's Books foes alter that file but it wouldnt be surprising if it did.
Verlurion 19 Apr, 2020 @ 2:22pm 
Was just doing a campaign and found that a bunch of artifacts disappeared after a couple of decades, I also kept getting the artifact maintenance event on inheritance that asked me to spend gold to stop them being destroyed so I assume the artifacts that disappeared were also destroyed on succession...

I was obviously using a bunch of other mods so I assume there was some conflict, I THINK it may have been "No Artifact Losing" (I had subscribed to it not realising this mod did that already) though I am not sure and didnt get anywhere with trying to see if it altered the files you mention in the description.
Mr.SmugWelshy 19 Apr, 2020 @ 12:38pm 
@Auirus
Thank you for the quick reply, much appreciated :)
Lemon Soul 19 Apr, 2020 @ 6:36am 
@Auirus but do the stantalone version still has the chance to lose artifacts on succession?
Purplepineapple  [author] 19 Apr, 2020 @ 3:48am 
@Mr.Smug
Use the standalone version at the bottom of the description. I'll change the description to include that, my bad.
Mr.SmugWelshy 17 Apr, 2020 @ 2:58pm 
Hey, I don't know if you have mentioned this before, but is there a AGOT version?
John™ 16 Mar, 2020 @ 11:05am 
@Auirus, It doesn't seem like that. At least for me, the entire time I've ever had this mod it could always be used at any time.
Purplepineapple  [author] 16 Mar, 2020 @ 3:15am 
@Datguy47
No, just on a major hiatus atm.

@Eternatium
There's already specific liege interactions if you get caught stealing from your vassal. You could also take artifacts from prisoners.
I did consider adding something like that initially but felt it might be a bit too overpowered since tyranny can be played around.

John (don't want to ping a 2 month old comment)
I'm pretty sure I restricted the CB to only work after a specific date. I'll have another look at it.