Arma 3
[CO-04] Bounty Hunter (Malden)
55 Comments
HJCooper1911 13 May @ 5:16am 
Is it possible to recruit NPCs?
HermineBZH 25 Mar, 2023 @ 4:30am 
Thank you. I never have scripting, the you give me the tablet of rosette XD is that there is not a forum or scripts already made for the integrated to our parts?
GrandElemental  [author] 25 Mar, 2023 @ 2:53am 
Belette
The shop system is made with scripts, dialogs and partially with the GUI editor (only gives you the code needed to get the graphical interface for the dialog window). A good place to start is to use the wiki to learn basic scripting, and then move to these: https://community.bistudio.com/wiki/Arma:_GUI_Configuration
HermineBZH 25 Mar, 2023 @ 1:40am 
Hi, how did you make these shop systems, personal home? I want to do my personal campaign but without this data I am blocked. I'm new to the editor.
AmSquish 30 May, 2018 @ 3:30pm 
Also unable to use the laptop
Sunflower 18 Jan, 2018 @ 9:52am 
For some reason I cannot context menu the laptops or phone as the host. People who are playing with me can.
GrandElemental  [author] 10 Dec, 2017 @ 7:54am 
cyberberlin
You can't save with a dedicated server, unfortunately. Also, this mission is now discontinued, I only develop the SP version.
I have never used that particular radio mod, so I can't help you with that.
Dark_Eno 10 Dec, 2017 @ 4:42am 
And I used Task Force Radio, how can I add the radios?
Dark_Eno 10 Dec, 2017 @ 4:37am 
Hello I have uploaded the coop mission to the server. Ubuntu 16.04, Unfortunately he does not save it. How can I do that he saves everything? Soory for my Bad Englich
GrandElemental  [author] 21 Nov, 2017 @ 3:28am 
Ah! Well, I did some testing a couple of months ago and it saves just fine in SP. However, if the game crashes or in some other way doesn't quit through "Save & Exit" option (or whatever it is called), it won't create the continue-file. In that case, there is a simple fix: go to the saves directory (I believe the default path is %USERPROFILE%\Documents\Arma 3\Saved\steam\ and then the folder with the mission name), find the latest save file (I recommend backing it up first!), and rename it to "continue.Arma3Save". After that it should allow you to continue it normally.
Also, make sure you have unlimited saves enabled from the game settings.
Cpt. Sexy Stuff 21 Nov, 2017 @ 3:14am 
sorry probably doesnt matter but i was actually meant to put this into the single player version of this. do you have anyway around it? like a mod, i tried a quick save mod but that didnt work
GrandElemental  [author] 21 Nov, 2017 @ 2:37am 
Cpt. Sexy Stuff
Yeah... this is the just one of the problems why I seized developing the co-op version. I had high hopes for the save system to actually function as intended, but apparently it really doesn't do much in MP setting. =/ ArmA save system is pretty archaic and I simply have no time nor patience to create my own just for this mission.
Cpt. Sexy Stuff 21 Nov, 2017 @ 2:23am 
Why is it that the game only sometimes keeps the save file? it is 50/50 if i get to come back and play from where i saved
Sinister Salad Eater 13 Nov, 2017 @ 2:07pm 
where are the patrols at?
WashirePie 1 Nov, 2017 @ 2:37pm 
Nevermind, found it in the your other mod post page:
[*amount*,true,"I'm a filthy cheater!"] call GE_fnc_AddMoney;
WashirePie 1 Nov, 2017 @ 2:27pm 
Hey GrandElemental,
First of all, thanks for this Mod. Me and my friend have a blast playing it!
Could you tell me on which Variable the money is saved to?
So we could speed things up a little. Thanks in advance!
GrandElemental  [author] 23 Oct, 2017 @ 1:42pm 
Creep
Black Market only accepts explosives, mines and vehicles.
Creep 23 Oct, 2017 @ 6:19am 
hi. i have problems with selling stuff to black market trader - it all enemy equipment and guns but still zero money and all items still in selling box
LightGuide 10 Oct, 2017 @ 8:15am 
Ok I can agree with that Thank You for the feedback
GrandElemental  [author] 10 Oct, 2017 @ 8:06am 
LightGuide
Thank you! Recombine mags makes it so that you don't end up with, say, 5 magazines of 10% ammo in each. For example, if you have two standard 30 round 5.56 mags, one of which has 10/30 left and the other 15/30, after recombining you should end up with one 25/30 magazine. This function does only combine mags in your inventory, not (for example) in your weapon.
I don't think I'll add helo drop. The idea is to revive your teammates when you can, otherwise you need to start over from the base with the same inventory that you had. I feel this is a good balance between having to work as a team to accomplish your tasks and not become overly punishing.
LightGuide 10 Oct, 2017 @ 7:49am 
Great Mission something different, two questions first what is Recombine Mags in the menu, and second can you put in a halo jump at the base so when you get killed you can get to your team mates. Thanks LightGuide
GrandElemental  [author] 9 Oct, 2017 @ 3:21pm 
Silencer
Thank you! I'm not planning on stopping making missions or playing ArmA anytime soon, but I'll probably stick with SP missions.This is how this missions was intended originally anyway and I have a lot of plans for it still.
Silencer 9 Oct, 2017 @ 2:30pm 
Hi GrandElemental, Thank you for the misison so far, it is a brilliant mission even with it's faults! It would be a real shame if you were to halt development of it, but completely understandable knowing how difficult it is to accomplish something of this magnitude in ARMA. I hope it doesn't put you off creating other (maybe less complicated) missions.
TotallyNoAutomatonSpy 9 Oct, 2017 @ 5:30am 
oh :( then at least leave it online here and stop supporting it. so we can at least still play it. this mission is so awsome dude!
GrandElemental  [author] 9 Oct, 2017 @ 5:28am 
[B2G] TimYeah
Well, to be perfectly honest, at this point I'm currently thinking about removing this item from the Workshop alltogether. MP scripting really isn't my thing, I can't test these maps alone, and even if I somehow could, the fixes are starting to become ridiculously time-consuming for how little they actually accomplish that it simply isn't worth it.

The last nail in the coffin is the save system. Even though you can technically use the SP save system in MP now, its limitations are even worse than I presumed. I would need to make a completely custom system from scratch in order to fix the whole disappearing stuff bug.
TotallyNoAutomatonSpy 9 Oct, 2017 @ 5:18am 
Hey ho, is there a possibilty to fix the bug where you can´t buy a car? the money is gone but there is no car. and 2nd is when we go on with the mission after closing it only the host still has his weapons
Accidental Rob 5 Oct, 2017 @ 4:59am 
It does, sir. We were getting enemy position notifications and thought those were the mission areas (of course, they weren't). Next time I'll be sure to go through the Supports menu. Thanks for your quick reply!
GrandElemental  [author] 4 Oct, 2017 @ 10:06pm 
Accidental Rob
You'll be offered a mission occasionally, but the notification is just an offer. In order to launch the mission, you need to accept it (0-8 for supports menu, there should be a mission reply there). The mission is generated only after that.
Not it's absolutely not impossible thet something goes wrong with this, as communication menu is a nightmare to manipulate in MP. In that case, I need to look into it more deeply.

Hope this helps!
Accidental Rob 4 Oct, 2017 @ 8:10pm 
Hey there -- myself and a group of friends have been really enjoying your scenario. I did unlock Intelligence I, however, and though we get the notifications for Missions, there's no indicator to tell us where that mission is. Am I missing something, or is this a known issue?

Thanks!
kfarmer008 3 Oct, 2017 @ 1:32am 
Cool i appricate the advice i will do some more research and continue to mess around with the editor
GrandElemental  [author] 2 Oct, 2017 @ 11:12pm 
...and just then start worrying about graphical UI, class extensions etc. That is a complete different level and it takes a while to get familiar with. Killzone Kid has a pretty good blog about these things and there are tons of Youtube tutorials explaining the basic UI elements and tools.

If you're looking for examples, then the easiest way is to download PBO Manager and use it to open scenarios you want to experiment with. Just rememeber never to just copy-paste code to your work that isn't 100% yours, unless you have permission and credit the original creator accordingly. Also, it's much more effective when you do ALL scripts yourself, that's how you learn. That's why I never even looked at the ready-made helicopter support scripts, I just made my own.
GrandElemental  [author] 2 Oct, 2017 @ 11:12pm 
kfarmer008
First of all, I'm not going to accept friend invites from random people out of principle.

If you want to start learning ArmA scripting, then here's what I did:
1) Start small. Get familiar with the editor, make some simple missions with static enemies, lean to set-up waypoints and triggers. Always add Zeus for debugging (game master module).
2) Learn the basic scripting commands: spawning vehicles and units, spawning groups, creating waypoints for them, how to add actions to your menu (do not worry about graphical UI at this point yet), how to add comm menu items, how to spawn a container and stuff to it etc. Community Wiki is your friend: https://community.bistudio.com/wiki/Main_Page
3) Start to create your own functions, learn the difference between scheduled and unscheduled environment (exec vs execVM, call vs spawn), learn to master the control structures (if-else, switch-case) and loops (for,while,forEach).
kfarmer008 2 Oct, 2017 @ 7:22pm 
right now were all playing your scenarios and having a blast
kfarmer008 2 Oct, 2017 @ 7:22pm 
GrandElemental, Hey i wanted to talk to you i am new and trying to learn how to do more scenario making. I really love the concept of this map but have no idea how and where to start in regards to random spawns of enemies or how to set up a money system so you can purchase upgrades for bases. I only really play with friends online from various games we have a group that got the game and were all kind of messing around and having fun. If you could send me a friend invite or message me i would really like to know how i can get started in making a map like this or at least learning the concepts so i can in the future create a scenario simular to this.
kfarmer008 1 Oct, 2017 @ 7:35pm 
I am new to arma this game can get really confusing in changing things from my end if i were to play with friends and this occured with the cloths disapearing how do you manually get cloths again in the co op
kfarmer008 1 Oct, 2017 @ 7:33pm 
i see, i love your scenario cant find anything simular to it. Just sucks it runs perfect first time you play until you save wish there was somthing that could be done about the disapearing uniforms. As well as when you restart all the friends loose there gear from the previous session except the hosting player that does the save. I will monitor changes if it is somthing you get figured out i will be here first hand to play it and let you know of the bugs. Your concept of building the base by killing enemy patrols and shacks as well as selling enemy vehicles is outstanding i wish i could find more scenarios like this it is a great idea
GrandElemental  [author] 30 Sep, 2017 @ 11:07pm 
kfarmer008
Thanks for the feedback! The issues that come with converting an SP mission to co-op have been a lot bigger than I initially expected. The disappearing enemies is definitely something that is caused by the reward function, but the rest are just... nothing I can really do anything about, because they are caused by BI's own respawn system. Now I could build a custom system for respawning from scratch of course, but considering the time investment I don't think I'll ever realistically get around to that. Now there is a manual way to get clothes again in the current SP build, so it's probably a good idea to port it along the other changes made to the current version.
kfarmer008 30 Sep, 2017 @ 10:15pm 
So i like the map the only issues i am running into is occasionally the players will change from green to purple on map. For example my friend was playing with me and he was unable to access the base due to the fact he was purple lol... Then when you kille enemies they have a tendancy to sometimes disapear when they are killed. There was a time when i think the shop was gliched and i was unable to buy cars but the next time i restarted the scenario i havent run into that issue again.The last issue i have seen so far is just the clothing. Sometimes when you reload a save you will have no cloths and no way to get new cloths. Other than those minor issues i think this is a really cool concept and am having a fun time playing. Thank you:steamhappy:
GrandElemental  [author] 24 Sep, 2017 @ 8:11pm 
Hmm, that is definitely not intended behaviour. The cleanup script should run every 10 minutes and only delete soldiers more than 300m from player(s). There is a chance that a malfunctioning version of that has somehow slipped into the release version in between updates, so this will be fixed in the next update. In my test build, it works fine again.
MGD 24 Sep, 2017 @ 11:39am 
OIC - stupid me, shouldve read the desc more! On that point, those items are few and far between, as the Enemy AI is deleted on death where can i find items? Is it random ammo cache at the various tasks checkpoints etc?
GrandElemental  [author] 24 Sep, 2017 @ 5:50am 
MGD
You cannot sell weapons at the black market, only mines and explosives. It's not a bug, just a conscious design decision, which, while obviously not 100% realistic, will ensure that the pricing algorithm doesn't malfunction and the scenario won't give players any false incentives to start carrying loads of items into black markets instead of focusing on hunting down enemies.
MGD 24 Sep, 2017 @ 5:25am 
Robbed items from Roadblock (Lynx Sniper Rifle) were worth Zero at Black Market. I am running MODs so this maybe the reason but as someone else mentioned similar issue this may be a bug.
GrandElemental  [author] 21 Sep, 2017 @ 11:25pm 
Hmm. This sounds like a limitation of the save system. I'll look into it, I presume there is a way to at least find a temporary solution.
Zerosan 21 Sep, 2017 @ 9:07pm 
When a game is resumed.
A car doesn't spawn.
MountainDEWDjv 20 Sep, 2017 @ 9:20am 
This is awesome! My friend and I played for the first time last night! VERY fun to play with a friend or friends! We are eagerly awaiting the development of this version.
Sinister Salad Eater 19 Sep, 2017 @ 1:58pm 
np
GrandElemental  [author] 19 Sep, 2017 @ 1:47pm 
Okay, I'll look into it. Thanks for letting me know!
Sinister Salad Eater 19 Sep, 2017 @ 1:12pm 
the problem with the irifit might have been that i had added it to my garage at one point though
Sinister Salad Eater 19 Sep, 2017 @ 1:12pm 
no im playing in LAN and im not using any mods
GrandElemental  [author] 19 Sep, 2017 @ 11:17am 
Interesting. I can't reproduce this problem, but that might be because I'll always be the server in playerhost.

Are you running the scenario as a dedicated server? Also, are you sure you're not using any other mods than the ones listed above?