Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Bloodied Colosseum
13 Comments
Sokite  [author] 29 Oct, 2017 @ 5:01am 
Testing with my new map, I've gotten it to support Victory Point and the other game modes in the same version of the map! Future maps I make will have all official game modes and Victory Point bundled into them (if the design of the map supports the modes well enough), rather than having two versions. This will allow me to make more drastic alterations after publishing. I'm also going to add Victory Point for the original versions of Fallen City and Bloodied Colosseum, any changes I make after that will only be applied to these original versions so if you only have Victory Point versions be sure to get the others incase I chose to make any changes!
Sokite  [author] 28 Oct, 2017 @ 2:18am 
Thank you!
Godseyeview 27 Oct, 2017 @ 7:38pm 
wow this map is so fun
TEAbagU 2 Oct, 2017 @ 1:15pm 
That's good. A good tool I wish I knew how to use earlier is the stamps. It's basically your copy and paste tool. Once you've made a few maps you can have all your favorite structures and features saved as quick pastes.
Sokite  [author] 2 Oct, 2017 @ 11:57am 
Thanks, but as for the Crators I've already done some experimentation with my next map that I'm working on xD Still, kind of your to offer the advice! Fun fact (as you may know, Vegarot) the rotation for splats works according to Pi.

(Don't take that as "I'm releasing a new map soon" I work on them gradually over time, and I'm really slow at it. Guess I might get better at it the more I do it, though. I was gonna work on my own original idea but there was a DoW1 map I REALLY wanted to remake so you'll have to make do with that instead!)
TEAbagU 2 Oct, 2017 @ 10:42am 
Layering similar tiles by altering the strength and opacity allows you to alter the tone of certain parts. It doesn't really like any more than 11-12 tile textures it causes draw errors
TEAbagU 2 Oct, 2017 @ 10:36am 
Different combinations of grass selected produces a different look ftom the same grass type. Removing one that was a component to an area already laid will remove all grass that used it.
TEAbagU 2 Oct, 2017 @ 10:32am 
Use splats for craters. Pick the one that suits the terrain then adjust the size then splat it down. Then grab your terrain editor adjust brush size to match craters on subtractive with a 30-50 feather and a strength of 10 then just tap mouse for desired depth. To smooth out the bottom if desired click a smoothing after.
Splats unlike decals will mould to the terrain shape.
Decals stay flat but can have their heights and sizes altered to decorate objects.
Sokite  [author] 2 Oct, 2017 @ 10:26am 
Noted!
Loyalist George W. Burns 2 Oct, 2017 @ 10:24am 
just to clairify when i said grass i meant short grass like in cracks and stuff, not sneaky grass

also perhaps some things on the outher edges where no one can go? like statues or a big ravine
Sokite  [author] 2 Oct, 2017 @ 10:17am 
I left it quite open since its a more open game than DoW2, somehow I didn't really think about craters. I was planning on bodies initally but forgot. I might work to see what I can do to clutter it up a bit if I get around to it, thanks for the feedback! :D
Loyalist George W. Burns 1 Oct, 2017 @ 4:21pm 
could use a few things to clutter it up, craters, wreckage, corpses, blood and grass
but other wise real good map!
TEAbagU 13 Sep, 2017 @ 1:47pm 
Looks nice. Good first map.