Stellaris

Stellaris

Morality 2.0
49 Comments
🐲Nyinxie🐲 16 Sep, 2023 @ 6:21pm 
It's abandoned friends, and I still haven't figured out how to program this shit
ItsDaKoolaidDude 16 Sep, 2023 @ 4:38pm 
Any updating?
Shifter 29 Apr, 2023 @ 4:00pm 
Is there an updated version of this?? I got my hopes up for nothing it seems :c
🐲Nyinxie🐲 27 Dec, 2021 @ 2:27pm 
I have no idea how, I work with 3D models and Node Graphs like Neos VR and Unity/UDON
Zenithas  [author] 19 Sep, 2021 @ 8:08am 
Really isn't, but if you want to update, that's fine by me.
🐲Nyinxie🐲 18 Sep, 2021 @ 5:14am 
Can we get this for 3.1 please? im not sure it's compatible anymore due to the huge changes. I really wanna be able to have slaves as a xenophile authoritarian
Zenithas  [author] 17 Apr, 2020 @ 5:59pm 
New edition is in development for 2.6
Synthesis 16 Mar, 2019 @ 11:51am 
This seems to still work in 2.2, ignoring the glitched flavor text.
Ghost Fox 1 Feb, 2019 @ 3:15pm 
Probably breaks a number of things in varyingly-subtle ways, given the changes in 2.2.
d u c c 1 Feb, 2019 @ 2:40pm 
Working with 2.2? Update or not, could I load this and have it work?
Archemyre 6 Dec, 2018 @ 9:45am 
This going to be updated for 2.2?
Bananas_On_Bread 4 Sep, 2018 @ 6:28pm 
@Turtleshroom
You can just take the more extreme version of xenophiles
"Oh my, that alien species looks so appealing, I must have one"
Ghost Fox 27 Aug, 2018 @ 6:02am 
@TurtleShroom
If you prefer, you can consider the "universal caste system" angle — that is, an Uberclesian working in the mines is treated exactly the same as a Vansterosian working in the mines. Neither of them may be treated well compared to an Uberclesian working in a research lab, but that's beside the point.
Peter34 27 Aug, 2018 @ 5:47am 
Does this mod interfere with "((A Better Diplomacy: Opinions))" ?

The other mod is specifically about AI Opinions, and this mod says that Egalitarians hate Slavery. Hating slavery makes sense (if you're Egalitarian) but I'm concerned there may be a file clash...
TurtleShroom 21 Aug, 2018 @ 11:53am 
@AFK

I still don't see it. Xenophiles see other aliens as their equals, friends, and fellow citizens. Yes, I fully agree that Authoritarian Xenophiles would have the "all serve the State" (etc. etc,) mindset and not allow _anyone_ political freedom, but I still don't see it.

---------------

@OP

It's a stretch, but I can see the angle... somewhat, though not enough to change my mind.
Zenithas  [author] 21 Aug, 2018 @ 2:59am 
Or "My goodness, your slaves are so _exotic_! Wherever did you buy them?"
Ghost Fox 16 Aug, 2018 @ 2:18pm 
@TurtleShroom
Authoritarian xenophiles. "Every species has a place in our empire, and all serve the State as best they can; some serve better with their muscles than with their brains."
TurtleShroom 16 Aug, 2018 @ 12:40pm 
Xenophiles enslaving aliens makes no sense. That defeats the point of being Xenophiliac.
Zergash (Jan) 28 Jun, 2018 @ 12:35am 
Yaaay!
Zenithas  [author] 27 Jun, 2018 @ 6:46pm 
Now that my internet is (finally) connected at the new house, I'll be looking at updating. Thanks for the patience.
Zergash (Jan) 27 Jun, 2018 @ 2:56am 
Please update this mod! it's great!
Price 25 May, 2018 @ 4:49am 
Still working?
mk-fg 18 Apr, 2018 @ 1:45pm 
Hunks for specific changes that seem to clobbered there are as follows:

[2.0.2] Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L39-L40
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L53-L54

[2.0.2] Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L109-L121

[2.0.2] Gestalt Consciousnesses now get less piracy risk.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L128-L129
(including also "'country_war_exhaustion_mult = -0.2' for gestalts" diff)

Hope that helps!
mk-fg 18 Apr, 2018 @ 1:45pm 
> In the base archive, what's the revision.file say for the build number?

Not sure which "base archive" do you mean, as I don't have that file in Steam install of Stellaris (note: on linux) and there doesn't seem to be such file packed with the mod.

Here's the diff from current 2.0.3 00_ethics.txt though:
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891
Zenithas  [author] 18 Apr, 2018 @ 1:08pm 
I'll take another look in a bit, though I'm working on the .3 update at present. Those are likely wild edits/uncommented for whatever reason.

In the base archive, what's the revision.file say for the build number? It's just a text file with a different extension.
mk-fg 18 Apr, 2018 @ 9:00am 
No, 2.0.3 wasn't out when I wrote that comment.
Ran a diff for overidden files vs 2.0.2, and you can find changes mentioned in changelog before 2.0.3 (except for gestalt war exhaustion, which I couldn't find in the changelog, but diff for vanilla-vs-mod file is there).
Zenithas  [author] 18 Apr, 2018 @ 8:08am 
Hi, are you sure you're not meaning 2.0.3? I haven't had a chance to update to that of yet.
mk-fg 17 Apr, 2018 @ 11:50am 
Current version reverts following 2.0.2 patch effects:

- Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%.
- Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
- Gestalt Consciousnesses now get less piracy risk.
- "country_war_exhaustion_mult = -0.2" for gestalts.

Guess just wasn't updated for 2.0.2 changes.

These are probably intended, but don't seem to be mentioned in the description:

- Allows impoverished living standards in mild-egalitarian dystopias.
- Modifies migration attraction, so that slaves don't migrate to authoritarians (4x penalty) and very much like egalitarians (4x bonus).
- Some kind of hivemind purge tweak?
Zenithas  [author] 11 Apr, 2018 @ 5:11am 
Largely, yes. The changes I made do not overlap with the changes AlphaAsh made.

I can't guarantee that with all his plugins, but as I write this I haven't found any issues with the full load I'm using.
von_das 10 Apr, 2018 @ 6:07pm 
Is this compatible with Alphamod?
Zenithas  [author] 7 Apr, 2018 @ 3:42am 
As said, internal reactions are untouched.
falhxer 17 Mar, 2018 @ 10:36am 
i suppose purging cause negative opinions ?
Zenithas  [author] 12 Mar, 2018 @ 1:15am 
Launcher's being a bit funny, so the next update's going to take a bit to get uploaded. Making it so that moderate spiritualist empires can pick up AI rights if desired.
Zenithas  [author] 4 Mar, 2018 @ 10:40pm 
Confirmed that it's compatible with the 2.0.1 and 2.0.2b builds.
Sagetim 25 Feb, 2018 @ 9:18am 
Thank you, I may now proceed with having a quirky species of space meddlers.
Zenithas  [author] 24 Feb, 2018 @ 7:04pm 
Reuploaded with fix for authoritarian purges. Now fanatics are the ones who can purge, not moderates.
Tatuzka 24 Feb, 2018 @ 10:16am 
Incredible! You are the man! Thank you!!!
Zenithas  [author] 24 Feb, 2018 @ 3:01am 
Updated.
Zenithas  [author] 24 Feb, 2018 @ 12:13am 
No worries. I'll have to look at the changes after updating.
http://prntscr.com/ij1voy
Tatuzka 23 Feb, 2018 @ 3:23pm 
Okay, awesome. Im actually gonna wait for you to update it before i play the game, since your mod is essential! ;D
Zenithas  [author] 23 Feb, 2018 @ 3:09pm 
Has not been updated to 2.0 yet, will do when I have time.
Tatuzka 23 Feb, 2018 @ 2:45pm 
Does it work with 2.0?
mitair78 17 Dec, 2017 @ 1:39am 
Could this be updated to 1.9?
Zenithas  [author] 6 Oct, 2017 @ 7:23pm 
I'll take a look in a bit.
Halboffen 5 Oct, 2017 @ 4:35pm 
Is it possible to have fanatic authoritarian being able to purge pops of the founder species?
Zenithas  [author] 28 Sep, 2017 @ 6:49am 
Most welcome! Thanks for the feedback!
Tatuzka 27 Sep, 2017 @ 9:53am 
I love this mod. Thanks yooooouuuuu! :3
Zenithas  [author] 18 Sep, 2017 @ 4:18am 
No worries, thanks for the heads-up.
Deon ☣ 16 Sep, 2017 @ 7:08am 
Just checked, it's not achivement compatible, please change the title.
Thanks for the mod :).