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You can just take the more extreme version of xenophiles
"Oh my, that alien species looks so appealing, I must have one"
If you prefer, you can consider the "universal caste system" angle — that is, an Uberclesian working in the mines is treated exactly the same as a Vansterosian working in the mines. Neither of them may be treated well compared to an Uberclesian working in a research lab, but that's beside the point.
The other mod is specifically about AI Opinions, and this mod says that Egalitarians hate Slavery. Hating slavery makes sense (if you're Egalitarian) but I'm concerned there may be a file clash...
I still don't see it. Xenophiles see other aliens as their equals, friends, and fellow citizens. Yes, I fully agree that Authoritarian Xenophiles would have the "all serve the State" (etc. etc,) mindset and not allow _anyone_ political freedom, but I still don't see it.
---------------
@OP
It's a stretch, but I can see the angle... somewhat, though not enough to change my mind.
Authoritarian xenophiles. "Every species has a place in our empire, and all serve the State as best they can; some serve better with their muscles than with their brains."
[2.0.2] Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L39-L40
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L53-L54
[2.0.2] Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L109-L121
[2.0.2] Gestalt Consciousnesses now get less piracy risk.
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891#file-morality-vs-203-00-ethics-txt-diff-L128-L129
(including also "'country_war_exhaustion_mult = -0.2' for gestalts" diff)
Hope that helps!
Not sure which "base archive" do you mean, as I don't have that file in Steam install of Stellaris (note: on linux) and there doesn't seem to be such file packed with the mod.
Here's the diff from current 2.0.3 00_ethics.txt though:
https://gist.github.com/mk-fg/ccb23c2b3f394701dbee9d9e0b783891
In the base archive, what's the revision.file say for the build number? It's just a text file with a different extension.
Ran a diff for overidden files vs 2.0.2, and you can find changes mentioned in changelog before 2.0.3 (except for gestalt war exhaustion, which I couldn't find in the changelog, but diff for vanilla-vs-mod file is there).
- Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%.
- Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus.
- Gestalt Consciousnesses now get less piracy risk.
- "country_war_exhaustion_mult = -0.2" for gestalts.
Guess just wasn't updated for 2.0.2 changes.
These are probably intended, but don't seem to be mentioned in the description:
- Allows impoverished living standards in mild-egalitarian dystopias.
- Modifies migration attraction, so that slaves don't migrate to authoritarians (4x penalty) and very much like egalitarians (4x bonus).
- Some kind of hivemind purge tweak?
I can't guarantee that with all his plugins, but as I write this I haven't found any issues with the full load I'm using.
http://prntscr.com/ij1voy
Thanks for the mod :).