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As in pawns will try to move out of friendly fire range themselves?
Hopefully someone else picks up the development and fixes the the performance issues. It should be fixable as it used to work fine in the early days. There will be some change to the game code since then that needs adapting in this mod.
If someone picks this up, they can either post up their own workshop item, or message me on Github and I'll make them a maintainer for this mod to continue development.
Do something with your mindfulness.
Asking, demanding, judging and crying on the Internet is the worst thing you can do and practice shows that it doesn’t work and gets on people’s nerves.
Do you want something similar, but without problems and with support?
Gather a group of similar interests and pay the guys who make mods for money.
"Avoid Friendly Fire - impressively atrocious still. Up to 600 ms spikes. Save yourself the torture."
I dont condone talking smack
but 600ms is 600 times wors then really bad mods
might want to ring up some favors and step up your coding game and improve at your craft!
Hopefully the other no friendly fire mod updates but seriously this mod has huge performance issues.
This mod makes pawns smart enough to hold their fire if a friend might get hit, instead of blazing away when they have a 10% chance to hit the target and a 15% chance to hit an ally.
https://imgur.com/BoTsNRR
DO NOT USE THIS MOD.
I have not been playing Rimworld as much due to massive lag during raids and by the time I get anywhere the raids are impossible to deal with due to 1 or 2 ticks per second even with rocketman or other performance enhancers.
Turns out this mod was causing it this whole time to to calculations being constantly performed for where pawns are in targeting arcs. It starts slowly but suddenly there is the jump to unplayable lag. Especially with insect raids due to the multiple targets and often cramped rooms, disabled this mod and game runs fine even with double+ raids.
https://github.com/Falconne/AvoidFriendlyFire/pull/12
In most cases it was in my storage area with a lot of items lying around. Maybe there is a problem with that?