Creativerse

Creativerse

Flying Pyramid Sanctuary
38 Comments
Sephrajin  [author] 23 May, 2018 @ 9:03pm 
Thanks.
And the code is: 1111
damned 23 May, 2018 @ 8:36pm 
Built this with the base on the corruption layer and no height lifter. Looks amazingly spooky. Mineral water river is on lava layer. Top is in stalactite layer. Really creepy but also beautiful. Only problem is, all trees and wood catch fire 8p
What's the door code?
An excellent design. Well done designer!
Sephrajin  [author] 18 Jan, 2018 @ 6:46pm 
Good luck on faster :)
Basan™ 18 Jan, 2018 @ 5:13pm 
No worries. ^^
When I finish the BP I'll check the wiring to try spotting some chances for improvement. And then, I'll see if can make the pressure plate reset it properly and/or faster.
Sephrajin  [author] 18 Jan, 2018 @ 3:57pm 
Then you removed something important, cant help you with that.
Sorry
Basan™ 18 Jan, 2018 @ 2:30pm 
Thanks for the reply. It's close but not quite. ;)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273825339
Btw, as I understand it, electric connections don't point to still non existent placed blocks (even if they are inside BP's). I've learned that when 1st tried to copy-paste a TP'ing Spot BP from my initial spawning point upon this world. XD

And for ex. now the "Private Pyramid" door isn't closing now after stepping upon the Pressure Plate behind it. Neither on my way out, nor on my way in. *Sighs* >_<
Sephrajin  [author] 18 Jan, 2018 @ 2:03pm 
ahahaahhahaahha
I had forgoten!

Its in the guardstower, beneath/inside the stairs :p

btw.. shouldnt the 'laser connection' of the blockphaser lead you there?
Basan™ 18 Jan, 2018 @ 1:20pm 
Hi There, Seph' . I was asking because it was on neither side and the only spot that am seeing vacant on that part of the Pyramid is the one that I mentioned earlier (snapshots attached). But even that one doesn't count as the correct Sensor placement on the BP nor I found it so far. <_< >_>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273766834
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1273767922
Sephrajin  [author] 17 Jan, 2018 @ 4:24pm 
Thanks, happy you liked the tour too! :)

The sensor for the private part is in the lower bottom of the private pyramid.Oh no, theres the phase blocker... the sensor is in either the left or right side of the private door.

hth
Basan™ 17 Jan, 2018 @ 1:47pm 
Well, did your visit tour. Liked it of course, but still couldn't find out where's the missing Sensor for the private part (apart probably being below the 1st Bedrock step when entering the Upper Pyramid part (after punching in the code). 0_o
Basan™ 17 Jan, 2018 @ 12:00pm 
Hmm... I'll try and re-dl' the BP since mine didn't displayed where I had to place one of the Sensors nor the Beacon(s). And with the newer one I've noticed that a few things were switched (Wood Burning Lamps, Cactus and a few Signs, for instance). I had that snag when initially was building it for a friend but sort of left it on hold (read: for quite some time mostly because most of'em aren't playing anymore) and thus my patience to gather all the biome materials for myself and so on sort of stretches thin after a while since I kind loath to do repeated chores for too much time in a row. ;'p
But now am getting back to it and apart the biome materials, I'm only missing a Sensor for the electronics and the phased materials. (I'll probably visit your adventure to figure it up close.) ;D
Sephrajin  [author] 16 Oct, 2017 @ 5:35pm 
The adventure is updated accordingly.
Sephrajin  [author] 16 Oct, 2017 @ 5:28pm 
Update:
* Fixed the selfmade Elderwood tree
* Fixed Cragwood Leaves at tree near passway to the upper deck
* Fixed the palm at the beach
* Changed some dirt with matted needles near the slope-ways
* Added 4 more Wood Burning lamps at the inner ceiling
Sephrajin  [author] 16 Oct, 2017 @ 2:03pm 
Update:
* Chests and shelfs in private area are now 'Just Me'
* Replaced all upper wood burning lamps but one (in the midst of leaves) with stone fire pits
* Fixed missing 'Elderwood Leaves' 2 blocks
* Added 2 plaques to give direction to the Goooo Jump!
* Added palm in beach biome (just figured another update is due)

The adventure is updated accordingly.
Sephrajin  [author] 21 Sep, 2017 @ 6:50am 
Hi catalyzt64

When you 'subscribe' (Abbonieren : deutsch) you should get it as library item in the game.
To find it there, just press 'q' and switch to the blueprint tab of that appeared dialog window.
There a 3 buttons, default browsing, your library and your blueprints, look in the library.

hth
catalyzt64 21 Sep, 2017 @ 4:07am 
i keep trying to add this and it wont show up
Kirkless1 20 Sep, 2017 @ 2:09pm 
K thx!
Sephrajin  [author] 19 Sep, 2017 @ 8:19pm 
Oh btw, when anyone finishes the building, i'd like to see a screenshot please. :)

@Kirkless
World: Port Portiere
Teleport to my Touchstone
Then:
Take upper entry to the teleport center (straight 'ahead')
Walk straigth ahead to the window wall, take stairs down, check wall: "Sephrajins Home"
Take teleporter to the right/behind you.

Its visitor only for the time beeing.
Kirkless1 19 Sep, 2017 @ 2:05pm 
Nice. Oh and what is your world name? Cause i'd love to see this build in person!
:steamhappy:
Sephrajin  [author] 19 Sep, 2017 @ 11:39am 
Yes Kirkless, but I have just started playing.
I might capture one or two buildings from my first claim.
What you see here is my 2nd claim ;)
Basan™ 19 Sep, 2017 @ 10:08am 
Sephrajin , then before saving the BP (i.e., blueprint) you must set the beacon to work and the water fall accordingly. If you need any help or have any doubts, pls feel free to PM me (because modesty aside, I've got a lil' of a creative jive understanding around CreatiVerse 's machinery ).
Kirkless1 19 Sep, 2017 @ 10:08am 
Welcome! Are you going to do any other blueprints???
Sephrajin  [author] 19 Sep, 2017 @ 10:07am 
Thank you Kirkless, happy you like it :D
Kirkless1 19 Sep, 2017 @ 10:06am 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Kirkless1 19 Sep, 2017 @ 10:05am 
Man I need to build this cause this is AMAAAAAAAAAAAZZZZZZINNNNNNGGG!!!
Sephrajin  [author] 19 Sep, 2017 @ 9:59am 
Thanks Basan.
I had the beam enabled for the first BP, so i could get back up.
This time i have it disabled, i expect different results, but maybe i'm insane ;)

My assumption is: it has to be off, since that is the state you place it -> therefor the item that has to be phased must be there too, or it wont get saved as its not there, obviously (by now).
Basan™ 19 Sep, 2017 @ 9:55am 
*Meh* Yeah, stopping the Cascade from flowing whenever the Beacon's off is simply a matter of setting a Phase Block to vanish the M.Water in that setting. ( Read : Either it's on/off, I don't know which is used but it's doable in both manners.) ;D
Sephrajin  [author] 19 Sep, 2017 @ 9:46am 
Minor changes:
* Lowest middle block is now stored ; should help building get started, and should fix the beam to stop the water from flowing down while beam is disabled. ( no intruders from ground! )
* Rewired some lights to its proper logic
* Added a few more bookstorages and shelfs for decoration in private area
* Added a 2nd bed & storage chest in private area
* Added a weapon rack in private area

Major changes:
* Added swimming pool with almost 270° window
* Added garden area, plants are just for decoration or emergency
Sephrajin  [author] 19 Sep, 2017 @ 8:45am 
Thanks alot for all your uplifting feedbacks, really keeps me going!
This said, i'm working on the final stones to actualy complete it.

Incoming update:
* Large Swimmingpool with view in and out of the pyramid
* Garden (just a small outside lounge with some plants for the view)

Stay tuned to update your cornerstones tomorrow morning.
Basan™ 19 Sep, 2017 @ 2:06am 
Quite the dashing looks all over the pyramid in overall and the beam with M.Water to get down it's also an extremelly creative approach to potential beacon's usage. :steamhappy:
(I oftenly use beacons to signal TP'ing spots and so on, to be frank. ;'p )
☠BambiIsDead☠ 19 Sep, 2017 @ 1:57am 
Magnificent :towngem:
Kirkless1 18 Sep, 2017 @ 7:12pm 
.........:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Sephrajin  [author] 13 Sep, 2017 @ 12:40pm 
Thanks everyone :)
Fishhook, your multi-biome gave me the inspiration for the 'content' of the pyramid and some practice along the way :p

I did wanted to have more room for the trees, issue is, this way everything is within its temprature zone xD
Eventhough its a 'failure' as i planted saplings (but the 2 or 3 small ones) - so results may vary, I actualy like it that the trees grew through walls, giving the outside its green touch it has now.. beeing kinda more alive. Asides, nature doesnt follow merly human orders..
PlasmaJedi 13 Sep, 2017 @ 10:08am 
This is really nice!
♠ 𝔸𝕔𝕖 ♠ 13 Sep, 2017 @ 8:20am 
Nice bro... :) gj
Selina Luna 13 Sep, 2017 @ 7:26am 
Very nice flying Pyramid :) Very creative!
OrlonVonSpandex 13 Sep, 2017 @ 5:18am 
Very cool addition to the workshop, thank you!
Eveaustria 13 Sep, 2017 @ 4:48am 
This is very beautiful and idyllic! I love all the glass slopes :) And the interesting wiring too :D Thanks for linking your video to it too!