Left 4 Dead 2

Left 4 Dead 2

OBO: Shotgun, Chrome Upgrade script
16 Comments
Lankycide  [author] 9 Mar @ 3:32am 
@KonuFurry:
Oh, yeah, then knock yourself out. :)
Kay 6 Mar @ 9:20pm 
@lankycide (SCP Book) is not for uploading it, is for personal use
Lankycide  [author] 30 Jan @ 11:15pm 
@KonuFurry:
So long as you give proper credit and make it clear that it's a variant of this mod, then yes.
Kay 30 Jan @ 8:47pm 
@lanckycide book
can i edit in the files of the mod for making the gun only having 8 shells?
godzilla995 11 Feb, 2022 @ 10:39am 
propane
Lankycide  [author] 25 May, 2019 @ 1:56am 
@Alex Stargazer:
Yeah, the new ammo type does inherit all features of that ammo type, unfortunately. I feel this is more fair, because of the unholy amount of damage this gun does per shot now.
Alex Stargazer 20 Jan, 2019 @ 9:35am 
I have a question: if you changed the ammo type to autoshotgun, does that mean the gun now does 15% less damage against the tank (relative to its new damage?)
Lankycide  [author] 21 Jul, 2018 @ 2:40pm 
@ShadowX & Falerin:
No idea when I'll get around to it though. I only mod L4D2 when I'm actively playing it (So I can actually test what I'm doing. xD), and I'm in one of my off stages. I'll get back to it eventually.

EDIT:
Screw what I just said, it's not good enough. I just knuckled down, did the work, and finished my Gritty Realism scripts for both pump-action shotguns. They've been added to the collection, and should balanced, fully-implemented weapons that feel like actual real-world shotguns. :)

ANOTHER EDIT:
I also added a new Pistol Rebalance Script, which I feel is my best Pistol script to date, and I rebalanced my other Pistol Scripts' damages and stuff to make room for it. If anyone's interested, click the OBOW mod collection above, and on every OBOW mod page.
Anduron_Lazul 21 Jul, 2018 @ 7:07am 
That sounds absolutely perfect.
Lankycide  [author] 21 Jul, 2018 @ 5:46am 
@ShadowX & Falerin:
I can see why you say so, and here's a little peek behind the modding curtain. So, in L4D1, I could modify the Pumpshotgun to have the same reload speed as the Autoshotgun (It's slower in both games), but editing reload speeds seems to have zero change no matter how drastic. And since the pump-action shotguns reload painfully slow, buffing the magazine sizes is the only way I can find to use them in a fun way during hordes.

But Gritty Realism versions of the shotguns would be fairly straightforward to do. I'm thinking something like a 7-round magazine for the Autoshotgun, an 8-round for the SPAS, 7-round for the Chrome, and 6-round for the Pump. I might make it 8-Chrome and 7-Pump too.
Anduron_Lazul 19 Jul, 2018 @ 1:50pm 
Personally, I feel that 11 and 12 is a bit much for all that stopping power. It might just be me, but I find it overpowered, even if it is pump-action.
I realize it's a lot of effort to do, but is it at all possible for you to make another Gritty Realism script for the pumps?
Lankycide  [author] 31 Jan, 2018 @ 10:33am 
That is correct. 97 damage per pellet, times 8, for a total of 776 damage per shot. It may seem ridiculous, but it works out rather nicely in gameplay. You can choose between the practicality and horde-busting of the Autoshotgun, or the ability to 1-shot Specials including Chargers.
Aibadenshi-Sensei 31 Jan, 2018 @ 6:40am 
So it does 97 per pellet?
ZetaPaladin 23 Sep, 2017 @ 10:55am 
Alright. Thanks for the feedback
Lankycide  [author] 23 Sep, 2017 @ 12:10am 
Thanks, I appreciate the help. :) I'm not too worried about the thumbnails though. I just wanted a gun for each mod that looked like what I was trying to model my scripts after. In this case, a military-grade long-barreled pump-action shotgun.
ZetaPaladin 22 Sep, 2017 @ 7:15pm 
If you need to figure out what the guns in the game are IRL, IMFDB is a great place to do so.
http://www.imfdb.org/wiki/Left_4_Dead_2
Just so you could maybe get more accurate thumbnails. Nonetheless, great mod.