Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Purge The Xenos
12 Comments
Da Degenerate, Too Much Hentai 9 Jan, 2018 @ 4:13pm 
╚═( ͡° ͜ʖ ͡°)═╝ Meet the Lennypede
╚═(███)═╝ The Lennypede is an endangered species like its
╚═(███)═╝ father the spycrab...
.╚═(███)═╝ Spread awareness of the Lennypede today!
╚═(███)═╝
.╚═(███)═╝
..╚═(███)═╝ How can you help?
…╚═(███)═╝ 1. Copy and paste this comment onto another
…╚═(███)═╝ steam workshop post...
…..╚(███)╝ 2. The Lennypede will then reproduce and create a
……╚(██)╝ demonic army to enslave its predators to stop
...........(█) their species from being threatened...
swardy27 7 Dec, 2017 @ 10:01am 
Hello, The angle from which the Deathwatch fire the storm bolters is off. they are aiming there guns too far to the left.

Thanks for the mod bud.
Gouf 28 Nov, 2017 @ 6:20am 
request>Ironclad Dreadnought line units
Kapope 31 Oct, 2017 @ 11:50am 
How is lowering cooldown on mass-recall LESS cheesy? You are allowing players to teleport their forces back to base with the click of a button MORE often. This is MORE cheesy.

Turret invuln lowered? HP increased? Why? I dont get how this is less cheesy.. this makes it easier to be a dink hiding behind your turret, which causes games to drag on needlessly, and in no part due to the skill of the player, but due to the turret having better stats and being able to stun more often.

You are giving the player free turret hitpoints and more invulns. I am not seeing less free stuff here, I am seeing free stuff replaced with other free stuff.
Kapope 31 Oct, 2017 @ 11:50am 
I understand that my view is simply different from yours but I think gaining extra resources from escalating is a big part of the games progression, it's sort of a race to the top, getting to phase 2 ahead of your enemy and keeping them aquiring enough power and forcing them to choose whether to upgrade their space marines' guns or go for phase 2.

The way it's set up there isnt any reason to tech up unless you want the higher tech units, and speaking from experience, you can win a game with space marine squads and plasma guns backed up by Diomedes, so you'd be better off saving the power and making 2 more squads of plasma marines (to deal with the extra HP on that turret!)

CaptainBadger 19 Sep, 2017 @ 9:29pm 
I'm always for less cheese, where do I sign?
WwGunner 18 Sep, 2017 @ 2:43pm 
imperial guard units?
Paradox101 15 Sep, 2017 @ 8:46am 
I'm happy with that kind of MOD and support! But certain modifications, adjustments should be reported to "RELIC" so that they make these changes, because after all we pay for the, no !?

If we start doing what they have obligation, they go hand in hand.

The tip is!
KINGLANG 14 Sep, 2017 @ 7:41am 
:) suggestion :)

- Kill Team as a line unit
Built in Doctrin.
Cost 400req/15pow/10pop, 1400HP, 40 range dps (nomal damage), 37 melee dps (including 20 dps true damage)
Speed 6.5
Fire on the move 50%
Abilities : (frag grenade deletion, Pin deletionl.)

Kill Team Wargear 1,2 : Cost 100req/50pow ( require arsenal.)

- Stormboyz line unit squad
60 melee dps

- Striking scorpions line unit squad
Cost 400req/15pow
GuruSkippy  [author] 14 Sep, 2017 @ 12:22am 
@vinchenzojackal&shoon
I have opened 2 threads about Elite costs, and reward on shield/turret kills, asking for opinions.
I know that not everyone thinks like me, but I'm really open to discussions.
VinchenzoTheJackal & Shoon 13 Sep, 2017 @ 4:18pm 
I do like this mod a lot, and do believe that some of these things should be included in an official patch. However... I must state that the Less Cheese and Less Free Stuff is far too off to be of desired value and worth to many players.
If you could make the cooldown, duration, and hp changes in Less Cheese less extreme, than I would be happy with that part of the mod.
Also, Elites already have an unique rare resource cost to summon, and adding in regular requisition makes them worse than merely pay to use... Elites have never been free, and now Elites are even farther from it with ridiculously high costs.
Those are my only points to make. I really love everything else in this mod. Everything seems to be such great ideas and some are literally fixes to a flawed game. You truly are a modding genious to add these things, and I am happy to rate up and favorite this. Hopefully everyone gets to see how talented a modder you are and see your contributions to the Galaxy.
GuruSkippy  [author] 13 Sep, 2017 @ 12:07pm 
For all those of you who had subscribed to my 2 previous versions, I'm sorry.
Now I know how to update my mod, I won't have to delete it anymore.