XCOM 2
Unrestricted Codex Spawning
20 Comments
DangerDragon 6 Mar, 2023 @ 11:35pm 
is there one for the base game?
LightenedDark 13 Feb, 2021 @ 8:54pm 
Since now we're going to kill a bunch of codices, we now have a bunch of codex brains in our inventory. Can you make it so they are sellable for intel?
Alex Nares 4 May, 2020 @ 9:25am 
I prefer it with the Avatars included. If the Avatars get taken out, I will make a mod to include them back in.

Also, yes - if you kill a Codex, you will get the Codex Brain, but can't do anything with it until the objective comes up as normal.
Syro System 23 Jul, 2019 @ 4:22pm 
If a codex spawns in a pod and I kill it, will I get the codex brain project even if I haven't skulljacked an officer? Same question about the avatar and codex skulljack.
hiphop4eva 12 May, 2018 @ 3:35pm 
What I don't understand is why put the Avatar spawn in this mod when %99 of the people that downloaded this did so before this update and even for those who downloaded it after probably never knew about it because the title never mentions ANYTHING about it. There are people that don't want their immersion to be completely broken thanks to the most special enemy in the game appearing randomly in missions.
Azimuth 20 Apr, 2018 @ 11:46am 
how to remove avatars from files?
Juravis 10 Oct, 2017 @ 9:54am 
@Charmed I thought you needed special code for it too to not fuck up the storyline. I can move the lines back to my mod if you want, so people dont get the avatar if they dont want to easily by just subbing to you and get the whole thing on mine. It's your call.
Charmed  [author] 10 Oct, 2017 @ 1:38am 
@ADVENT Avenger I pretty much copied your encounterlists to make the avatar ones, so no, unless you want them on ambushes I suppose. Codex spawning in vanilla is restricted by a charactertemplate flag that nothing else uses, so they already have normal encounterlists
CharTemplate.SpawnRequirements.RequiredObjectives.AddItem('T1_M2_HackACaptain');
Juravis 10 Oct, 2017 @ 12:31am 
I guess I dont need to add them in mine then? Also, you didnt add EncounterLists for Codex, how does it work? I'm mystified
Charmed  [author] 9 Oct, 2017 @ 2:32pm 
I would be very surprised if this mod is the cause of any crash, it's only a few lines and I've used it for weeks now. WOTC isn't as stable as vanilla, other mod conflicts, shrug.

Updated with avatars too at FL 18 and 20, edit encounterlists if you don't want them—I'd rather not make a separate mod for such a similar adjustment to the game.
Ser Lancelot 9 Oct, 2017 @ 1:51pm 
Annnnnd it seems ADVENT Avenger just changed his mod description that I don't see the requirement anymore...

For some reason, I cannot post *at all* on his pages, so I can't ask him what's going on...?
potential energy nonbeliever 9 Oct, 2017 @ 1:33pm 
...I see others have already asked for this. I apologize for adding to the horde.
potential energy nonbeliever 9 Oct, 2017 @ 1:33pm 
Hey, would it be possible to add Avatars as leaders at FL19 and followers at FL20?
Ser Lancelot 9 Oct, 2017 @ 1:04pm 
Has the crashing been fixed? ADVENT Avenger is requiring this mod in conjunction with his " All Aliens On All Missions" mod. LMK, thanks!
Toxi 16 Sep, 2017 @ 11:56am 
This mod causes my game to crash whenever I move my soldiers in any mission
Gantros 15 Sep, 2017 @ 6:54pm 
I had a thought that maybe when using skullmining, instead of having feedback damage on a fail, you summon a squad of Codexes (Codices?)
Abdulla Babulla 15 Sep, 2017 @ 8:12am 
Having avatars show up on mission would be awesome!
[WTS]DrewDawgofWar 14 Sep, 2017 @ 10:16pm 
I like the new research requirement option. Sold! Thanks!
Charmed  [author] 14 Sep, 2017 @ 7:12pm 
Huh, could've sworn they were already in the lists, but it seems they're not. I'm not opposed to it, maybe tomorrow in a separate mod.
Admo 14 Sep, 2017 @ 6:59pm 
What are your thoughts on giving the same treatment to the avatar people?