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[Bulk Stonecutting] Using outdated ModCheck.dll
Verse.Log:Warning(String, Boolean)
ModCheck.VersionChecker:IsNewestVersion()
ModCheck.HarmonyStarter:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[], Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Any reason why bulk bills do not use WorkSpeed stonecutting from Skilled Stonecutting? Single recipes do use it. Cutting bulk is very slow without it.
So, patch for TWC's mod - y/n?
One way you could get around the issue is to set the workbench recipes to drop on ground instead of taking to nearest stockpile, I like to have my brick stockpile inside the area with the workbenches so that it does not need to be hauled anywhere except to build things
you could tell the author of that mod about the typo, the mod's description even has that same typo in it.
Found a slight typo at the description of the bulk stonecutting bench, it says "chuncks" instead of chunks.
@Nerdygamer1, I goofed my patch for skilled stonecutting, I just fixed the patch and tested it and it is now working. I apologize for taking so long to fix this.
I've only tested it with Granite - Using the regular bill for granite blocks yields ~30 crafting xp, but "granite blocks (x3)" doesn't grant any experience.
And if anyone's interested in more bulk recipe mods, I just published a new mod for smelting slag metal in bulk and smelting stone chunks into metal: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1245543428
- Changed recipe to cut 3 chunks at a time instead 5, work and yield amounts have been adjusted accordingly. (5 felt like it took too long to finish and this isn't a job you can resume later)
- Added patches to support the mods "Skilled Stonecutting" and "More Stone"
I tested how the recipe change interacts with current saved games and found that if any pawns are cutting 5 stones currently they will finish the job then start cutting 3 and each time gave their correct amounts of blocks.
Can you post the errors you were getting?