Left 4 Dead 2

Left 4 Dead 2

OBO: Autoshotgun Rebalance script
19 Comments
咖啡 24 Apr, 2020 @ 8:43am 
Garbage evaluation
Lankycide  [author] 25 May, 2019 @ 2:01am 
@Sokol:
An AA-12 script would be fairly straightforward to make. The only issue is reload speed, because changing the reload speed values seems to do literally nothing in L4D2, which is weird, because they work fine in L4D1. I have no idea how I would balance a shotgun with twice the mag size though. Maybe if it was on the M60 slot? That'd fix all the reload speed and balance issues, and I could go crazy about making it really strong. Hmm... I'll see if I get around to it, but for now I can't make any promises.

@kingcds658:
Thank you. I'm glad you enjoyed it. :)
Hairdryer 17 Apr, 2019 @ 3:26am 
Not bad:steamhappy:
Jericho 26 Feb, 2019 @ 9:58am 
Hey, could you create an AA-12 script that increases reload speed, fire rate (slightly), and gives a 20 round mag? The spread being lower could be nice too, your choice. Same goes for damage.
Detective Engieman 14 Dec, 2018 @ 7:37pm 
Nah just adds more Overhaul gore and bleeding effects... Like when survivors are low on health they bleed
Lankycide  [author] 14 Dec, 2018 @ 7:29am 
[REDi]1R PTE Detective Engieman:
Oh I think I know the one you're talking about. It adds gibbing to those guns, right?
Detective Engieman 14 Dec, 2018 @ 7:06am 
I figured out what was wrong... I was using a gore Plugin that for some odd reason Changed the script of those 4 weapons but not the rest
Lankycide  [author] 14 Dec, 2018 @ 6:16am 
[REDi]1R PTE Detective Engieman:
Have you checked if they're ticked (activated) and not red (conflicting) in your in-game addon list?
Detective Engieman 12 Dec, 2018 @ 11:48pm 
Not sure what it is.. but all of a sudden this, along with the Combat shotgun and the Uzi and silenced smg... there scripts are just refuseing to load...
Lankycide  [author] 21 Aug, 2018 @ 12:57pm 
Ah yes, I know it, just not the name. Still, thanks for the criticism and feedback. :)
Kasane Teto 6 Aug, 2018 @ 10:45am 
It's a test map that someone made, the one where you can use all of the weapons, items, spawn common infected and all the special infected in the game, etc.
Lankycide  [author] 6 Aug, 2018 @ 10:08am 
@B.Va:
Wait, what exactly is Tumtara?
Kasane Teto 6 Aug, 2018 @ 8:55am 
I've seen it but never actually tried it until now so thanks for mentioning that. I played a few games with it enabled a bit ago, tried it a bit on Tumtara as well to test it easier, and left basic criticism of how I felt about it.
Lankycide  [author] 5 Aug, 2018 @ 11:14pm 
@B.Va:
You are absolutely correct in everything you just said, and I know exactly how to fix it. xD Unfortunately, reserve ammo data is stored in the gamemode.txt file, not in each weapon's script. I've already solved the reserve ammo issue, in a separate mod of mine:

[ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1147589399 ]

This will increase reserve ammo for every gun in the game, aswell as making the game more fun in my opinion. Have you seen it already? Either way, that is the only way to alter reserve ammo. 90 was just too little for semi-auto shotguns, even in vanilla. One of the few things VALVe has gotten wrong in this game, I think.

Use it,don't use it, enjoy either way. :)
Kasane Teto 5 Aug, 2018 @ 2:03pm 
After playing some more, maybe I'm wrong about increasing the damage. Maybe if you changed the reserve ammo from 90, to maybe 100 or 110-ish might help? Though not any higher then 120 as I think making it L4D1 full of ammo would be too much. My complaint is the autos ammo economy just suffers pretty bad compared to everything else due to them sometimes being inconsistant and not always 1 shot killing at times, even both of the sniper scripts of yours that I use last much longer ammo economy wise. All of your scripts have changed ammo, damage, or both values, except your autos I noticed. You don't have to do anything if you personally feel it's fine, but it's just a friendly suggestion from a big fan of your work. I think all of your scripts have very well done ammo economy for the power or weakness behind them, except these two specifically.
Lankycide  [author] 5 Aug, 2018 @ 5:27am 
@B.Va:
You feel they're too weak? I'm actually surprised. I did the math, and the damage per second on these things should still be the highest in the entire game.
Kasane Teto 4 Aug, 2018 @ 7:47pm 
I love your pump shotgun scripts alot, but whenever I pick up an auto, it doesn't feel so good to use against witches or tanks. All of your weapon scripts I use feel very good to use and fun, but I feel like the damage for both the Spas-12 and M1014 should both be bumped up by 10-20 points at most. It feels hard to reliably crown witches at times with one shot, and tanks take up so much ammo just to kill compared to the rest of your weapon scripts. Even the SMG's feel better ammo efficiency wise. That's my only criticism for autos. I would suggest buffing them slightly, but not to a point where they'd be too good compared to pump shotguns. I'm just looking to make tanks and witches a bit more efficient, like the rest of your scripts.
Lankycide  [author] 23 Sep, 2017 @ 12:23am 
Yeah, real-world accuracy for magazine sizes was never Valve's intention, judging from the guns in the game. The only guns with accurate magazine sizes in all of Left 4 Dead 2 are the Pistols, IMI Uzi (comes with a 50-round box mag), and the Chrome Shotgun. Everything else is fictional. It's also not going to work if I make everything real-world accurate, because you just wouldn't have the rounds per magazine to survive and you'd be reloading endlessly.

And thanks, glad to hear you like it. :)
ZetaPaladin 22 Sep, 2017 @ 7:12pm 
Realistically, the M1014 should only hold five (5) shells, since the civilian model can't hold more than that. The military model can also only hold seven (7) shells too. But this is a game about a zombie apocalypse, so realism is non existant.

Great script by the way