Left 4 Dead 2

Left 4 Dead 2

OBO: Rifle, M60 - M60E6 rebalance script
8 Comments
Jboy9786 3 Aug, 2023 @ 4:22am 
I got an Idea on the problem of the weapon dropping when the mag hits 0, check the M60 and Grenade launcher server fix
Raiden 3 Apr, 2020 @ 11:27am 
Hey man, what M60 skin is that one? I tried to find it but no luck.
Lankycide  [author] 12 Jul, 2018 @ 2:14am 
@SΛRGΞ:
Why thank you! :D I poured my heart and soul into these, and while I think some tuning can still be done, it's vastly better than vanilla in my opinion. With my other scripts, it's nice to be able to use any weapon in the game instead of only the Tier 2s and up.
Bandit_02 9 Jul, 2018 @ 11:05am 
I've been reading the descriptions of the OBOW scripts, and so far I love what you're doing. Great work man.
Lankycide  [author] 26 Jun, 2018 @ 11:29pm 
If you can't resupply the M60, that means there's a good chance that the no-resupply function is attached to the gun itself. I just went through the entire script this mod uses and there doesn't seem to be anything involving the resupply stopper. Still, I won't actually be adding resupply functionality to this mod, since I intended the ammo to be a limited once-off like the original M60.
Anduron_Lazul 26 Jun, 2018 @ 3:57pm 
So, if the ammunition is now the same as the Assault Rifle,

why can't we resupply at ammo piles/cans?
Lankycide  [author] 14 Oct, 2017 @ 2:30am 
Yeah, that's because of my Gamemode. Total reserve ammunition data is stored in the gamemodes.txt file, not each weapon's .txt file. In my Gamemode, I set the total M60 reserve ammo from 0 to 500 to make the weapon more fun.
화밀 wMil 13 Oct, 2017 @ 11:01pm 
btw while I was playing addon server before, server gave me 2 magazine of M60 and could reload it without dropping.