RimWorld

RimWorld

[Retired] Shear Those Corpses ACP
46 Comments
Voyeurtaz 27 Oct, 2022 @ 7:27pm 
@cucumpear would it be alright if I post this to @mlie discord and see if he could give you some assistance with updatingit to 1.4?
cucumpear  [author] 2 Aug, 2022 @ 4:31am 
No, sorry, the way it works it has to manually be patched in for each animal. And I'm out of the modding scene for the time being.
hottt3 1 Aug, 2022 @ 9:52am 
If I have a number of mods that add animals, will it work with the non-vanilla animals?
Sep 25 Jul, 2021 @ 3:42pm 
No worries! Thanks so much <3
cucumpear  [author] 25 Jul, 2021 @ 11:45am 
Wow, did I legit forget to change that? How embarrassing! XD
Sep 25 Jul, 2021 @ 10:08am 
Hi Cucumpear, I'm trying to use this but its dependency is the old ACP as far as I can tell? Would it be possibly to switch that to the one that's 1.3 compatible? RimPy is yelling at me, haha! Thank you <3
索拉德 15 Aug, 2020 @ 8:30pm 
1.2 can't use
Izanami 20 Jul, 2020 @ 4:28am 
@cucumpear

Can we get the 1.1 please? Thanks!
cucumpear  [author] 18 May, 2020 @ 10:18am 
Yep, ain't life great? XD
KristyG 17 May, 2020 @ 10:04pm 
few days turns into months
Sasha Fox #SaveTF2 24 Mar, 2020 @ 9:29pm 
Looking forward to it and thank you for the effort making it and maintaining it!
cucumpear  [author] 17 Mar, 2020 @ 5:12pm 
I'll get to it eventually. Might be a few days though.
Camaleão 17 Mar, 2020 @ 3:47pm 
Update to 1.1?
BlueTressym 23 Feb, 2020 @ 4:06pm 
@Cucumpear. The issue still seems to exist. I've just finished a colony and am poking around with modlists and stuff. I'm getting the error with the mods enabled. I'm going to use the fix mentioned in the thread again but it does seem to still be there.

cucumpear  [author] 30 Dec, 2019 @ 4:07am 
@Thundercraft That thread is a year old and the issue should be fixed. ^^
Thundercraft 30 Dec, 2019 @ 2:13am 
@cucumpear [author] Sounds like a very useful mod. But shouldn't you add Vanilla Animals Overhaul Reloaded under the category of " Known Conflicts "? See this discussion thread about this compatibility issue and what it may or may not require to fix it.
cucumpear  [author] 27 Sep, 2019 @ 4:59pm 
I would probably just open the animals' def files and search for the tag, since that only appears if an item drop is present. And for animals where you want to override that, it's fairly easy.

You just want to either do an operation to remove the present butcherBodyPart and then run your operations to add yours or use the PatchOperationReplace instead of PatchOperationAdd.
jupiterLILY 27 Sep, 2019 @ 2:35pm 
Oh that sucks, I was going to do royal thrumbos too! Do you know how I can check if the animal drops something else? I'm happy to go digging around in mod files but I'm still a beginner and not really sure what I'm looking for.
cucumpear  [author] 27 Sep, 2019 @ 2:19pm 
That's basically it, as long as every animal has the butcherbodypart patched in and a rough fleece exists you should be good. Just be aware that each animal can only have one type of item drop when butchered (other than meat and leather, of course), so if something already has tusks or horns you can't have wool as well.
jupiterLILY 27 Sep, 2019 @ 2:05pm 
Hey, I wanted to try and make a patch for the megafauna mod! Is it just a case of changing the names in WoolPatchesACP and assigning colours in Item_Resource_Stuff? Or are there extra steps?
BanHandled 21 Jun, 2019 @ 4:26am 
Ah, makes sense then. Probably should have checked the date for the referenced comment about the more realistic wool production...

Thank you.
cucumpear  [author] 21 Jun, 2019 @ 2:50am 
I fixed that a while back. ^^
That's actually the reason I use the aforementioned ModCheck. It allows me to have that patch only run if people actually have SMRWP active. :D
BanHandled 20 Jun, 2019 @ 10:54pm 
Is potential incompatibility between this and slightly more realistic wool production still a (potential) issue?
If it is I would like to report that I've been using them together for week(s) just fine... to the point where I thought they were already patched to work together...
Now if only the same could be said for the leather working one and various mods...
BlueTressym 20 Jun, 2019 @ 3:12pm 
I see. Thank you for the explanation. :)
cucumpear  [author] 20 Jun, 2019 @ 1:24pm 
Ah, I must have missed an update. The ModCheck.dll is included with quite a few mods so we can use certain patching operations. :)
BlueTressym 20 Jun, 2019 @ 12:46pm 
Hiya. I'm getting a message: [Shear Those Corpses ACP] Using outdated ModCheck.dll

I'm not using the ModCheck mod.

https :/gist.github.com/4eb19a524dd11c0077a9ed8be4df96d4

(Also, getting the same message for Shear Those Corpses Vanilla but seems a bit silly for me to post pretty much exactly the same info twice.)
cucumpear  [author] 13 Jan, 2019 @ 2:11pm 
@AmbiguousMonk I'm testing a patch dor Slightly More Realistic Wool Production now, but it would require two steps of refining, since I have to link each item that is dropped when butchering to a body part. If I wanted to (for example) have the megasloth drop 40 fleeces I would have to add 40 imaginary body parts and that would potentially mess up combat.
So it would be processing a wool pile into fleece and then those into wool.

@spsblue I'm also testing a different patch for checking for that body part, but that might require other modders to adapt their patch too.
cucumpear  [author] 11 Jan, 2019 @ 11:14am 
Yes, you already reported this in ACP and I replied to you :P
spsblue 11 Jan, 2019 @ 9:51am 
Hi. I seem to be getting some red xml errors that occur when I've got this active:

(I can't post it here as it's way too long; it'd be about 4 posts!)

{LINK REMOVED}

Something about bison?
AmbiguousMonk 21 Dec, 2018 @ 3:12pm 
That would be awesome. I pretty much use "Slightly More Realistic Wool Production" to up the pawn work necessary to make wool, since wool is so strong in this game. Getting fleece from butchering animals would make it not strictly necessary to tame wooly animals to get that fleece
cucumpear  [author] 21 Dec, 2018 @ 2:40pm 
Not at the moment, but I can put that on my to-do list. I haven't tested it but I would expect that you get a fleece when shearing and my wool pile when butchering.
AmbiguousMonk 21 Dec, 2018 @ 11:30am 
Does this mod support "Slightly More Realistic Wool Production"? e.g. will this mod make butchered animals start dropping fleece which can then be refined by that mod
_♣Caligula♣_ 21 Oct, 2018 @ 11:32am 
Awesome! Thanks a lot
cucumpear  [author] 21 Oct, 2018 @ 3:31am 
Oh, whoops, I forgot I was waiting for the official ACP update. I just need to start up the game. But you can totally enable the mod right now, only the version number changed from 0.19
_♣Caligula♣_ 21 Oct, 2018 @ 3:27am 
Update pls :)
gen.mlg564 31 Aug, 2018 @ 4:30pm 
is ok will the other animals part mod
ApocTheWanderer 21 May, 2018 @ 10:45am 
oh ok
cucumpear  [author] 21 May, 2018 @ 10:30am 
Both are standalone, but if you want to shear vanilla animals you will need both.
ApocTheWanderer 21 May, 2018 @ 9:53am 
Do I need the none ACP one to?
#6 23 Nov, 2017 @ 4:17am 
awesome, I love your mods they're pretty great :D
cucumpear  [author] 23 Nov, 2017 @ 2:08am 
Derp, I thought I'd done that already, sorry. Should be up some time today.
#6 22 Nov, 2017 @ 8:09pm 
is this getting updated to B18? I'd really love to be able to use ACP again but this mod makes it soooooooo much better for hunting.
Joe_z 21 Oct, 2017 @ 10:05am 
i cant endorse this because you are feeding you animals devil hay

for shame
cucumpear  [author] 17 Sep, 2017 @ 2:03am 
You need both of them, I'm trying to keep things like this modular so it's easier to pick and choose. :)
Lysis 17 Sep, 2017 @ 12:02am 
oh. do you need this AND the vanilla one to get all the wooly goodness, or does this one include vanilla animals?
Lysis 17 Sep, 2017 @ 12:01am 
aha. the vanilla in the other mod should have clued me in