Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This has been integrated into X2WOTCCommunityHighlander as of v1.26.3
The bugfix from this mod is now integrated into the BETA version of the Highlander.
War of the Chosen
NOT war of the chosen!
NOT WotC!
Not as far as I know, no.
You probably already know at this point but i'm answering for lurkers + those who can't ask due to the struggle with dyslexia.
It's possible I just got insanely lucky rolls though.
Fixing this hasn't been in either of the two patch notes for WotC. So, AFAIK, it's still needed.
Using those features, any Chosen would have a much more difficult time infiltrating the Avenger with a functional Defense Matrix.
What's that got to do with this mod? Post in the general Discussions forum, or (better) search it for "key bindings"
In other words, if the bug is fixed in the interim, are you sure your mods will either stop working or at least won't further impact the game?
How would two/four turrents be able to counter a chosens sabotage on your ship?
Imho this mod implements a really unlogic gameplay mechanic.
In vanilla you had to research ADVENT Turret Breakdown first. Assume it's the same in WoTC.