Space Engineers

Space Engineers

Oki Weapon Collection
70 Comments
Copi 5 Nov, 2022 @ 1:54pm 
servus:steamthumbsup::steamthis:
Pyrefly 22 Mar, 2020 @ 5:30am 
After the latest patch, this mod now crashes our server and requires an update. Just FYI!
VS-lockon 13 Jul, 2019 @ 8:26am 
jt come back please
LVPA ROMANA 2 May, 2019 @ 4:03pm 
@Kommandant Viy not the mod Dev, but there's another category that looks similar to a line of code that has the weapons/tools function for OKI
Kommandant Viy 24 Apr, 2019 @ 8:45pm 
How do you get fixed weapons to fire by mouse button? They don't appear in the block weapons section and when assigned to the bar from other categories I can only toggle them on or off via hotbar key.
President of Nauru 6 Apr, 2019 @ 11:42am 
How's it going?
Elachi Dance Party 31 Jan, 2019 @ 4:17am 
These don't seem to fire on their own anymore, not sure why but could you take a look at them please? thanks
lord kebab 30 Oct, 2018 @ 7:31pm 
cool thx
JT 2K5  [author] 30 Oct, 2018 @ 6:47pm 
It's just a turret with no gun. You can use it to act as a camera to look around from a remote location, or it also works well as a designator turret for some turret scripts such as the ones by Whiplash
lord kebab 30 Oct, 2018 @ 2:01pm 
what does the target designator do?
Elachi Dance Party 13 Sep, 2018 @ 6:49am 
:(
JT 2K5  [author] 13 Sep, 2018 @ 6:40am 
I can't say for certain. I no longer use it, as ive switched to the new version, so I don't have a lot of incentive personally to keep fixing it every time keen breaks it again.
Elachi Dance Party 13 Sep, 2018 @ 1:56am 
Will this mod be maintained? I know there is an updated version but personally I prefer the visuals, effects, and damage of this pack over the new one.
Okim 31 Aug, 2018 @ 2:34pm 
Hey all.

Original OKI Weapons mod is now back online, fixed, rewamped, remodelled and rebalanced:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429053416&tscn=1535749372

Thanks to all the people who kept the mod running and fixed with the many reuploads and rebalances.
FungusLord 21 Jul, 2018 @ 3:38pm 
The 50mm turrets and the 230mm quad turret don't have any audio when they fire.
VS-lockon 4 Jul, 2018 @ 10:28am 
jt you the best
Violet 25 Apr, 2018 @ 4:27pm 
Would be nice to have stats on them such as max range...
JT 2K5  [author] 24 Apr, 2018 @ 8:12am 
They are considerablly higher. Vanilla Gattling guns use a kickbackforce of 50. the OKI 23mm gun has 300, 50mm gun has 5000. The other 2 are in the 5 digit range.
SnottyCat 24 Apr, 2018 @ 5:42am 
Perhaps the devs may have changed the scale of those values....Are the values similar to other gun mods? or even vanila gattling guns?
JT 2K5  [author] 19 Apr, 2018 @ 3:57pm 
The <BackkickForce> values from the original mod are still present. I am unsure why it does not function properly. As far as I can tell its implimented the same way as the vanilla gattling gun's recoil.
SnottyCat 17 Apr, 2018 @ 1:27pm 
All fixed guns seem to have no recoil. Were they removed? Don't recall the original Okim mod having no recoil.
ZDuke 13 Apr, 2018 @ 11:29am 
Ok, thanks!
JT 2K5  [author] 12 Apr, 2018 @ 10:49pm 
I don't have any additional model or texture files outside of what is included in the mod itself. Everything I have pertaining to the mod should be included when you download it.
ZDuke 12 Apr, 2018 @ 5:52pm 
I can do it, but I'll need the models.
JT 2K5  [author] 12 Apr, 2018 @ 8:55am 
Yes, but not by me lol.
Modeling/ texturing is not something I am experienced in.
ZDuke 11 Apr, 2018 @ 12:06pm 
Can these models be updated with new textures to blend in better with the new game models?
Glenn G 9 Mar, 2018 @ 11:18am 
Ok I got them to shoot but it's not consistant, sometimes they shoot fine, other times they will not shoot when I hit the left or right button until I set them to shoot on, then I can tur it off and they shoot normally on a right or left click
Glenn G 9 Mar, 2018 @ 11:00am 
Thanks for the quick reply, I'll give it another shot but yeah I mad sure I owned everything
JT 2K5  [author] 9 Mar, 2018 @ 10:57am 
That's weird. I just tested both and they are working fine on my end. Any more info you can give me?
Are you sure you have all the ownership / targeting settings correct?
Glenn G 9 Mar, 2018 @ 9:45am 
Fixed and Broad side variants seem ok
Glenn G 9 Mar, 2018 @ 9:44am 
23 mm and 122 mm turrets don't shoot
M1cr0man 3 Mar, 2018 @ 6:42am 
Ah sweet thanks a million :D I wasn't using the type B 50mm anyway so don't worry about getting that fixed just for me ;P
JT 2K5  [author] 3 Mar, 2018 @ 5:53am 
Also, I just tested all the turret and broadside guns from this mod, and I was able to control and use every one without crashes or issues.
There are some akward muzzle flashes on many of them however, so I'll see if i can't adjust or remove those.
JT 2K5  [author] 3 Mar, 2018 @ 5:42am 
The type B 50mm arms from that pack currently dont work, and fixing them may be beyond my capabilities. I've disabled them inside the mod itself though, so theres no way to access them from the player's end. The type A 50mm arms are functional however, which is mostly just a cosmetic difference.
The tracers for 2 of the 3 guns show up purple unless you use it in conjunction with this mod, though I should have that fixed sometime today.
I still need to figure out how to set up block groups for that mod, but thats more a QOL issue than a bug.
M1cr0man 3 Mar, 2018 @ 4:51am 
Thanks :) I'll give it a try now and see what happens. Also is there any known issues with the Tank + Mech Weapons pack? Again, I'll try them out and report any issues. I'm really happy to see someone maintaining this pack properly.
JT 2K5  [author] 2 Mar, 2018 @ 7:27pm 
I do not know offhand. Admittedly I don't think I've ever used the turrets manually.
I have not seen anyone bring up that issue though, so I assume it works correctly. I will test it myself when I get home from work just to make sure.
M1cr0man 2 Mar, 2018 @ 11:55am 
After reading the illiterate response to errors from the owner of the ST- update of OKI's pack I'm hoping your version will be more reliable :) Do you know if the issue where turrets would crash the game when controlled is fixed?
N1Ran 26 Feb, 2018 @ 7:31am 
Ok, Thanks
JT 2K5  [author] 26 Feb, 2018 @ 7:12am 
@N1Ran Go for it. This mod is technically also an edit anyways. The original mod was removed from the workshop ages ago lol
N1Ran 25 Feb, 2018 @ 7:04am 
@JT 2K5
I would like your permission to edit this mod for a server. Of course link to the original will be added
JT 2K5  [author] 18 Feb, 2018 @ 8:35pm 
50mm and 122mm guns shouldnt have purple tracers anymore.
Ceres Clouds 14 Feb, 2018 @ 2:33pm 
122mm battlecannon has a missing texture. Anyone else seeing this, or is this on my end?
JT 2K5  [author] 29 Nov, 2017 @ 9:07am 
Yup. You are right. Should be fixed now.
Johnald P. Redham 29 Nov, 2017 @ 7:50am 
Sorry to bother you, but i think you forgot to add the audio data file.
JT 2K5  [author] 28 Nov, 2017 @ 1:59pm 
Nope. Just uses the existing mod api with some custom models and textures.
Murllin 28 Nov, 2017 @ 1:23pm 
Does this mod use scripts to operate?
JT 2K5  [author] 27 Nov, 2017 @ 4:57am 
@MaNiPuLaTedFuZe I've started work on updating the tank and mech weapons. They all currently function, and the volume issues have been fixed as well. I'll work on fixing the icons and updating weapon stats at a later date.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1213637857
Johnald P. Redham 22 Nov, 2017 @ 5:15am 
works great!
JT 2K5  [author] 20 Nov, 2017 @ 5:35am 
As far as I know, yes it does lol.
Spicie 19 Nov, 2017 @ 5:10pm 
but it works tho right? Don't care about updates if its working lol.