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Ok, thanks for the response. I'll look into it myself then.
Hey, it's been a long time since I've worked on this, honestly I can't even remember how it works. I do remember there were issues with using the skirmisher/templar/reaper arms and legs on other classes. I believe it was possible but it look really bad/broken which is why I turned them off.
I noticed the Skirmisher arms with the hero underlay are commented out in the .ini. I'd like to use them on classes other than skirmishers, but uncommenting them does nothing. Is there any other changes I need to make?
Ahh I understand, thanks for the info!
I am having an issue with some armors where the crotch/groin area is not there and you can see into and/or through the character model in this region.
Is this a known bug, or did I do something wrong?
NOTE: I do have all the required mods installed that this mod is dependent upon.
Love the mod, and I'd appreciate the help! Thanks!
Reaper and Templar are the best and more desired "torso" options for normal soldiers I'd bet, still no mod included those, is that because those factions have got different animations which modified something in their clothing?
Hey, have you downloaded the required mods? They give you options to remove them. ----->
You can comment out the armor that you don't want with a ";" at the start of the line. I can give a little more detail if you want to spend the time doing it. This mod is about 20,000 lines so this could take at least a few hours. If you're still interested let me know.
@8feet you'll need to be a little more specific, I don't understand your question.
Resubscribing to the mod re-added AC / AH, and I see where the invisible stuff was...
That said, I somehow don't crash when I use it in character pool like I did with LAO Resistance Warrior Addon stuff before I got the DLC. So I'm generally just confused.
But hey, it works? At-least until it crashes later >.>.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148470044
Oh yea My Alien Rullers armors are also EFFED as they look like normal armors on the cinematic.
Tried Unrestricted Customization, lags and crashes my game something *fierce*. This is still the best :)
I'm asking cos I despise AC with a passion and commenting it all out takes waaaaaaay too long, the last version of this mod took me half an hour to comment it all out.
Could it be an issue interacting with another mod? I can post my full mod list if you need. Thanks!
So basically, you want to finish making your character first, then you just get Toxic Frog's customize mod, tack on the thighs, save your character and then remove the mod. Toxic Frog's mod might be gone, but the reaper thigh remains on the character.
It worked for me and now my characters look badass, without having to deal with the bugs Toxic Frog's mod current has. I should note that I did it with THIS mod active at the same time, I am not sure what will happen if you do otherwise.
Because reaper and templar thighs use the physics of the class's skeleton/mesh and it would require replacing the standard soldiers with that skeleton/mesh. And that requires a class overwrite. I believe this mod's intention is to be more light weight. If you really want it, go find Toxic Frogs mod and deal with and troubleshoot possible load order and class overwrite issues.
Considering how the game saves cosmetics, I'm surprised we don't already have an "override" setup. If you're interested I can help script it but it'd boil down to 1) Defaulting all cosmetic lists to only read a narrow 'vanilla plus' list, possibly adding on parts for certain installed armor mods 2) Having a UI box that's selected to go into the unilimited list with all mod-added and faction cosmetics