Tabletop Simulator

Tabletop Simulator

Spirit Island
68 Comments
Elkstone 16 Oct, 2024 @ 6:41am 
Doesn't have a cringe plug, so, probably be using this one yeah
Sekraan 20 Aug, 2023 @ 1:26am 
Agreed. MJ/Iakona version is actively maintained and light years ahead of this one in terms of content and scripting.
Strap 3 Mar, 2022 @ 6:24pm 
I highly recommend the MJ/Iakona version over this one
imSubtle 10 Feb, 2022 @ 2:33pm 
The ingame rules video are bugged i think. Just asks for a google drive login
ObnoxiousJoe 2 Apr, 2021 @ 10:28am 
good mod
iakona 22 Dec, 2020 @ 12:10pm 
#shamelessplug if you're looking for a mod which has the JE content, i'd recommend to check MJ's and my version
Vitus_Citrus 19 Dec, 2020 @ 4:48am 
thx
jffdougan 4 Sep, 2020 @ 3:59am 
I suspect the answer is yes, but the same source who provided original files I think isn't at liberty to provide them until after fulfillment has finished - last estimate for that is mid-October.
radio.edit 4 Sep, 2020 @ 12:58am 
Any plans to support Jagged Earth?
jffdougan 2 Sep, 2020 @ 5:59pm 
@andriyslisarchuk - Although I'm not error, I'm one of the playtesters for the cardboard game. I know that one of the game editors was serving as a source for assets for the Vassal mod, and I think for at least one of the SI mods. So there's at least some level of sanction.
Thisjus10 1 Sep, 2020 @ 9:08pm 
ah soo cool
alfredo094 19 Aug, 2020 @ 2:03am 
Hey, @davidtuti, could you please send to me the stuff in Spanish? I would like to do that.
MeadMaker 6 Jun, 2020 @ 10:27am 
how do you enable the promo spirits?
andriyslisarchuk 29 May, 2020 @ 12:29pm 
@error Hi! Just a clarification, is this mod, and also all mods in your workshop, approved by publishers or you have permission to create it or use all assets? I am curious because we try to create a list of official mods for TTS on BGG. Thanks in advance for your answer. Here link to the list: https://boardgamegeek.com/thread/2410414/official-or-aproved-tabletop-simulator-mods
davidtuti 19 Apr, 2020 @ 11:22pm 
@error Congratulations for your work. I have all data to can translate the game to Spanish. Crueldad you send me a private to speak with you?
Zubon 15 Feb, 2019 @ 2:49pm 
This is really great, thanks. I have played dozens of games using this set, which is far more convenient for solo than getting out the box. It even lets me teach friends how to play remotely before group games.
Colcoction 5 Feb, 2019 @ 10:21am 
Thanks for making this! For some reason it took me a few tries to successfully load the game without crashing, but once it finally worked (for no particular reason that I am aware of) it stayed working.

One bug report: When loading a save, the Fear card deck gets all messed up. It's like the system doesn't understand how the Terror Level cards are supposed to act as dividers in the deck, so it reorders them incorrectly.
jffdougan 11 Jan, 2019 @ 5:17pm 
@dramaru: The Progression decks only exist for the low-complexity spirits in order to help simplify a first game or two, while most of the basic mechanics are being learned. For any game with medium complexity spirits, and any time you're ready to do so with the low-complexity ones, when you gain a power card, draw 4 from the deck, choose one to keep, and discard the others. If the power you gained was a Major Power, then you must also Forget (permanently discard) a power you already own, whether in your hand or in your discard pile.
robbecom8888 7 Jan, 2019 @ 9:14pm 
My first ever experience with TTS, but am I doing something wrong? The game just sits there at "Loading.... (1/110) 1%"
Dramaru 30 Dec, 2018 @ 12:17pm 
huge problems: i wanted to use one of the spirits beside the starting 4. where do i get the additional power cards? they are not distributed at the beginning
Kulpas 16 Nov, 2018 @ 9:35am 
Rampant Greens power cards are labeled "Fear"
Recsant 30 Jul, 2018 @ 5:34am 
Struggling with crashes.
"MSVCR110.dll caused an Access Violation (0xc0000005)
in module MSVCR110.dll at 0033:a01ac3b9."
Kelann08 4 Jul, 2018 @ 11:02pm 
Wonderful mod, thank you! Have you considered adding any scripting to the setup, particularly for the island boards?
Lilipea 29 Jun, 2018 @ 11:00am 
Spirit Island is an amazing game, I love it and I appreciate someone making it available on tabletop but we are having a problem while playing this simulation in VR. The auto-orient feature that orients cards and pieces to the "right" direction when you pick them up turns everything upsidedown. Is there any way to fix this?
Lena 17 Jun, 2018 @ 6:23am 
Player hands spawn underneath the board so if you drag a card to far down in the screen so that it gets put in your hand it falls of the board instead.
chaosmancer 30 Apr, 2018 @ 5:53pm 
Okay, I won't say I've figured out the problem, but I' know what went wrong the first time. First time, whenever I hit "create game" nothing happened. This time I clicked it and things popped up so I could find Spirit Island.

Then my computer started freaking out a bit, so I need to keep figuring out what to do about all this.
Persona 30 Apr, 2018 @ 4:42pm 
@chaosmancer
load tabletop simulator
Games>Workshop>search spirit island

play the game as u would in real life. no AI

do tutorial on menu if u need to learn control
chaosmancer 30 Apr, 2018 @ 3:34pm 
So... I'm trying to figure out how this works. I've subscribed to the mod, I bought the Tabletop Simulator... but I can't seem to access this game in anyway. Since this is my first Steam account I've got no clue what I'm doing. A little help please
JesterXIII 16 Mar, 2018 @ 10:58am 
cANe 8 Feb, 2018 @ 2:32am 
Loading a saved game makes one of my island tiles just disappear
LT. Couper 7 Jan, 2018 @ 3:28pm 
This game is fantastic
Joe 31 Dec, 2017 @ 11:52pm 
Keeps crashing on load
CykaMon 28 Dec, 2017 @ 9:43am 
its onlye 10$ Older_Salt ;)
SaltyO 27 Dec, 2017 @ 8:06am 
I just bought this game (in an actual box) because of this mod. TTS is destroying my bank account.
Harvester 24 Nov, 2017 @ 9:26am 
Thank You for this. Much appreciated.
error  [author] 11 Nov, 2017 @ 7:11pm 
@gr-Darkwolf: No, trading of cards is not in the rules.
DarkWolf 11 Nov, 2017 @ 4:30pm 
can players trade cards?
Ameena 10 Oct, 2017 @ 8:47am 
Woo, good to know :D.
error  [author] 8 Oct, 2017 @ 5:50pm 
ha! woops... correcting now
ArcanistLupus 8 Oct, 2017 @ 5:39pm 
The top cards of each of the fear decks (Dahan Enheartened & Unrest) are swapped. Each belongs in the other deck. Other that, everything looks excellent!
error  [author] 8 Oct, 2017 @ 3:18pm 
The cards have been updated with the correct decks (added the missing Fear cards to Branch & Claw and removed the duplicate). Thanks everyone for the feedback and help in spotting the mistakes.
Ameena 6 Oct, 2017 @ 7:43am 
I noticed the extra Pent-Up Calamity too, which led me to count all the card decks and compare the numbers to the physical decks. Everything else matches up except for the Fear cards, for which I have 30 total in the physical deck (though I didn't check how that splits between the base game and Branch and Claw) but only 26 show in the Tabletop Sim version.
Really happy that someone has taken the time to make Spirit Island for Tabletop Sim, though - had been checking every day (because it was inevitably going to happen at some point) and pounced on it as soon as I saw it :D. Nice to be able to play this with someone who is too far away to be able to get to my house easily and sit at the kitchen table ;).
Han-Tyumi 26 Sep, 2017 @ 1:12am 
There are 2 copies of the same major power card, Pent Up Clamaity from expansion. Should be 1 I think.
ArcanistLupus 24 Sep, 2017 @ 8:19pm 
Also, the sticky point on the build tile works great!
ArcanistLupus 24 Sep, 2017 @ 7:30pm 
I love the new explorers!

A few more suggestions (all minor):

Move the blight stack over to the setup area near the fear, so that people won't accidentally grab from the bag instead of the blight card.

Lock the energy token piles like all the other piles are locked.

Add a bag that players can use to mix the scenario tokens for the Powers Long Forgotten scenario. You'll want to leave the tokens where they are, because the number of tokens being mixed depends on the number of players, but currently there isn't a good way to mix them up face down.
error  [author] 24 Sep, 2017 @ 9:35am 
@Chucky; Excellent find! I've sent a note over to JJ asking to use that model. You are right, it is perfect.

@ArcanistLupus; I've added a sticky point to the board and it will be fixed in the next update. I will post the new file as soon as I hear back from @JJ regarding the Explorer model.
Chucky 24 Sep, 2017 @ 2:30am 
Witch Hunter from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=516930172 is a perfect match for a explorer ! Ask for permission to use it.
Chucky 24 Sep, 2017 @ 1:53am 
Ty! Love it!
ArcanistLupus 24 Sep, 2017 @ 1:03am 
This is amazing! It looks great and works really well.

A few things:
I've been having problems with fear cards falling though the terror level pieces and trying to stack with the cards below them. I've gotten around this by locking the stacks as I place them, but I wanted to know if there was a better way to handle it.
When playing against England, I cover the discard pile with the extra Build tile, but the cards still try to go sideways, unless I place the cards off center. Is there any way to correct that?

Keep up the good work!
DScalibur 23 Sep, 2017 @ 1:31pm 
OHHHHHHHHHH
great mod thanks.
super LIKE