XCOM 2
[WotC] Peek From Concealment UI Fix
79 Comments
Phoenix 24 Nov, 2023 @ 7:40pm 
I downloaded [WOTC] Gotcha Again Redux and removed Gotcha Again, Peek from Concealment, and this mod and it works fine now.
Phoenix 24 Nov, 2023 @ 5:03am 
I added a semicolon to comment out the line in Gotcha Again's XComEngine.ini, but on AML it shows that this mod and Gotcha Again still conflict with each other.
XpanD 8 Jun, 2023 @ 4:34am 
A quick note for people also using Crouch Lower: Going by what that mod's author has said, it incorporates a variant of these fixes. Don't use both mods together!

(I was getting the occasional unexpected reveal, did some digging and found out about that... wonder if a conflict was the cause?)

Thanks for making this, absolute lifesaver for the years I used it!
Alexandr 4 Mar, 2023 @ 3:23am 
Prophet of Madness do you even read
Jess 7 Feb, 2023 @ 12:03am 
Does the vanilla version require this fix too?
Yjak`Ad`Yd 14 Jan, 2023 @ 9:13am 
I don't know if there was such a comment, but there is a conflict.
Conflict found for 'XComPathingPawn':
[WotC] Gotcha Again
[WotC] Peek From Concealment UI Fix
Daepapa 30 Oct, 2022 @ 4:38pm 
@Morgan_Yu And how would that have possibly happened? Gotcha Again hasn't been updated since 2017, while this mod was updated in 2019.
Nightcall 24 Oct, 2022 @ 8:07am 
For those who have performance problem, try resubscribe the mod. My game was brought down to 5 fps in geoscape, but after resubscribe the mod and remove files in \Documents\My Games\XCOM2 War of the Chosen\XComGame\Config, the performance return to noraml.
Dragon32 21 Apr, 2022 @ 4:34pm 
@Terrance The T-Rex
Do you mean that AML reports a conflict or that the mod's not working? Try a Skirmish match, assuming you've got TLP, to see if it works.
TeRa 21 Apr, 2022 @ 4:23pm 
I added the ; to the line stated in the description but I still get a conflict :/
2003kd 4 Mar, 2022 @ 4:39am 
thank you for your answer! I'm very happy!
=[NK]= Col. Jack O'Neil 4 Mar, 2022 @ 3:28am 
yes it does work for lwtoc
2003kd 4 Mar, 2022 @ 3:26am 
Does this mod work for LWOTC?
Morgan_Yu 29 Jan, 2022 @ 12:37am 
Looks like an update to Gotcha Again broke this mod, unfortunately.
=[NK]= Col. Jack O'Neil 18 Dec, 2021 @ 5:32pm 
Did the civilian see you through a half cover on the same level?
Sauron Baggins 18 Dec, 2021 @ 4:18pm 
I had a soldier make a 2 move dash from ground level up the side of the building, to the roof. The base of the ladder was next to a window. He was not detected.

I had another soldier take the same exact path, but stop at the base of the ladder instead. I wanted to use the 2nd move to overwatch. But i was detected by civilians inside the building and lost concealment.

Is this a bug?
ISAMUDA2SN 12 Dec, 2021 @ 1:38am 
SteamLibrary\steamapps\workshop\content\268500\1124288875\Config\XComEngine.ini
joser1215614 27 Aug, 2021 @ 3:26pm 
@Korpys
no it doesnt :dustpan:
=[NK]= Col. Jack O'Neil 30 Jul, 2021 @ 4:42pm 
Fix your mods. You've got a conflict. Google how to troubleshoot mod conflicts for xcom
Korpys 30 Jul, 2021 @ 9:51am 
When using the mod, the performance in the game dies.
Bunbun 27 May, 2021 @ 12:42pm 
Whenever I use this mod along with the troubleshooting tip it lags the geo screen, possibly by causing conflict with the base mod PFC. Turning this mod off solved that problem but the UI problem is still there.
Agrippa HX 11 Feb, 2021 @ 11:13pm 
It's almost like Haerzog didn't read the mod description or even the first several comments.
Haerzog 11 Feb, 2021 @ 9:26pm 
For some reason, in the Alternative Mod launcher, it says that this mod conflicts with Gotcha Again. Even though it knows that Gotcha is a dependency.
Sauron Baggins 5 May, 2020 @ 10:46pm 
@Agrippa HX
OK, I thought it was refering to the last option for the civ in his config ini. I have not used this mod before.

Agrippa HX 5 May, 2020 @ 9:33pm 
@Sauron Baggins & @Mr. Nice — That's not right. The civilian bug was that it didn't show you would be revealed by moving through civilian detection zones.
Sauron Baggins 5 May, 2020 @ 4:27pm 
@Mr. Nice
I believe when the enemy detection range was boosted by 1 or how many squares to compensate, the civilian detection range was boosted by the same amount too. Now it doesn't.
Dragon32 3 May, 2020 @ 9:37am 
@Maya
Yes, read the Description.
Maya 3 May, 2020 @ 7:40am 
Collides with WOTC Gotcha again
Pika256 ^ 8 Mar, 2020 @ 9:28pm 
@Latis, The config files are where-ever you installed the game (default: C:\Program Files (x86)\Steam) or some other location (eg. D:\SteamLibrary)
in: \steamapps\workshop\content\268500\1136981000\Config
Where:
268500 is the steam ID for XCOM2
1136981000 is the workshop ID for this mod

I found these IDs by opening Steam's pages for both the game and this mod in a web browser instead of through Steam's platform and looking at the URL.

As mentioned by The Spokesman, you can get the Alternative Mod Launcher (AML) here:
https://github.com/X2CommunityCore/xcom2-launcher
The downloads are under "releases".
https://github.com/X2CommunityCore/xcom2-launcher/releases

Happy Modding!
Mr. Nice 26 Jan, 2020 @ 1:34pm 
What was "the civilian bug"?
Agrippa HX 10 Jan, 2020 @ 3:11pm 
As stated in the description above, "Note: The mod launcher may specify that this mod conflicts with Gotcha Again, ignore it, it should work anyway." It has always shown a conflict for me, but works just fine.
FAT WANZER 10 Jan, 2020 @ 5:31am 
NVM irestarted AML and it didn't show conflict anymore
FAT WANZER 10 Jan, 2020 @ 5:31am 
i have tried the troubleshooting but the AML still shown conflict help?
Punful Guy 29 Dec, 2019 @ 4:42pm 
Thanks for the civilian bug fix!
Alexandr 26 Dec, 2019 @ 11:11pm 
Holy shit, thanks for the update! It's working well for me thus far!
e☆zy t@rget 9 Dec, 2019 @ 1:37pm 
Great mod which corrects a vanilla flaw, will the civilians issue be solved in the future?
Effortless Progress 7 Nov, 2019 @ 6:16am 
You can edit in the alternative mod launcher
Latis 9 Jul, 2019 @ 12:32am 
Hi. Where i can find the Gotcha Again's XComEngine.in?i In cofig doesn't show
Agrippa HX 14 May, 2019 @ 2:52am 
@TREXMIST —

"Known Issues

"Doesn't account for civilians properly at the moment. So don't run right next to any civs just because the indicator says it's fine."

— from the description
Sergeant Stutters 13 May, 2019 @ 2:06pm 
Sometimes I get cases where I am not warned about enemy civilians. I'll be looking from the other end of a building and tell my soldiers to move across the opposite end I cannot see, and there just so happens to be a civilian there that I didn't see nor did the game warn me about. I have no idea if it's to do with this mod or some other
Agrippa HX 6 Feb, 2019 @ 3:13am 
@Orionox — The mod doesn't change which tiles have the (flat) warning markers on them. It just changes whether the reveal flag is shown to follow Peak from Concealment's modified reveal rules. I recommend you read all the notes for the Peak from Concealment mod itself as it explains there how reveal is works differently with that mod.
Orionox 6 Feb, 2019 @ 1:59am 
Has this broken? I'm noticing that some red spaces aren't revealing me when I come up to corners, but they're still marked red.
Agrippa HX 3 Jan, 2019 @ 12:57pm 
@Munt — Check the route carefully. You won't receive a proper warning prior to your move if you would be detected by civilians. The reveal flag will not appear for them. I'd suggest understanding the modified rules used by Peak and then confirm it isn't because you're running through too many squares seen by a civilian.

Also, obviously, the mod will not warn you about a reveal if the enemy who spots you is not seen at the beginning of your move.
SumFella41Fella 3 Jan, 2019 @ 7:50am 
When I move to a place that's not marked red on the UI the enemy spot me. Any suggestions? Thanks.
Agrippa HX 28 Dec, 2018 @ 4:24pm 
@KT — It isn't a problem in this case. You can safely ignore the supposed conflict.
KT Chong 28 Dec, 2018 @ 5:06am 
For some reason, the XCOM 2 Mod Launcher shows that this mod and Gotcha Again have conflicts, (even though this mod requires Gotcha Again.) I have about 80 mods running together, and these two are the only two showing conflicts.
Agrippa HX 1 Oct, 2018 @ 5:11pm 
@Saint — Did you read the description before posting your comment?

"Note: The mod launcher may specify that this mod conflicts with Gotcha Again, ignore it, it should work anyway."
Samantha 1 Oct, 2018 @ 11:43am 
Conflict found for 'XComPathingPawn':
[WotC] Gotcha Again
[WotC] Peek From Concealment UI Fix
Echo 12 Aug, 2018 @ 12:34am 
Well, the description does mention it, so I'll try it out regardless.
Echo 12 Aug, 2018 @ 12:33am 
Conflict with Gotcha Again is XComPathingPawn. I have it as well.