Space Engineers

Space Engineers

Hunting and Food Mechanics (Simple)
37 Komentar
AJ Renegade 22 Jun 2021 @ 12:24pm 
oh and i almost forgot if i add this and the earth like animal mod would it work the same way with the earth like animals from the mod?
AJ Renegade 22 Jun 2021 @ 12:22pm 
Are you able to pick up water or food off wolves and other animals
Skallabjorn 11 Mei 2021 @ 9:40am 
All mods are automatically Copywritten when the ORIGINAL creator posts them, thats the law.

DNSK takes it one step further and does the additional Copywright process with written documentation's internationally vs just the DMCA / EULA / TRIPS / WIPO / BCCA underwritten automatic copyright ( as by law ) when a mod is posted , again, by the ORIGINAL author.
odiwalker 27 Jan 2021 @ 11:22pm 
Can one modify this mod's scripts and publish here or is it copyrighted like DNSK ?
0B1-K0B 8 Mar 2019 @ 9:19pm 
The change in spawn for vanilla is fine, but it has a real impact on your ability to hunt wolves for food. Is there a way to reset wolf spawns when you are using the mod?
Nikolas March 6 Mar 2019 @ 3:47pm 
yeah, was a survival update change, in vanilla they spawned far too often for one person in a survival situation
0B1-K0B 6 Mar 2019 @ 3:35pm 
There seems to be a massive drop in the number of wolves that spawn since the new update. Has anyone else noticed this?
PreemPalver 30 Des 2018 @ 11:09am 
It just doesn't open, not to any inventory window. :steamsad:
Nikolas March 29 Des 2018 @ 6:31pm 
the wolves inventory may be wrongly defaulting to 'connected inventory' on the top right of the window, set it to interacted inventory only
VS-lockon 28 Des 2018 @ 8:51am 
omg what
Space Engineersneed to feel like Survival game and less then a crashed Ship Simulator
PreemPalver 31 Okt 2018 @ 6:04am 
Guys, cant open the wolves inventory. May that be coused by SE new update?
Skallabjorn 4 Sep 2018 @ 4:32pm 
@alex-thatradarguy will this be fixed any time soon?
Significant Otter 12 Jun 2018 @ 1:42pm 
@authors @Fatsack I was able to fix that crash. I posted a comment with more details on the complex version of the mod.
Fatsack 8 Des 2017 @ 4:52pm 
is probably when the UnloadData() function references the HUDtextAPI object
Fatsack 8 Des 2017 @ 4:41pm 
Getting this crash.
https://pastebin.com/QZM3Vhyz
Shade 15 Nov 2017 @ 12:46pm 
Yes is there a way to toggle the hunger/thirst text, or even better how can we reposition it in the UI?
DeAnti 22 Sep 2017 @ 6:11pm 
is there a way to hide hunger and thirst text?
Nikolas March 22 Sep 2017 @ 5:23am 
its probably better that way, stopping fleshy wolves from dropping components makes sense
Nikolas March 22 Sep 2017 @ 5:19am 
the cyberhounds mod i did a couple of months ago works with this mod too :) they will just drop meat and no components as this mod overwrites the entire WolfLoot with just the meat
spiritplumber  [pembuat] 22 Sep 2017 @ 3:34am 
I did cyberhounds compatible with this mod (and my version thereof), please do grab :)

I'd rather keep Mars barren because, well, Matt Damon. :p
Nikolas March 20 Sep 2017 @ 7:22pm 
i had the same idea myself, for the Cyberhounds as a separate animal spawn, for mars and Titan, seeing as the colors of mars and titan match cyberhounds, i think its a lot of work to create a new 'set' of everything for another animal, the downside is, the animal spawn info is in the Planet file it would alter any planet that you make the 3rd animal spawn on
spiritplumber  [pembuat] 20 Sep 2017 @ 8:14am 
Don't forget to backport my stuff :)
alex  [pembuat] 20 Sep 2017 @ 4:16am 
Ahh. I did look, but i missed it because it had such a generic name. PersonalContainerSmall. Thanks, man. I might change all my mods.

Yeah i actually wanted to bring back cyberhounds as a 3rd enemy that only exists on Mars and drops components while the others drop meat. But i couldn't figure out how to get regular wolves and cyberhounds to exist at the same time.
Nikolas March 20 Sep 2017 @ 3:36am 
in the ContainerTypes.sbc search for WolfLoot there yopu will find what can spawn in wolf loot inventory when they die, i just told someone on my Bring Back Cyberhounds mod that they will spawn meat when killed with this mod installed lol,,,,, oops, anwyay that file will help you figure the cargo and dead animals loots, the Drop Containers should be using them :)
Nikolas March 20 Sep 2017 @ 3:30am 
so how were you making the wolves and spiders drop meat if you dont know about the container spawn inventory loots?
alex  [pembuat] 20 Sep 2017 @ 3:09am 
Yeah i modified the prefabs, because i was too lazy to figure out where the containers inventory was actually generated. I see your point, i should really figure that out for non-intrusive change.
Nikolas March 19 Sep 2017 @ 10:23pm 
Alex, does your mod directly modify the Drop Container prefabs, or just the 'container inventory spawn' system, i only ask this because when i was looking in the prefab files just recentl, they had no contents in the cargo containers, which makes me think the contents are added by the 'Container inventory spawn' system, which i am not interefering with :)
André 19 Sep 2017 @ 12:58pm 
congratulations, very good.
if not ask too much would have to create other means of producing food type plantations in pressurized environments, or on own planet? it would be very cool
Nikolas March 19 Sep 2017 @ 11:40am 
excellent cheers :)
alex  [pembuat] 19 Sep 2017 @ 6:00am 
Done.
alex  [pembuat] 19 Sep 2017 @ 5:55am 
Alright, tell you what, this is supposed to be a simple and non-intrusive mod, and since the barriers to start to create food has been lowered, i will go ahead and remove the drop pod changes. And if there is people who strongly want it back in, i could create a separate mod that only modifies the drop containers.
Nikolas March 19 Sep 2017 @ 5:30am 
bad :/ it means it wont be compatible with a mod to change the reactors for a small battery for the drop containers, little Nuclear reactors dropping everywhere are ruining proper 'survival' lol
alex  [pembuat] 19 Sep 2017 @ 1:48am 
Yup. Is that good or bad?
Nikolas March 19 Sep 2017 @ 1:06am 
does this version alter the Drop Containers?
spiritplumber  [pembuat] 17 Sep 2017 @ 5:34pm 
I uploaded mine, if it helps any :) it's at https://steamhost.cn/steamcommunity_com/sharedfiles/itemedittext/?id=1137868339

Basically, the suit does all the dirty work, but you get dirty water and organic when you should. You can use this to kickstart a food economy, if your botany powers are fearsome enough.
Copycat80 17 Sep 2017 @ 4:32pm 
+1 on waste management, bring on the tiolets!
spiritplumber  [pembuat] 17 Sep 2017 @ 4:38am 
Awesome! I went ahead and did basically the same thing (based off your mod) but I also added waste management, it's literally 3 lines of code, if you want to throw that in.