Space Engineers

Space Engineers

Hunting and Food Mechanics (Simple)
37 件のコメント
AJ Renegade 2021年6月22日 12時24分 
oh and i almost forgot if i add this and the earth like animal mod would it work the same way with the earth like animals from the mod?
AJ Renegade 2021年6月22日 12時22分 
Are you able to pick up water or food off wolves and other animals
Skallabjorn 2021年5月11日 9時40分 
All mods are automatically Copywritten when the ORIGINAL creator posts them, thats the law.

DNSK takes it one step further and does the additional Copywright process with written documentation's internationally vs just the DMCA / EULA / TRIPS / WIPO / BCCA underwritten automatic copyright ( as by law ) when a mod is posted , again, by the ORIGINAL author.
odiwalker 2021年1月27日 23時22分 
Can one modify this mod's scripts and publish here or is it copyrighted like DNSK ?
0B1-K0B 2019年3月8日 21時19分 
The change in spawn for vanilla is fine, but it has a real impact on your ability to hunt wolves for food. Is there a way to reset wolf spawns when you are using the mod?
Nikolas March 2019年3月6日 15時47分 
yeah, was a survival update change, in vanilla they spawned far too often for one person in a survival situation
0B1-K0B 2019年3月6日 15時35分 
There seems to be a massive drop in the number of wolves that spawn since the new update. Has anyone else noticed this?
PreemPalver 2018年12月30日 11時09分 
It just doesn't open, not to any inventory window. :steamsad:
Nikolas March 2018年12月29日 18時31分 
the wolves inventory may be wrongly defaulting to 'connected inventory' on the top right of the window, set it to interacted inventory only
VS-lockon 2018年12月28日 8時51分 
omg what
Space Engineersneed to feel like Survival game and less then a crashed Ship Simulator
PreemPalver 2018年10月31日 6時04分 
Guys, cant open the wolves inventory. May that be coused by SE new update?
Skallabjorn 2018年9月4日 16時32分 
@alex-thatradarguy will this be fixed any time soon?
Significant Otter 2018年6月12日 13時42分 
@authors @Fatsack I was able to fix that crash. I posted a comment with more details on the complex version of the mod.
Fatsack 2017年12月8日 16時52分 
is probably when the UnloadData() function references the HUDtextAPI object
Fatsack 2017年12月8日 16時41分 
Getting this crash.
https://pastebin.com/QZM3Vhyz
Shade 2017年11月15日 12時46分 
Yes is there a way to toggle the hunger/thirst text, or even better how can we reposition it in the UI?
DeAnti 2017年9月22日 18時11分 
is there a way to hide hunger and thirst text?
Nikolas March 2017年9月22日 5時23分 
its probably better that way, stopping fleshy wolves from dropping components makes sense
Nikolas March 2017年9月22日 5時19分 
the cyberhounds mod i did a couple of months ago works with this mod too :) they will just drop meat and no components as this mod overwrites the entire WolfLoot with just the meat
spiritplumber  [作成者] 2017年9月22日 3時34分 
I did cyberhounds compatible with this mod (and my version thereof), please do grab :)

I'd rather keep Mars barren because, well, Matt Damon. :p
Nikolas March 2017年9月20日 19時22分 
i had the same idea myself, for the Cyberhounds as a separate animal spawn, for mars and Titan, seeing as the colors of mars and titan match cyberhounds, i think its a lot of work to create a new 'set' of everything for another animal, the downside is, the animal spawn info is in the Planet file it would alter any planet that you make the 3rd animal spawn on
spiritplumber  [作成者] 2017年9月20日 8時14分 
Don't forget to backport my stuff :)
alex  [作成者] 2017年9月20日 4時16分 
Ahh. I did look, but i missed it because it had such a generic name. PersonalContainerSmall. Thanks, man. I might change all my mods.

Yeah i actually wanted to bring back cyberhounds as a 3rd enemy that only exists on Mars and drops components while the others drop meat. But i couldn't figure out how to get regular wolves and cyberhounds to exist at the same time.
Nikolas March 2017年9月20日 3時36分 
in the ContainerTypes.sbc search for WolfLoot there yopu will find what can spawn in wolf loot inventory when they die, i just told someone on my Bring Back Cyberhounds mod that they will spawn meat when killed with this mod installed lol,,,,, oops, anwyay that file will help you figure the cargo and dead animals loots, the Drop Containers should be using them :)
Nikolas March 2017年9月20日 3時30分 
so how were you making the wolves and spiders drop meat if you dont know about the container spawn inventory loots?
alex  [作成者] 2017年9月20日 3時09分 
Yeah i modified the prefabs, because i was too lazy to figure out where the containers inventory was actually generated. I see your point, i should really figure that out for non-intrusive change.
Nikolas March 2017年9月19日 22時23分 
Alex, does your mod directly modify the Drop Container prefabs, or just the 'container inventory spawn' system, i only ask this because when i was looking in the prefab files just recentl, they had no contents in the cargo containers, which makes me think the contents are added by the 'Container inventory spawn' system, which i am not interefering with :)
André 2017年9月19日 12時58分 
congratulations, very good.
if not ask too much would have to create other means of producing food type plantations in pressurized environments, or on own planet? it would be very cool
Nikolas March 2017年9月19日 11時40分 
excellent cheers :)
alex  [作成者] 2017年9月19日 6時00分 
Done.
alex  [作成者] 2017年9月19日 5時55分 
Alright, tell you what, this is supposed to be a simple and non-intrusive mod, and since the barriers to start to create food has been lowered, i will go ahead and remove the drop pod changes. And if there is people who strongly want it back in, i could create a separate mod that only modifies the drop containers.
Nikolas March 2017年9月19日 5時30分 
bad :/ it means it wont be compatible with a mod to change the reactors for a small battery for the drop containers, little Nuclear reactors dropping everywhere are ruining proper 'survival' lol
alex  [作成者] 2017年9月19日 1時48分 
Yup. Is that good or bad?
Nikolas March 2017年9月19日 1時06分 
does this version alter the Drop Containers?
spiritplumber  [作成者] 2017年9月17日 17時34分 
I uploaded mine, if it helps any :) it's at https://steamhost.cn/steamcommunity_com/sharedfiles/itemedittext/?id=1137868339

Basically, the suit does all the dirty work, but you get dirty water and organic when you should. You can use this to kickstart a food economy, if your botany powers are fearsome enough.
Copycat80 2017年9月17日 16時32分 
+1 on waste management, bring on the tiolets!
spiritplumber  [作成者] 2017年9月17日 4時38分 
Awesome! I went ahead and did basically the same thing (based off your mod) but I also added waste management, it's literally 3 lines of code, if you want to throw that in.