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I seem to have found a buig in this mod. When enabled new items like scrolls, runes, and other items that you pick up are put on your hotbar even if you have that disabled in the game options. I have been trying to figure out why this was happening for the longest time and did not really want to go though each of my many mods individually to do so until today when I just got fed up with it. Now, to see it happen you have to disable all of your mods and just turn this one on and off because for some reason other mods can make this bug keep bugging your hotbar. Could the author please look into this? Thanks.
This mod seems to break mods like Fast Casting and Source mods like SourceSkillsFree.
I think as u said it might be the "All Items Stats issue" u mentioned.
So Im currently using SkilledUp mod to cheat my way to the spellbooks - but it is a much bigger cheat than ur mod.
I am trying to edit the arena master's gear
I understood that I go to treasure tables, but it just says that the object category he uses is "T_TraderEquipment" I have no idea how to edit its content though
The mods that affect GM mode seem to not, as they do not activate in the storyline mode, but any modifcation that is active in storyline disables achievements.
Want to have access to all the cool stuff, so I can experience the full game I paid for.
I haven't played the game enough to know all the vendors in the game, but I hope it's more clear now. Thunderwave's author, Brojisan, added me to hopefully resolve the issue some of you are facing.
i would add an example of how your mod interacts with a vendor so people get a clearer idea of what it really does. the wording of the current description makes it seem like a hydrophist vendor will draw skillbooks from all skill schools, unless that's intended.
Should i do something else ?
https://www.nexusmods.com/divinityoriginalsin2/mods/14/?
While I haven't tested compatibility with other skill mods at this point, I can imagine things going wrong. Have you tried both loading orders?