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Can you also make the speed much faster so you throw punches more quickly? Tweakable with a convar in the console maybe?
@Herogay5: i'll think about it but i've already got some stuff i wanna make first so no promises
@Maxis Maximov Jr.: if you're going to tell me something is better, elaborate
also is it possible to add an animation overhaul to the fists like the weapons from mmod if you know how?
lol
Sninctbur:
I think that problem lies more in the mass than anything. Gmod doesn't have a good way to balance forces and mass by default. I did have special handling for objects with a mass less than 1, but I'll need to go back in and check if everything is working right.
No damage level works for everyone; some people fight standard Combine using inaccurate and weak weapons, some people are playing against instakill enemies that they need to be able to take down in a fraction of a second.
I was thinking about that for melee weapons or something. For fists...not sure. If it's against fists or something like a stun-rod then blocking would make sense. Not so much against bullets, which are 75% of what you fight against normally. Reload could be a kick or something.
Still, not a bad idea.
The fists do plenty of damage if you combo them properly. I already made them faster, even when missing. But maybe I'll make them a little faster.
Well, I'd like them to be able to used seriously. I don't like my weapons unbalanced.
Because the physics is still messed up on really light objects. Using the original formula would cause them to not be knocked back enough, and heavy things to be knocked back too much.
It edits the normal ones. Personally I see no point in using them over this, lol
The pleasure is mine. I'm happy to nerd out any time.
They in fact are. In the orignal the first two punches do a random damage between 8 and 12, while the uppercut is between 12 and 24. In my original mod the punches do 10 while the uppercut did 20. The new damage has the second punch do 15 and the uppercut do 25. So it's best to combo your enemies for max damage.
Yeah. I find myself enjoying this when I'm too lazy/bored to do anything else. Which, if you notice my record, is quite often. XD
Glad you like it...seems like a lot of people do actually. I wasn't expecting to get this much attention at all. And yes, I just editted the packaged weapons_fists that comes with the game. I'm still a novice at the whole scripting thing but I'm pretty proud of what I've done.
Thanks. And I don't mind having extra eyes for one of my projects. Helps things that somehow manage to escape testing. I think of it like this; you liked a contribution of mine, and you suggested a few ways to make it better.
As a general note, the crowbar and stunrod are still better weapons, so a weapon durability addon might be a good idea.
Lmao, thanks for the feedback. I haven't tested this in multiplayer so I'm glad to know how it works there. I just decided to work on them again too. Swore I had the physics right tho...I actually killed myself with props via punching during testing
This is not a super underpowered weapon. It's miles better than the original fist weapon. It just isn't super overpowered like you want. Besides, I'm not experienced in blender, scripting is my thing. And my statement still stands; I'm not doing it.