Garry's Mod

Garry's Mod

Improved Fists
53 Comments
Bacon The Protogen 10 Jan, 2023 @ 6:19pm 
The prop knockback is insane and I love it
kuzukuzu26 5 Jan, 2023 @ 10:51am 
iygggggggggggggggggi
D MAS  [author] 13 Nov, 2022 @ 5:09pm 
there's an astonishing lack of documentation on making NPC weapons and open-source mods for it, so don't get your hopes up
D MAS  [author] 13 Nov, 2022 @ 4:52pm 
@Jankez: i'll see what i can do
Jankez 10 Nov, 2022 @ 10:26am 
can you make them for like a npc weapon pls
Luigi (real) 30 Jul, 2022 @ 5:08pm 
t0O F3sT
♦Pieramyd 15 Jun, 2021 @ 6:46am 
Hey, D MAS, can you make the fists be able to break glass? The glass that isn't a prop, that shatters dynamically.
Can you also make the speed much faster so you throw punches more quickly? Tweakable with a convar in the console maybe?
fishmael 25 Sep, 2020 @ 4:23am 
*does holy sound meme*OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
five finger death punch 20 Jul, 2020 @ 12:38pm 
can you make this/some other fists that knockout npc? ik its stupid but why not ask
D MAS  [author] 23 Oct, 2019 @ 7:55pm 
@★PGRedYT★: it replaces them

@Herogay5: i'll think about it but i've already got some stuff i wanna make first so no promises

@Maxis Maximov Jr.: if you're going to tell me something is better, elaborate
eyelessdwarf 18 Aug, 2019 @ 9:12pm 
can you make some fists that can block
Lobotomized W+M1 13 Jun, 2019 @ 9:55pm 
Can you make it so you can edit the damage?
PGReddd 6 Feb, 2019 @ 1:44pm 
does it replace the normal fists, or is it a new weapon because i dont know where it is.



also is it possible to add an animation overhaul to the fists like the weapons from mmod if you know how?
Maxis Maximov Jr. 31 Jan, 2019 @ 12:43am 
Frankly speaking, the mod that adds Gordon's Fists (That's the weapon's name in the game) is a lot better than this one, but I can't find the one that adds Gordon's fists
neto 22 Dec, 2018 @ 4:31am 
Hey this is a really well made addon. even if it has only 4 stars it is really good. good job
D MAS  [author] 18 Oct, 2018 @ 6:50am 
Vriscout Spenceket:
lol

Sninctbur:
I think that problem lies more in the mass than anything. Gmod doesn't have a good way to balance forces and mass by default. I did have special handling for objects with a mass less than 1, but I'll need to go back in and check if everything is working right.
GaussTheWizard 2 Sep, 2018 @ 5:58pm 
Was the knockback always so strong? I don't think it's supposed to be possible to punch washing machines into space.
Bellatrix 30 Aug, 2018 @ 4:54am 
Also, try spawn FurnitureDresser001a and beat it to death with your fists. If you survive, you can go on to die to Furniture_shelf01a.
Bellatrix 30 Aug, 2018 @ 4:20am 
Since there's a lot of arguing over how much damage punching should do, why not allow it to be set by console?
No damage level works for everyone; some people fight standard Combine using inaccurate and weak weapons, some people are playing against instakill enemies that they need to be able to take down in a fraction of a second.
Digiolette 8 Mar, 2018 @ 3:38pm 
make sure to make a client side animation for it tho. if that works, try making the client side punch animations look more like the viewmodel animation. ofcourse make sure the kick animation does as well
Digiolette 8 Mar, 2018 @ 3:35pm 
yes, please make reload kicking, would be perfect for my mileena (mortal combat) PM
BrainyPepper 20 Oct, 2017 @ 4:38pm 
Well, if it were a timing-based block like parrying in Dark Souls or simply countering in Zeno Clash, it would be insanely difficult to block bullet damage. Problem solved. Also, there is an addon out there made just for kicking-- with playermodel legs and everything. I doubt a kick function will be very helpful with this.
D MAS  [author] 17 Oct, 2017 @ 3:36pm 
Miga Smull:
I was thinking about that for melee weapons or something. For fists...not sure. If it's against fists or something like a stun-rod then blocking would make sense. Not so much against bullets, which are 75% of what you fight against normally. Reload could be a kick or something.

Still, not a bad idea.
BrainyPepper 17 Oct, 2017 @ 1:36pm 
How about the ability to block? The fists don't use +reload, and guarding/blocking could fill that spot.
D MAS  [author] 24 Sep, 2017 @ 6:10pm 
Buttertoto:
The fists do plenty of damage if you combo them properly. I already made them faster, even when missing. But maybe I'll make them a little faster.
Buttertoto 24 Sep, 2017 @ 5:19pm 
because we all know we can punch faster than that irl
Buttertoto 24 Sep, 2017 @ 5:17pm 
although i wish the attack speed was faster like the doom 3 mod fists
Buttertoto 24 Sep, 2017 @ 5:16pm 
i agree if i wanted a mod that allowed me to send stuff flying i would just get like a one punch man mod
D MAS  [author] 24 Sep, 2017 @ 4:47pm 
[EH] Talon:
Well, I'd like them to be able to used seriously. I don't like my weapons unbalanced.
Talon 24 Sep, 2017 @ 4:19pm 
Just accept it. Seriously, when are you EVER going to use the fists swep in a serious, non-screwing around manner?
Buttertoto 23 Sep, 2017 @ 9:39pm 
yah i hit a barrel and it went flying
D MAS  [author] 23 Sep, 2017 @ 9:17pm 
Buttertoto:
Because the physics is still messed up on really light objects. Using the original formula would cause them to not be knocked back enough, and heavy things to be knocked back too much.
Buttertoto 23 Sep, 2017 @ 9:15pm 
why do they hit stuff so far
D MAS  [author] 23 Sep, 2017 @ 9:10pm 
Also, just got the notification for 10 likes. Thanks and stuff!
D MAS  [author] 23 Sep, 2017 @ 9:09pm 
Buttertoto:
It edits the normal ones. Personally I see no point in using them over this, lol
Buttertoto 23 Sep, 2017 @ 8:23pm 
does this add new fists or just edit the normal ones
D MAS  [author] 23 Sep, 2017 @ 4:56am 
Boopy the Fox (Has a cold):
The pleasure is mine. I'm happy to nerd out any time.
Fox 23 Sep, 2017 @ 3:18am 
Wow thanks for the info!
D MAS  [author] 23 Sep, 2017 @ 1:36am 
Boopy the Fox (Has a cold)
They in fact are. In the orignal the first two punches do a random damage between 8 and 12, while the uppercut is between 12 and 24. In my original mod the punches do 10 while the uppercut did 20. The new damage has the second punch do 15 and the uppercut do 25. So it's best to combo your enemies for max damage.
Fox 22 Sep, 2017 @ 5:35pm 
Is The Uppercut Stronger then the Regular punch on the Regular fists...Ive Been wondering that for a long time?
D MAS  [author] 20 Sep, 2017 @ 8:06pm 
[EH] Talon:
Yeah. I find myself enjoying this when I'm too lazy/bored to do anything else. Which, if you notice my record, is quite often. XD
Talon 20 Sep, 2017 @ 6:11pm 
It's the simple things in life that are taken for granted and this is a simple addon that has quite of bit of capablity in the 'messing around' department. Which, to me, fits in with Garry's Mod sandbox mode nicely.
D MAS  [author] 20 Sep, 2017 @ 3:46pm 
[EH] Talon:
Glad you like it...seems like a lot of people do actually. I wasn't expecting to get this much attention at all. And yes, I just editted the packaged weapons_fists that comes with the game. I'm still a novice at the whole scripting thing but I'm pretty proud of what I've done.
Talon 20 Sep, 2017 @ 3:14pm 
Never mind on that question. Seems to be the same as the normal fists. Though, enemies and allies alike ragdoll spectacularly. This one is a keeper. :D
D MAS  [author] 19 Sep, 2017 @ 1:43pm 
balls a STEEL:
Thanks. And I don't mind having extra eyes for one of my projects. Helps things that somehow manage to escape testing. I think of it like this; you liked a contribution of mine, and you suggested a few ways to make it better.

As a general note, the crowbar and stunrod are still better weapons, so a weapon durability addon might be a good idea.
ballsaSTEEL2001 18 Sep, 2017 @ 10:25pm 
Ayy, yo bro I really appreciate you man. I look forwards to this addon become something real special bro, I and I mean that. Peace, Homie. And best of luck. Imma check it out, and I'll let you know how I feels about it. Don't look at me like a critic, I don't wanna be looked at like that. Know that all my feed back is gonna be postive homie, I swears it.
D MAS  [author] 18 Sep, 2017 @ 4:06pm 
balls a STEEL:
Lmao, thanks for the feedback. I haven't tested this in multiplayer so I'm glad to know how it works there. I just decided to work on them again too. Swore I had the physics right tho...I actually killed myself with props via punching during testing
ballsaSTEEL2001 18 Sep, 2017 @ 12:37pm 
It could also use some improvements for multiplayer, sound files over lapping one another, like when you punch and you keep on clicking it'll sometimes include an extra punch sound in there. That's about it. Other than that it's a pretty good thing. I like it. With some minor improvements (Like you have given our dear fists) it could perhaps become one of the greatest fist addons ever
ballsaSTEEL2001 18 Sep, 2017 @ 12:31pm 
Yo, I like it, but the knock back is a problem. When ever you punch a prop, it goes fucking flying, same with people. If you punch them to death, their asses go hurtling through the air like fucking NASA decided to do some mother fucking Human Rocket Testing. Could this be fixed? Will this be fixed? Find out next time on Gmod Ball Z.
D MAS  [author] 17 Sep, 2017 @ 11:48pm 
mindseyeman:
This is not a super underpowered weapon. It's miles better than the original fist weapon. It just isn't super overpowered like you want. Besides, I'm not experienced in blender, scripting is my thing. And my statement still stands; I'm not doing it.