Hearts of Iron IV

Hearts of Iron IV

Lower Build Cost (Buildings)
93 Comments
1tazman93 12 Jul @ 3:55am 
make focuses that improve building efficiency and/or research for efficiency
Dugge 10 Jul @ 7:35am 
You're right! There was a conflict with Show speed in Construction view. I didn't expect that mod to change the buildings file too. Now it's working
leion247  [author] 9 Jul @ 4:23pm 
Seems to be working just fine on my end. Have you tried the direct download? Also, if you have any other mods that alter buildings in any ways, it'll likely conflict with this mod.
Dugge 9 Jul @ 6:36am 
it looks like this isn't working anymore, the cost of a civ factory is still 10800
viledagame 25 May @ 2:15am 
hey, can you reduce the build cost of suppy hub in the next update? I think it's still too high
Tizianotollo 20 May @ 3:56am 
Work fine in 1.16
leion247  [author] 21 Mar @ 5:10pm 
Should still work in 1.16.
JustIan 21 Mar @ 7:03am 
update plss
BoraDragon 20 Feb @ 2:46am 
so this mod still works with latest update? let me test this..
domin8ting 22 Dec, 2024 @ 8:26pm 
The audacity!!
leion247  [author] 20 Dec, 2024 @ 2:38pm 
Speed, probably, double cost, totally, will I, unfortunately no.
domin8ting 20 Dec, 2024 @ 2:28pm 
can you make a mod where it halves the base construction speed or doubles the cost of all buildings?
Kentvrio 19 Nov, 2024 @ 3:05am 
Ahh gotcha, didn't realize they needed another update. Thanks for keeping these mods going though!
leion247  [author] 18 Nov, 2024 @ 11:15am 
Don't worry, I'm working on updates right now for both mods. Just been a busy week. Should be done with those by either today or tomorrow.
Kentvrio 18 Nov, 2024 @ 4:51am 
Getting a CTD when loading into a new game with this and the naval version
tjdqhr36 30 Aug, 2024 @ 5:43am 
@leion247 Can you eliminate rockets, nukes, naval bases, supply nodes, railways, and fortifications? AI mainly builds what I said.
leion247  [author] 20 Aug, 2024 @ 2:17pm 
It modifies the same files, so unfortunately no.
mtawa wa kijani 20 Aug, 2024 @ 7:07am 
would it work with mod UMCbN?
Tankguy 15 Jun, 2024 @ 3:40pm 
@domin8ting Are you sure other mods do not interfere?
tdmfan.andy 11 May, 2024 @ 9:58am 
x
leion247  [author] 1 Mar, 2024 @ 12:58am 
X to doubt
domin8ting 29 Feb, 2024 @ 5:03pm 
Doesn't work L mod
leion247  [author] 17 Oct, 2023 @ 6:06pm 
Only if it doesn't modify the affected files. Weapon equipment likely isn't due to era difference, but buildings might since they are more generalizable.
isaac.evensen 17 Oct, 2023 @ 2:45am 
Compatible with Millenium Dawn? Is all your other mods compatible aswell?
leion247  [author] 23 Sep, 2023 @ 4:08pm 
Yes, this should continue to work. I make sure to check it every major update.
𝒻 Şıpıdık Bey ® 23 Sep, 2023 @ 4:06pm 
Does it work ?
leion247  [author] 19 Sep, 2023 @ 10:29pm 
Likely not. Specifically from me, no.
No Name 19 Sep, 2023 @ 6:38pm 
hey is there a version that works with road to 56?
薇尔莉特我老婆 11 Jul, 2023 @ 12:41am 
I think it's a bit uncomfortable for people with obsessive-compulsive disorder to look at the version number in the launcher
Local 58 17 Mar, 2023 @ 6:09pm 
still works
Empıre_Ace 12 Dec, 2022 @ 1:05am 
thx for mod bro @leion247
leion247  [author] 26 Oct, 2022 @ 12:06pm 
It still works in 1.12 updating isn't needed.
I MA50N UK I 26 Oct, 2022 @ 11:48am 
is this being updated soon with the rest of the series
thanks
leion247  [author] 21 May, 2022 @ 1:04pm 
Under other information: Notes - This applies to the A.I. as well.
Erik War 21 May, 2022 @ 10:47am 
is it reducing the building time for the AI or just for the player?
F.L.G 4 May, 2022 @ 7:29am 
thx
leion247  [author] 4 May, 2022 @ 6:34am 
Most likely no.
F.L.G 4 May, 2022 @ 5:57am 
dose it work with MD
leion247  [author] 27 Mar, 2022 @ 9:36am 
There is actually. Making a submod using the dependencies function (dependencies = { "Major Mod" "Major Mod 2" }) for requiring both mods makes list priority for them not important and overwrites the files both mods do. So a submod making both changes in the 00_buildings.txt file could overwrite both mods reliably. Allowing for what you'd want. It being on the workshop would also mean it's just as easy to get and enable. The only downside is it would need to be done for every mod pair that has conflict.
L.K.M 26 Mar, 2022 @ 11:18pm 
It finally became clear that mods that increased building slots were not compatible with mods that reduced building costs
Can the author improve it to make it compatible
leion247  [author] 26 Mar, 2022 @ 3:59pm 
My only conclusion is that it didn't change the "max_level =" in the 00_buildings.txt file before that. This is what I can tell you, only one mod can overwrite a base game file at a time. If more then one does, then the one with higher priority in the order list is the one that overwrites. The others are ignored. In this case, his mod gets priority since it starts with a E in it's name instead of an L like this one.

You can combine the file changes both mods make into one file that overwrites, you'd just need to know what mod does what so you can properly combine them. In this case, taking this mod and adding the changes from the other one would likely be the more painless one as you just need to change the "max_level =" from 24 to 56.
Timmy Jimmy 26 Mar, 2022 @ 12:48pm 
But, as i said, previously they both worked, before NSB update
leion247  [author] 26 Mar, 2022 @ 11:12am 
Looked into that mod specifically for you and it indeed does modify the 00_buildings.txt files, so it is a likely culprit for this mod not working. It changes the "max_level =" line for buildings from 24 to 56. Although a simple change, it modifying the same file means they conflict and it likely overwrites the changes this mod makes. Hope this helps.
Timmy Jimmy 26 Mar, 2022 @ 3:43am 
I've been using the same pack of mods for a very long time. Your naval and construction mods have been included and still everything worked fine. The only mod that could've influenced it is a mod for 56 constr slots https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=700308938
There are no other mods which would affect any aspect of building in the game in my playlist.
leion247  [author] 25 Mar, 2022 @ 10:15am 
Two questions that might help. Does anyone have mods that potentially change buildings such as overhaul mods, which would conflict with this mod. Have you tried the direct link while not subbed to this mod. Being subbed and using the direct link can cause issues. Don't forget, if you do continue to try the workshop, to try reloading mods and clearing cache in the launcher. While unlikely, it could help.
反·装逼king 25 Mar, 2022 @ 4:52am 
+1, Still doesnt work
Timmy Jimmy 25 Mar, 2022 @ 2:27am 
+1, Still doesnt work
L.K.M 22 Mar, 2022 @ 9:59pm 
Sadly, it still doesn't work
leion247  [author] 20 Mar, 2022 @ 7:53pm 
Sorry for the wait, hopefully should work now if updating it did anything. Also updated the buildings file, as it had been modified since the last time I update this.
L.K.M 16 Mar, 2022 @ 4:30am 
Doesn't seem to work after the launcher update