Portal 2

Portal 2

Pure Intellect Part 1: A Lesson in Classical Physics
87 Comments
PrinceChifuyuTheDark 12 Nov, 2024 @ 9:30am 
Well umnse, you need to fix the lighting, it has tons of issues.....
Cakeface 13 Mar, 2019 @ 3:06pm 
Finally got around to playing this map. Engaging puzzles and awesome environment. I will have to find more in the series to play.
Thinker 12 Jul, 2018 @ 6:21pm 
(Note:Please speak in your most fancyest, pantsest voice you can do while reading this comment) This test chamber is the most, how you say, supercalifragelisticexpialladostous I have seen in years. I do hope that you, "kind sir", had a jolly good time making this.............. test chamber.
Petutski 3 Oct, 2017 @ 7:00pm 
Played again after three years. Finished it this time! Great map. Thanks!
jchampneys 15 Sep, 2017 @ 10:31am 
this next test- *explode* is- *explode* dangerous i'll be right back LOL
EndOfPortal 23 Feb, 2017 @ 12:24pm 
Very nice map
cochetmichel49 5 Sep, 2016 @ 6:19am 
Nice rooms, story and test ! Visuals perhaps may be perfected.. Thanks
quatrus 6 May, 2016 @ 10:07am 
Wow old series, just found....moving on to next....
Bagged Milk 18 Dec, 2015 @ 1:27pm 
Love the fall:D
DeathbyBreath 28 Aug, 2015 @ 7:20pm 
Turned out I didn't need the orange gel towards the finale. Found another way to make the jump.
bonkrood 22 Jul, 2015 @ 12:49pm 
Great map, I don't know how I missed this series years ago, but I'm glad I found them now. :)
Nobody No-One 20 Feb, 2015 @ 9:05am 
@Vince and Repeat
I really liked this map series, especially part 2. Fracture's map was good too, but I understand that this was the original.
Petutski 20 Aug, 2014 @ 6:42pm 
Had me stumped at the end! So close! But a great map!
UMNSE  [author] 12 Apr, 2014 @ 10:30pm 
Oh hai Mark. Remember when I made this map and nobody gave a shit, but then Fracture makes a map with the same concept and everybody loves it? Well, I'll have you know that THIS. CAME. FIRST.
Eric 2 Nov, 2013 @ 2:38pm 
Awesome!
UMNSE  [author] 5 Jul, 2013 @ 8:38am 
It's not a time tunnel. All will be revealed in time.
marshmallie 5 Jul, 2013 @ 6:56am 
I liked these maps, the only problem I have with them is that you presumably meant to make a "time" tunnel, but really it's only a transporter. If it were a "time tunnel" then it would take you back to old Aperture, but before it was abandoned and it would have people working there and such.
Sorry, I just notice things like that a lot. :3
Grasshog 4 Jul, 2013 @ 1:49pm 
I LIKED IT!!!
chrismowe 12 Jun, 2013 @ 10:59am 
the design was 10, puzzles could be a little more complicated.cool experience though
Bob 27 Apr, 2013 @ 6:33pm 
Allright map. The design is nice, but the puzzle didnt neccisarely feel clever, just more of the same puzzle mechanics. It's nice, but a little too easy and predictable.
pyrate23 6 Apr, 2013 @ 9:20pm 
I really liked it, nice maps!
wildgoosespeeder 4 Apr, 2013 @ 12:37pm 
This a good Hammer map you made.
drew 27 Mar, 2013 @ 8:19am 
Love these older maps but had two issues. The cube in the protected area got stuck deploying and I couldn't get it out. Second, I misaligned the jump and landed in the water two feet from the railing. Thanks for the cool map!
mistmurk 24 Mar, 2013 @ 12:33pm 
Great job with this test! Big improvement over sp_80's!
melds 24 Mar, 2013 @ 12:09am 
You can bypass a good portion of the test.
After going through the "time tunnel" and you're on the railing, you can jump down on top of the roof, go to the corner, and shoot over past the first level. You can then jump down and bypass the first gel test. Then, from there, you can shoot down to get the white gel, shoot to the angled area, and bypass to the last area.
StarlightFox 12 Mar, 2013 @ 6:37pm 
Oh. sp_80s wasn't too bad! Better than what I can make with Hammer...I'm not even sure how to use Hammer!
UMNSE  [author] 12 Mar, 2013 @ 6:23pm 
sp_80s was terrible. So I'm doing a new series with a proper story and better visuals. I'm splitting up Part 2 to make it better and improve vis.
StarlightFox 12 Mar, 2013 @ 6:07pm 
Why did you take this out of the [sp_80's] collection?
Kage_J 12 Feb, 2013 @ 12:02pm 
Very cool overall! The only problem I encountered was that the button you have to pick up and put back in the wall got stuck behind the button casing thing, and I couldn't get it back, so I had to go kill myself and start over and just be more careful. ._.
Hex: Cringe Control 12 Feb, 2013 @ 7:36am 
hum? I didn't need it to finish the test, that's what I mean. I'm just saying because maybe It wasn't supposed to be able to finish it without using orange goo.
UMNSE  [author] 12 Feb, 2013 @ 7:33am 
Fling yourself. Fling with the gel.
Hex: Cringe Control 12 Feb, 2013 @ 7:20am 
It looks like a very interestng map but I dod't feel like there was a real puzzle by the end. What was the orange goo for?
Sejievan 10 Feb, 2013 @ 8:32pm 
Awsome maps, i'm just a little disapointed with the lack of finishing in some places (misaligned textures and little gaps btween some brushes and models)... and the fact that in this maps probably was not used the hammer full compile... but overall it's pretty fun and managed to get really interesting in the end =)
UMNSE  [author] 5 Feb, 2013 @ 3:54pm 
@Spooky: Glad to hear that you enjoyed it. If you haven't already, be sure to check out Part 2: A Lecture in Reanimation. I'll be taking a little break from mapping, but Part 3 won't be far away!
Spooky 5 Feb, 2013 @ 3:44pm 
Spirit of Adventure! I never knew what to expect around every next corner. After a very attention grabbing intro, you do a little cheeky (and very traditional) puzzle like that one. Great! Then you just keep bringing on very well balanced puzzling with great little treats along the way.

Class, pure class.
Nobody No-One 30 Jan, 2013 @ 1:43pm 
Wow! What a change. A good change though. I didn't like the other maps.
UMNSE  [author] 29 Jan, 2013 @ 10:49pm 
Alright, I'm going to be making a few rearrangments with this series. Soon, this map will be Part 1, everything else will be [REDACTED] and "Part 6" will become "Part 2." I've got some brand new story elements to show y'all, so stay tuned!
UMNSE  [author] 25 Jan, 2013 @ 8:41pm 
The map has been updated to hopefully fix a bypass route I have seen people use.
Nobody No-One 24 Jan, 2013 @ 2:22pm 
@Reiman. No it couldn't. It wasn't good enough. I'll give the rest of my feedback later.
Rei 5 Jan, 2013 @ 10:07am 
Very nice, could have been part of the original game! :)
KeFuPHbluZaBoD 28 Dec, 2012 @ 9:19am 
Good job. 5.
Conundrum 26 Dec, 2012 @ 6:40pm 
Custom elements eh? Nice!
Diamond Knight 25 Dec, 2012 @ 6:32am 
This series was FANTASTIC!!! Make more, please.
UMNSE  [author] 23 Dec, 2012 @ 9:09pm 
Idk . . . I'll fix it later. For now, use F6 and F7.
srs bsnss 23 Dec, 2012 @ 8:59pm 
Do they have to be used with logic_autos? They've worked fine with me without needing anything other than something (trigger_once, puzzle element output, etc) to trigger it.
UMNSE  [author] 23 Dec, 2012 @ 11:44am 
I KNOW how to make autosaves, it's just implementing them along with logic_autos that's difficult.
lande 23 Dec, 2012 @ 2:12am 
how did u make it?
srs bsnss 23 Dec, 2012 @ 2:00am 
Autosaves are done by:
1. create a logic_autosave entity
2. name it
3. assign a trigger to it
4. ???
5. PROFIT!
UMNSE  [author] 22 Dec, 2012 @ 5:50pm 
@ZombieLogan: With Science. And a keyboard.
logan 22 Dec, 2012 @ 5:25pm 
HOW DO YOU PLAY IT???!!!!?!