Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
When I do get the chance I'm thinking of doing the following things:
- Update mod to cover more areas
- Make it work with world states
- Make a patch (if needed) for reactive world
- Compability patches for some of the armor mods here
Apart from that, yes it still works. Areas added after 0.96.27 are untouched since I'm waiting for the last map part before updating this mod... I thought it would happen this summer but oh well.
Yup, more spawns/battles will of course put more strain on your system.
Would you mind clarifying what you mean by "swampfolk"? If you mean that there's no additional spawn in the swamp areas, then yes, you are right. This mod does not alter any swamp areas, please see the description.
Same thing for Bast, this mod was released before that area even got unlocked...
And about the race mod, it'd seem unlikely that these mods conflict with each other, unless that mod also modifies the same spawn areas as this mod? Please be more specific and I'll take a look.