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I really like Wythe's clothing/attire.
Would you mind if I would copy that clothing and try to find an artist to make a new face/hairstyle so I could base my own character on his suit?
e.g. Wythe moves 20% faster at night, so he has a movement speed of 4.8 during the night (Default walk speed is 4 right? And default run speed is 6, but what is the difference between the two? It looks like the characters are always running, so is walking when they are slowed down by something?)
Thanks for reading this, and good luck with your modding :D
1. Can read Wickerbottom's books - this is overpowered and he's already a fighting based character, so giving him that makes him quite over powered in my opinion. Maybe remove his ability to do so?
2. He gets a damage increase from sanity decrease - possibly make it so that like with Wolfgang, he has a damage debuff when at, say, 230 sanity or above?
Other than those two things, this character is perfect! This mod is SO WELL MADE and I can't wait to use it in my next group run.
I am thinking of making a mod compilation called "DST Extended: Balanced and Lore-Friendly Characters" on the steam workshop featuring about 10 of the best character mods. I will give credit and link the creator and original page, as well as make balance tweaks to each character.
Will you be interested to participate in this compilation for the community on the steam workshop?
https://steamhost.cn/steamcommunity_com/groups/dontstarvetogetherextended
Also I was thinking maybe adjust the crafting recipe for the rapier/maybe soon to be upgraded rapier since the dark sword is far superior and well known as the best sword in the game and it only costs a mere 5 nightmare fuel and 1 living log. Seems a bit absurd to have what is essentially a glorified wigfred spear with 5hp per hit have a cost that's quite a bit higher than even the best sword in the game. Food for thought, take it as you will. :)
Overall fantastic mod, my favorite character mod by far with excellent work in terms of overall balance of him, there's always room for improvement however and perhaps my ideas will create some sparks in that creative mind if yours. (I really do want another late game badass rapier though seriously, think about it ;3 ) i also may have a few more suggestions/ideas that I may post here if you'd like.
There's really not too much i would change about him at all honestly the only thing I could think of is perhaps adding an upgraded version of his sword that's perhaps a bit longer since his current rapier is slightly short or perhaps a unique armor piece for him to craft, for the upgraded sword stats id put them at about the same as the dark sword in terms of dmg (since his rapier is literally a wigfred spear with 5hp per hit) with say 8-10 hp per hit I think that'd be a fairly good upgrade with it costing maybe say, double the initial resources? I think that's fair since there's not much point in using his badass rapier for the rest of the game once you're able to craft the dark sword since it costs much less and the 5hp per hit wont mean much when you have healing items.
2.皮肤非常白,容易被晒伤,所以体温上升得很快。
3.夜猫子。非常喜欢夜间活动,拒绝睡觉。
4.易燃。过量的发胶使用导致他非常容易被烧伤。受到的火焰伤害增加。
This is the rest part of it。
阴影剑士
血量120 饥饿150 精神300
专属武器 阴影长剑
42.5的基础攻击力,200点耐久,每次攻击吸取5点生命值,装备时持续降低精神值。
可由2个活木,5个蜂刺,5个噩梦燃料制作。
优点:1.夜间行者。随着天色近晚,移动变快。
2.精神低时很强大。随着精神下降,攻击力增加。
3.开局自带武器”阴影长剑“。
4.不惧阴影。减少来自影怪百分之50的伤害。
5.相当有文化。能阅读Wicker(老奶奶)的书。
6.食梦者。吃噩梦燃料能减少少量精神值。
300 sanity makes it more difficult to get the maximum damage, and it also makes shadow creatures come "sooner" (so, instead of coming when you have 20 sanity, they come when you have 45, roughly), which makes having full damage the more risky! He still takes 50% less damage from them, so it's not like he fears them. Also is not like lowering sanity is difficult: raw green caps lower 50 sanity and provides a bit of hunger, raw blue caps lower 15 sanity and gives 20 health, glommer's goop lowers 60 sanity and gives 40 health and some hunger, and he can eat nightmare fuel for sanity loss. He is still very good, but much more risky to play.
120 health is, as I said before, good enough for a character that is very fast and that can use quite effectively both: the marble armor (95% damage reduction and no speed loss during the night) and the night armor (95% damage reduction and sanity loss).
My first thought was the same of the books
-Reduce his health to 150. As far as I can see he can deal good damage AND be fast if the correct situations arise (which are not that hard to get). In fact, I would recommend 120 health only, because he is the best user of the night armor: 95% damage resistance AND more strength for each attack received, or the marble armor: 95% damage resistance AND the speed drain is possibly negated at night (cannot say for sure as you do not give full info on those variables).
-He should have a slower sanity drain from all sources, with no drain from certain sources (being near dark flowers, dusk, and night). So that getting insane (desired outcome) could be slightly more challenging.
-Eliminate the ability to craft and read Wickerbottom's books. Even if he can only read them is far too good of an advantage since that is an easy way to lower your sanity, while at the same time getting the advantages of the book.
"Extremely literate" , "doesn't fear shadows" , "strenght through insanity"
oh man that's o r y g i n a l