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The disease resist is fine, disease is just annoying more than anything. 15% damage on top of 5% Crit is insane though! The quirk being stronger is fine because of how it's earned, but i'd tone it down to 10% and 3%, respectively. Great mod by the way! I will admit I haven't used it much yet because both my harbingers died level 0 but they have cool designs xD
I dislike the mechanic which I find nothing special and I am not stimulated to use him.
All the other classes from Exaelus are great imo!
at 34 weeks and at 76 weeks
for me it's heroes vs evil, living vs dead.
no eyes, no life.
so it's dead fighting dead.
i don'r want any part of that.
1. Go to: "Steam\steamapps\workshop\content\262060\1138503289\campaign\town_events"
2. Open "harbinger.town_events.events.json" with notepad.
3. Change the "first_harbinger" in the 4th line to like "first_harbinger_2"
4. Change the base chance in the 5th line from 20 to 100.
He should pop up in week or two but the text and image from the event itself will be missing, once you get him change it back to what it was and it's all good.
If so, is there some other way to reduce stress on him without manually, slowly, and riskily doing it inside dungeons themselves with stress healers?
If you do not want to wait, there is only one line you need to edit, and you can edit two more for his appearance rate.. Just check the files.. He's perfectly compatible with all the mods in beta at over 225+, and also a blast to play.