Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Render It!
It has a much improved support for FXAA and TAA, for both Windows, Linux and Mac.
@cor3ntin, can you make the effect more strong to allow us to use less problematic settings. Making the effect strong to allow it to be seem make it full of artefacts.
Unfortunately the SSAO is not working, any advice in how to look what is happening? Tried the game in DX9 and 11 already. Using Win10x64PRO and a gtx970 with 388.00 driver.
Thank you.
(The mod is not compatible with 1.9 as it seems. Game loads but the in-game graphic is "hanging" / not shown. The Player.log shows some NullReferenceException ...)
@egi wait, sun shafts don't follow the sun's position?? That's... strange to say the least :/ I agree, there should be a "follow sun position" then IMO
But IMO it would be awesome if the sunshafts effect would actually be based on the sunposition.