Cities: Skylines

Cities: Skylines

PostProcessFX - Multi-platform
52 Comments
LordFragee 17 May @ 5:20am 
Nice mod - still working !!!
:steamthumbsup:
Cyber Townsman 13 Jan, 2022 @ 1:26am 
Best TAA support. Great mod!
Eldaress 24 Dec, 2020 @ 8:10am 
After the last game update, there was a blinking of shadows and all objects. This only happens when turn on this mod
em4n3m 20 Dec, 2020 @ 5:01am 
The SSAO doesn't work on Linux - Bloom instead does...
Zaytoun 8 Nov, 2019 @ 11:04am 
Sadly, this doesn't work anymore
Keallu 6 Jul, 2019 @ 7:06am 
If you are interested in better anti-aliasing then consider trying this mod:

Render It!

It has a much improved support for FXAA and TAA, for both Windows, Linux and Mac.
Cloud 1 Jul, 2019 @ 10:28am 
Doesnt work.
Arch_Angel 408sj 16 Apr, 2019 @ 7:51pm 
is this working?
Sergih123 22 Jan, 2019 @ 1:11pm 
this working with new update?
Troubles The Cat 3 Jan, 2019 @ 4:03pm 
Doesn't work at all for me :(
Rei'No Otoko 12 Mar, 2018 @ 9:18pm 
With which card maker does this work?
Violins77 25 Nov, 2017 @ 1:34pm 
Also, if there is any way to get this to work with Dynamic Resolutions, I really believe we could get rid of the jaggies for good! TAA is an absolute must for a game like this with no proper AA support!
Violins77 25 Nov, 2017 @ 1:11pm 
Just want top shine in and say TAA in this game could be awesome! I'm not an expert programmer, but can definitely have a look at the code. What would be the next step to remove artifacting and reduce blur?
YeOl'Choppa 12 Nov, 2017 @ 7:20am 
it might not be a good idea to sub to this, i already run C:S at 9 - 30 fps...
Pres 8 Nov, 2017 @ 8:52pm 
Really want this to work with Dynamic Resolution...
Bob Raynor 8 Nov, 2017 @ 8:01pm 
I have a buggy interfase, odd bloom settings, plus conflicts with Dynamic resolution... but, Hey! Thanks a lot for keeping this mod alive, love it, i wouldn't play this game without it.
bungy 5 Nov, 2017 @ 8:23am 
Could we get more kinds of antialiasing (SMAA, etc)?
alborzka 4 Nov, 2017 @ 6:04pm 
SSAO and none of the features work with Dynamic Resolution. These mods are incompatible and a note stating such should be added to the description.
Blackdragonbird 4 Nov, 2017 @ 5:35pm 
Guys, SSAO is working, but, you need to increase the radius and strength of the effect to make it appear. The default settings are too subtle to note.

@cor3ntin, can you make the effect more strong to allow us to use less problematic settings. Making the effect strong to allow it to be seem make it full of artefacts.
CushyCrux 4 Nov, 2017 @ 4:26am 
SSAO na.
Erke 3 Nov, 2017 @ 4:30am 
@Spike, I got the same situation, now im afraid to turn it off.
Spike 2 Nov, 2017 @ 1:50pm 
In my case I used this mod before the updated Dynamic Resolution. It works with previously saved settings, but now I can't change any settings in the PostProcessFX
alborzka 28 Oct, 2017 @ 5:37am 
Can also confirm doesn't work with Dynamic Resolution :(
SonOfNitrous 28 Oct, 2017 @ 4:04am 
Yup, needs compatibility with DynamicResolution
Sonik 27 Oct, 2017 @ 3:59pm 
Yes it is. SSAO not working.
MaestroII 27 Oct, 2017 @ 12:36pm 
When i use this mod with Dynamic Resolution1.9 nothing seems to work.
Blackdragonbird 25 Oct, 2017 @ 5:07am 
@cor3ntin, thansk you very much for the update for 1.9.

Unfortunately the SSAO is not working, any advice in how to look what is happening? Tried the game in DX9 and 11 already. Using Win10x64PRO and a gtx970 with 388.00 driver.

Thank you.
uoydniheb 24 Oct, 2017 @ 10:58pm 
F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9 F9
B4mdk 24 Oct, 2017 @ 5:59pm 
Add how to open the ui menu ingame in the text above. I had to read old comments to find it.
SimNationJan 22 Oct, 2017 @ 3:40pm 
If I have this enabled my game does load but the map is black. The UI is there but the map is simply black
manu 21 Oct, 2017 @ 2:57pm 
Excellent mod!
Tinfoilpain 19 Oct, 2017 @ 10:27pm 
Awesome mod, I can't seem to get the UI to popup however, f9 doesn't seem to work.
Wico 19 Oct, 2017 @ 10:00am 
Works :) Only one thing: SSAO seems to have no effect - enabled, disabled, different values, all looks the same. But I will investigate tomorrow a bit more. Maybe its just my setup ...
cor3ntin  [author] 19 Oct, 2017 @ 8:55am 
Updated
Wico 19 Oct, 2017 @ 7:17am 
Wow! Thats fast - thank you!

(The mod is not compatible with 1.9 as it seems. Game loads but the in-game graphic is "hanging" / not shown. The Player.log shows some NullReferenceException ...)
cor3ntin  [author] 19 Oct, 2017 @ 6:23am 
Update for the 1.9 version coming out later today.
Pres 6 Oct, 2017 @ 8:00am 
My main problem is I can't even get the mod to work while using Dynamic Resolution. This mod is incredible otherwise, and I hope this can be fixed.
leftbehind 5 Oct, 2017 @ 9:51pm 
does this work when using the -force-glcore launch preference? i have to use that for compatibility with network extensions 2 mod
AngryMob 5 Oct, 2017 @ 8:23pm 
maybe spoke too soon. at least for me, bloom causes lighting (particularly shadows) to become far too dark. I can provide screenshots if necessary. bloom should have no effect on the scene other than the glow around objects, but it acts like putting a film on my entire screen.
AngryMob 5 Oct, 2017 @ 6:41pm 
if you can manage to add anisotrophic filtering to this too, that will eliminate 3 of my current mods with 1. <3 great work
alborzka 4 Oct, 2017 @ 9:28am 
@ExoticParallel why not just use this mod's sun shafts?

@egi wait, sun shafts don't follow the sun's position?? That's... strange to say the least :/ I agree, there should be a "follow sun position" then IMO
ExoticParallel 3 Oct, 2017 @ 3:37pm 
Is this incompatible with sun shafts mod? Looks fucking amxing brah
Pres 3 Oct, 2017 @ 11:06am 
It's just really unusable without good AA.
Pres 3 Oct, 2017 @ 11:04am 
Got it. But another thing, this mod seems to be incompatible with Dynamic Resolution and I can't seem to achieve a good look simply using this mod's AA.
Mr.Peachtree 3 Oct, 2017 @ 10:32am 
it's F9 Pres.
Pres 3 Oct, 2017 @ 10:17am 
Stupid question - how do I open the UI ingame? :P
egi 2 Oct, 2017 @ 8:18am 
@alborzka sun position is not a post processing effect. so it should not be part of this mod.
But IMO it would be awesome if the sunshafts effect would actually be based on the sunposition.
alborzka 2 Oct, 2017 @ 7:22am 
Omg sub shafts now, awesome!! Only thing left is an in-game "Load LUT" option like in Ultimate Eyecandy mod, as well as latitude/longitude (to control where the sun is) :D
egi 1 Oct, 2017 @ 4:56pm 
SMAA? :D
leftbehind 21 Sep, 2017 @ 6:17pm 
+1 for sunshafts, on mac :)