Divinity: Original Sin 2

Divinity: Original Sin 2

Combat Sneak
21 Comments
WhiskeyTick 31 Aug, 2018 @ 11:50am 
Any chance of this getting updated for the Definitive Edition?
Faytte 30 Apr, 2018 @ 9:55pm 
for auto attacks, not useful (2 ap=another auto attack) but doing this before a heaving hitting attack + guerilla is a 40% buff to that ability.
dlou 27 Apr, 2018 @ 9:25am 
level sneak noobs.
Flock Of Smeagols 11 Nov, 2017 @ 6:37am 
Thanks for this!
de Grizz 12 Oct, 2017 @ 4:15am 
It more look like hi-witt enemy have more chance for track sneak char
de Grizz 12 Oct, 2017 @ 4:14am 
If you not in enemy red zone of sight, they dont see you, but, mostly, archers still can track
Xaelyn  [author] 12 Oct, 2017 @ 12:25am 
@Kroma Afraid not
Kroma 11 Oct, 2017 @ 11:21pm 
Could you fix this ? Make that it works like invisibility ?
Xaelyn  [author] 11 Oct, 2017 @ 9:25pm 
@Kroma I have noticed this sometimes as well. Sometimes the AI will skip it's turn because it can't see you, other times they will immeditately turn around and attack you.
Kroma 11 Oct, 2017 @ 9:15pm 
Is it me or when i try to sneak during combat at the end of my turn enemies will still act as i m visible and just run to me and attack me. So i can only use sneaking during my turn to boost an attack which is kind of useless in term of damage.

I play on tactician, anyone experience this as well if not, which difficulty are you playing ?
Jimmy Russell 8 Oct, 2017 @ 10:03am 
Works well with Rangers with the Guerilla talent and Assassinate skill
de Grizz 6 Oct, 2017 @ 1:05am 
hard to say how good now Guerilla (+40% dmg), even when sneak cost 2AP, sneak-attack rotation take 4AP, for 4AP we can get 2x full base attack or 2AP skills cast.
but from the point of view of the possibilities of stealth combat style - hit&ran, mobility, mod opens big opportunities, now it realy very fun
Atma 24 Sep, 2017 @ 3:47am 
This mod is awesome, simple, and makes the Guerilla talent actually worth picking up. A big thank you!
Echo 24 Sep, 2017 @ 1:18am 
Thanks, that did the trick.
Xaelyn  [author] 23 Sep, 2017 @ 5:45pm 
@Echo move it from there into Documents\Larian Studios\Divinity Original Sin 2\Mods steam and dos2 are being a bit fucky for some people and not transferring the mods properly.
Echo 23 Sep, 2017 @ 2:10am 
I've subscribed to this mod, checked that it's actually in the workshop\content\435150 folder, but the game doesn't seem to detect it (to let me enable it). It doesn't appear in the list of mods ingame.
Andrey 19 Sep, 2017 @ 4:57pm 
@Xaelyn I have yeah, I just reinstalled the game all together and now it seems to work fine. I think something went wrong with an update.

Thanks again for the mod
Xaelyn  [author] 19 Sep, 2017 @ 3:43pm 
@Andrey Did you enable the mod in the games mod menu?
Andrey 19 Sep, 2017 @ 3:11pm 
What I am doing wrong here. I tried downlaoding your mod from Nexus, put it in "Mods" folder since I didnt have a "Local Mods" as you state in the description. That did not work. I tried creating a "Local Mods" folder and putting it in there, also did not work.
Now I have subbed to the steam version and still my sneak cost is 4.
de Grizz 19 Sep, 2017 @ 10:52am 
thanks to you from all cloak and dagger fans