Divinity: Original Sin 2

Divinity: Original Sin 2

GMaps - Main Game Maps in Gamemaster Mode
29 Comments
DeMOiX 6 Oct, 2023 @ 11:36pm 
Because this is not DE version. You need to look same mod for DE or run this mod not in DE version. However all campaign maps have DE version mod, just look on workshop
Gerry 1 Oct, 2023 @ 6:08am 
it Doesnt Show up in Mod Menu is it Broken?
Luvain 1 Jan, 2022 @ 3:53am 
where can I find the collosseum map in the divinity engine?
DeMOiX 4 Sep, 2020 @ 5:55am 
Dementia, there is updated campaign maps for DE on the workshop, please take a look
Dementia5 認知症 3 Sep, 2020 @ 8:50pm 
Could really use this for Def Edition. I have a large campaign that makes full use of this mod and I'd like to translate it from classic to DE mode. Any chance of this?
RAT GOD  [author] 17 Sep, 2018 @ 10:42am 
some of the maps (like Reaper's Coast) haven't been added because in order to copy a map it has to be loaded into memory twice, and i don't have enough memory in my pc to load some maps twice, so the editor just crashes on trying.

i plan on updating this with more maps and for definitive edition eventually™ but i don't have any idea when that'll be; probably after upgrading my memory, whenever that is
Fenyella 31 Aug, 2018 @ 1:10pm 
For everybody wondering about oilcave and other things not working properly:
You can download the Divinity 2: OS Data Engine. Which is under "Tools" in your library. Then you can open this and construct or change maps in an editor. There are tutorials on youtube.com about that, directly from the devs. Teaching you about making maps, changing maps and editing most of the things in Divinity. So that's my 5 cents to this topic^^

Just to make it a little easier for "RAT GOD" and so that everybody has the ability to change certain things.
Reapers coast is probably not included just because RC and it's "second maps" e.g. every map that you can get to in Reapers cost such as underground caves, cellars and similar stuff, would have to be implemented. That might take a long while^^
Also RC is big enough that it would probably take a seperate mod alone just for the coast and every sub-map on that coast or connected to the coast itself.
DeMOiX 18 Aug, 2018 @ 12:32pm 
Reaper's Coast is not supported?
F0X 3 May, 2018 @ 5:27pm 
RAT GOD is this going to get another update? I would love so much to have places like Arx and Fort Joy as a clean slate to run my players through :)
ЭLysionescence 26 Apr, 2018 @ 12:34am 
(my English is bad). Thank you so much!! I searched for a long time))
LvN 27 Feb, 2018 @ 9:55am 
I can't see the Mod in my GM-Mod list or my normal Mod list. I already tried to reinstall the mod. Someone got that problem too?
Nedrapter 23 Feb, 2018 @ 8:25am 
The Oil Cave map has some of it's best areas not accessible (character tries to go into them and gets ported back) . Any chance to fix them?
Small Snickers 25 Oct, 2017 @ 3:34pm 
Can i not go into other rooms, like on fort joy can i go into the hideout cave?
Bad Horse 3 Oct, 2017 @ 10:54pm 
Giving y'all fair warning, the climbable vines appear to crash the game if you select them in GM mode. I suspect possessing a target and having them use the vines would work just fine, but it didn't like me interacting with it as a GM.
Maraloudus 28 Sep, 2017 @ 9:56am 
YES thank you the GM maps are SO small it bothers me.. this will make Gm mode so much better ! i dont know why it wasnt implemented at release
Lewdis 26 Sep, 2017 @ 5:02pm 
cured my autism +1
Enigma0gaming 25 Sep, 2017 @ 4:34pm 
i didnt realize that game master and the regular mod menu were seperate fixed my problem thank you!
RAT GOD  [author] 25 Sep, 2017 @ 2:56pm 
Hall of Echoes is planned, as is Reaper's Coast. :) Larian has to patch the editor and fix some issues with copying maps before I can add them, which hopefully won't be too long. I'll also be adding versions of the larger maps (Fort Joy, Arx, Reaper's Coast, etc.) without NPCs when that happens, for people who want a more blank slate.
Eliïa 25 Sep, 2017 @ 1:11pm 
Do the hall of echoes maps be included in this mod later ? it would be awsome :D (Same for the nameless isle)
RAT GOD  [author] 25 Sep, 2017 @ 8:40am 
Are you checking it on in the mods menu in the main menu or in the gamemaster campaign settings menu? I don't seem to need it enabled in the main menu to use it in my campaigns personally, I just need it enabled in the gamemaster campaign settings menu.
Enigma0gaming 25 Sep, 2017 @ 1:27am 
whenever i try to enable the mod it goes through and then checks itself off again
A.R.F.Y. 23 Sep, 2017 @ 10:41pm 
I check this in the mod selection but none of the maps are showing am is there anything else i need to do?
Mordred Morghul 22 Sep, 2017 @ 6:00pm 
@incandescent adolescent It was a mod conflict. GMAddon1 to be specific.
leverloos 22 Sep, 2017 @ 2:26pm 
This is great. Thanks for your work on this. Subscribed and hope to see the rest of the maps added aswel. I found the selection on GM maps a bit limited aswel. If I'd want a smaller area I can always block parts of the maps off from play.
RAT GOD  [author] 22 Sep, 2017 @ 7:16am 
@Mordred Morghul Prepare mode or play mode? If play mode, how many players? Online or LAN?

@Serj Targarien I do plan on uploading it to the Nexus soon enough, I just want to make a little more progress first. I have slow internet and it takes me roughly an hour to push updates to steam, while I'm regularly updating and adding to it I want to keep it to one upload.
Serj Targarien 22 Sep, 2017 @ 12:42am 
For GOG users, when the mod is finished or you feel like it, just upload it to the Divinity: Original Sin 2 Nexus. I've suggested this to a few workshop modders and now I'm using their mods in my game and they work like a charm.

I now it's a bit of more work to maintain two uploads, but it's really worth it so as not to left half of the game population behind. Normally, mods are uploaded to the nexus as one or more PAK files obtained by choosing "Export Locally" in the editor, as explained in this site: https://docs.larian.game/Working_with_projects

I hope this helps keep your mod avaliable to everyone. ^_^
Mordred Morghul 22 Sep, 2017 @ 12:02am 
Fort Joy crashes on load
RAT GOD  [author] 21 Sep, 2017 @ 9:43pm 
Added Arx tonight! :) If you bump into any issues with it (most notably if you posses a creature/interact with something and it crashes to desktop) let me know and I'll try and fix it as soon as possible.
GeneralKong 21 Sep, 2017 @ 6:08pm 
Thanks for the work you have put in to getting these maps in :), hope to see Arx when its added :D