Divinity: Original Sin 2

Divinity: Original Sin 2

The Jar Salesman and his 'Jars of Arts'! (Classic Edition)
44 Comments
ChrisBradel  [author] 4 Jun, 2019 @ 5:23pm 
Haha, thanks, man! Hope you enjoy all the new content in the Definitive Edition!!
Daigoji Gai 4 Jun, 2019 @ 5:18pm 
EPIC!

@Chrscool8 you are a hero and this mod alone is making me reinstall DOS2 :lunar2019grinningpig:
ChrisBradel  [author] 17 May, 2019 @ 3:19am 
Hey, jar fans! I've spent the last week remaking this mod for the Definitive Edition. Check it out via the link in the description! Have fun!
Daigoji Gai 18 Jun, 2018 @ 10:53pm 
This mod made me come back to this game.
Mal 13 Apr, 2018 @ 9:39am 
Jar of Warts? Turn enemies to frogs or you...
Jar of Parts? Spawn skeleton grenade.
Jar of Carts? Increase carry weight by a bunch for a while.
Jar of Tarts? Gives a bunch of apples cuz why not.
Jar of Binks? Spawns a stupid racist lizard (Don't use this, it should never of been used)
Jar of Restarts? Very expensive, lets you respec your points.
Jar of Charts? Reveals all hidden objects in an area, OR Removes all 'fog of war'

Jar of Im out of ideas, cuz I am.


Colonel Bigguns 2 Feb, 2018 @ 3:43pm 
Does this work in Game master mode?
ChrisBradel  [author] 13 Dec, 2017 @ 8:46pm 
Neat!! Thanks for keeping me updated on the news, haha! I probably would have missed these if not for your comments! :D
ChrisBradel  [author] 12 Dec, 2017 @ 9:56pm 
I... actually can't remember! It's been a while! I'll look into it again!
CheckYourFax 10 Dec, 2017 @ 7:13am 
This is probably an engine bug triggered by this mod. Have you reported it to Larian @Chrscool8?
ChrisBradel  [author] 9 Dec, 2017 @ 9:37pm 
@Athena, for some reason, sometimes when you're starting a new game, having this mod activated won't let you move. There's absolutely no reason for that to happen since it doesn't touch anything related to that functionality, but it does. If you start the game without it, save 1 second in to playing, then re-activate, it should be completely fine from them on. Sorry about the inconvenience! I wish I could do something to fix that.
Squepps 9 Dec, 2017 @ 11:44am 
This mod made it so i couldn't move, no idea why. But upon deactivation I can move again.
ChrisBradel  [author] 5 Dec, 2017 @ 9:03pm 
Whaaat! Thank you for letting me know!!
CheckYourFax 5 Dec, 2017 @ 10:01am 
https://www.youtube.com/watch?v=YCsId-6RPzQ Your mod made it in the Kickstarter update!
ChrisBradel  [author] 4 Nov, 2017 @ 11:26pm 
HUGE Update: Somewhere in the world is a new NPC. Who is she? Where is she? Maybe the Jar Salesman holds some clues...

New NPC location preview and hint: https://i.imgur.com/IRrtHPw.png
New NPC dialog preview: https://i.imgur.com/jeT91ry.png
demi 1 Oct, 2017 @ 9:50pm 
thanks @Chrcool8
ChrisBradel  [author] 1 Oct, 2017 @ 8:53pm 
hamad, yeah!

If you go into the Stats Editor > Projects > Shared > TreasureTable > TreasureTable, you can scroll down until you find the TraderEquipment section.

Copy that whole section to Projects > YourModName > TrasureTable > TreasureTable and as long as it has the same name (TraderEquipment) it will override the default setup! Edit it however you like in there.
demi 30 Sep, 2017 @ 8:46am 
hi can you help me with something to make my own mod?
I am trying to edit the arena master's gear
I understood that I go to treasure tables, but it just says that the object category he uses is "T_TraderEquipment" I have no idea how to edit its content though
ChrisBradel  [author] 29 Sep, 2017 @ 10:28pm 
Update: The Salesman now has more than 3x as much dialogue and backstory! I've also added a custom unread dialogue option system since there are so many. Any unread items will appear with a * in front of them!
ChrisBradel  [author] 29 Sep, 2017 @ 3:52pm 
Patrick, sent! :)
lizardman420 29 Sep, 2017 @ 3:28pm 
Hi! I'm a reporter for VICE and was hoping to chat with the creator of this mod -- patrick.klepek@vice.com
ChrisBradel  [author] 27 Sep, 2017 @ 10:12pm 
Update: The Salesman is now a fully proper trader NPC!
ChrisBradel  [author] 27 Sep, 2017 @ 5:14pm 
Very cool!
Daigoji Gai 27 Sep, 2017 @ 5:08pm 
Want to keep it simple, but within concept you already have so like things like:
- Jar of Elements: [+1 (or a +2 enhanced version, higher costs) to air, earth, water or fire for 2 or 3 turns]
- Jar of the Plague (or Black Death, sexier name): [So I love finding jars of mind maggots, and like, omg, need to use these more - so something like +1 plague for 2 turns when thrown on prey vulnerable to the black death or even better, it spawns ally bloated corpses on all viable dead bodies within range]

I'm twisted.
ChrisBradel  [author] 27 Sep, 2017 @ 2:51pm 
Thank you, Daigoji Gai! That really means a lot! :D
If you have any ideas for additions, feel free to let me know!
Daigoji Gai 27 Sep, 2017 @ 9:45am 
And I'm quite upset more people aren't giving this 5 stars. One of the best mods out now!
Daigoji Gai 27 Sep, 2017 @ 9:45am 
This is one of my favorite mods right now. Fits tone and bat isht crazy aethetic of the Divinity setting, isn't OP'd and is a nice compliment for a ranger/subterfuge character (and the rest of the party in a pinch.)

MORE PLEASE! Love you are continuing to add more jars and dialogue. Just wonderful.
ChrisBradel  [author] 25 Sep, 2017 @ 11:44pm 
Update:
- Jar of Darts added
- Jar of Marts added
ChrisBradel  [author] 25 Sep, 2017 @ 4:06pm 
Update:
- More dialogue choices
- Quest journal entries added
- The Jar of Farts has been added
- The Jar Salesman will remember you
- Minor Fixes
ChrisBradel  [author] 24 Sep, 2017 @ 9:23pm 
Daigoji Gai, I'll send him a message in a bottle telling him you said so! Thank you!
Daigoji Gai 23 Sep, 2017 @ 12:32pm 
Amazing.
I fully support and endorse Jars of Farts and the Jar Merchant's fine, high quality wares.
ChrisBradel  [author] 22 Sep, 2017 @ 9:31pm 
Update! Added a preview video to this page! Check it out!
ChrisBradel  [author] 20 Sep, 2017 @ 7:26pm 
RafaL, yes! First, open the stats editor.
https://i.imgur.com/TyO01Bp.png
Copy this whole line and paste it into your mod's similar section. If it has the same name, it will override it. So then just scroll over to the talents section and add it in there.
Rachel L 20 Sep, 2017 @ 6:33pm 
@Chrscool8, hey, do you know if it is possible to mod the origin characters to give them new "habilities"? (i was wanting to give the red prince Corpse Eater if possible)
ChrisBradel  [author] 20 Sep, 2017 @ 5:25pm 
Thanks, Craig!
BigGayEnergy 20 Sep, 2017 @ 3:49pm 
This is really cute.
ChrisBradel  [author] 20 Sep, 2017 @ 10:56am 
Gel, I've put the current stats on the items above, but they are subject to change (by request or otherwise)! :)
Gel214th 20 Sep, 2017 @ 9:18am 
How much do they increase the stats by?
ChrisBradel  [author] 19 Sep, 2017 @ 9:00pm 
Alright... I guess this is its new home now. I hope you all were able to find this new version here. Have fun!
ChrisBradel  [author] 19 Sep, 2017 @ 8:37pm 
Yeah... well I just reverted back even to an older version and it's still going to the wrong place. Maybe there was an engine update that changed how they calculate hashes or something. This is unbelievably frustrating. All that momentum lost and no way to point subscribers this way.
Rachel L 19 Sep, 2017 @ 8:27pm 
I am not sure how the mods are in this, but in warhammer, the file you upload has to have the same name as the one you uploaded before to make it overwrite (update)
ChrisBradel  [author] 19 Sep, 2017 @ 8:07pm 
Oh no, now it's uploading to this one instead. :(
Not sure how to fix that
ChrisBradel  [author] 19 Sep, 2017 @ 8:04pm 
@RafaL, shoot! I don't know. Didn't mean to. May have happened when I tried to update and the steam servers were down and it got confused.
Rachel L 19 Sep, 2017 @ 5:38pm 
Why the new upload?