Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ of the Rings (LotR Mod): Natural Wonders
15 Comments
Nightmare576 13 Aug, 2024 @ 11:48am 
If you were to add World Wonders, what sort of wonders could there be?
shilohmagic 6 Mar, 2024 @ 12:21pm 
Will there be an update to make mount doom a volcano?
dbninja99 12 Jun, 2023 @ 8:47am 
agree, would love to see an update if possible!
Kry0Gam3r 24 Jan, 2020 @ 10:54am 
update pls?
yuri boy 20 Dec, 2019 @ 2:42pm 
yes pleas update this mod... I realy miss them :'(
Gluttóny 31 Aug, 2019 @ 4:45pm 
update pls
Dwarf D. Ragon 3 Jul, 2019 @ 3:05pm 
can you update this for gathering storm please
Evelyn 18 Feb, 2018 @ 5:05pm 
when should these be updated for RaF?
Jety 9 Feb, 2018 @ 10:33am 
Yeah that's impossible Scuttlefriend, first of all because it's not in Middle Earth, second because they're already dead by this time.
Scuttlefriend 14 Jan, 2018 @ 10:46pm 
I'm not big on LotR lore, but I recall seeing this recently, and think it would make an great addition: http://lotr.wikia.com/wiki/Two_Trees_of_Valinor
Bredd 4 Jan, 2018 @ 9:51am 
Yup! That is right! Hannibal lost half an army in the mountains and all the sudden these maritime people have super-mountain powers in civ. Default civ bonuses will forever confuse me.
Aldollin  [author] 3 Jan, 2018 @ 1:30pm 
Carthage is what you are thinking of, the Inca had no movement penalty on Hills(i think the incas have something with mountains in the Vox Populi mod?)

Yes it will be something like that, units will take damage if they end their turn on a mountain tile (30 damage right now, but that could still change) and this will not apply to dwarves

btw, i just updated my Citystates mod with 12 new ones and had to update the Map with their start locations anyway so i fixed the Iron Hills capital, it should now always possible to capture
Bredd 3 Jan, 2018 @ 12:27pm 
All units being able to pass will be great! Will it be like the Inca (it was them, wasn't it?) in Civ 5, where you take attritional damage for passing?

As for the envoy ability, if it won't work, I understand, but I'm sad to see it go. That ability really incentivizes making numerous small border skirmishes outside of mordor where you may otherwise just opt to hunker down. All that said, the mod is great so far. The Nazgul--or at least Nazgul armies--may be too op, but I'll have a stronger opinion about that when i eventually play against them!
Aldollin  [author] 3 Jan, 2018 @ 12:20pm 
That Mordor ability is was always a bit buggy, i might change it in the next version only reason i can think of right now why it stops is that it can only happen once per city

as for that map and Iron Hills, ill probably move the Iron Hills start to the edge of those mountains(they are semi randomly generated). also: next version the mod will have everyone beeing able to pass mountains (and the dwarves do it with less drawback)
Bredd 3 Jan, 2018 @ 12:15pm 
I'm loving the mod so far, but I've had two problems.

1) mordor eventually stops receiving envoys for taking cities. is there a cap in the game itself or the mod?
2) there is no way to take the iron hills as mordor. domination victory is effectively impossible

This will in no way won't stop me from hunkering down beside Mount Doom to survive the onslaught of the world of man on deity, but it makes that point in the game where i turn the tide feel a little less rewarding since I can't take their capital.