Divinity: Original Sin 2

Divinity: Original Sin 2

GMAddon1
33 Comments
Ðrim 17 Sep, 2018 @ 5:52pm 
Thanks alot!
Ab_Pocalypse  [author] 17 Sep, 2018 @ 2:11pm 
The updated version for the Definitive Edition is publishing now. It contains a lot of new maps I handcrafted myself and am very proud to finally be able to share with you all! I especially love Fort Hope. Be sure to grab the new version and let me know what you think!
Brunnr 15 Sep, 2018 @ 10:39am 
+1 would be nice to have in DE edition
Nicol Bolas 13 Sep, 2018 @ 2:11am 
it would be a dream if you could import this to DE edition!
Ðrim 31 Aug, 2018 @ 3:48am 
Can this be updated for the definitive edition?
waynemcook 27 Jan, 2018 @ 9:53am 
A nice added note for the dungeon map. If you posess the first countryside terror it takes you near the entrance and uncovers it so you can see. Just add your start point and you're good to go.
Ðrim 23 Oct, 2017 @ 6:38am 
This stool is unable to be removed or edited once placed: https://i.imgur.com/xV7KBkg.jpg
Tin 20 Oct, 2017 @ 12:43am 
@jackalhead
There's a bug with mod, where if used in a campaign, players will be able to pick origin characters during character creation. And any character using one of the origins will be "non-existant" once character creation concludes.
BLamb 7 Oct, 2017 @ 6:36pm 
Just a heads up- the hermit crab will cause the game to crash- something to do with its skills.
SoloQ 24 Sep, 2017 @ 12:40pm 
Do players need this mod downloaded to play the map?
A.R.F.Y. 23 Sep, 2017 @ 10:54pm 
You will need to clock the cog in the gm menu to enable it thats what i found
小冷哥 23 Sep, 2017 @ 9:49pm 
good a part of the party for the players to choose S:. But as I have killed them off, the toon is not there.
Keokant 23 Sep, 2017 @ 7:51pm 
It says this mod wont work in multiplayer due to invalid files
Mordred Morghul 23 Sep, 2017 @ 1:55pm 
Your mod conflicts with "GMaps - Main Game Maps in Gamemaster Mode" if I try to load any map with both mods on the game CTDs
TheMetalfreak360 23 Sep, 2017 @ 10:35am 
@Remnant I haven't come across that issue, most of the units I use in the game I save as a exportable character, so maybe that fixes it? I make custom "characters" and "creatures" that have own levels, items and powers.
Peter 23 Sep, 2017 @ 5:44am 
go
Tiqon 23 Sep, 2017 @ 3:04am 
So I tried running my game and the GM NPC portrait is still present, and a part of the party for the players to choose S:. But as I have killed them off, the toon is not there.
Tiqon 23 Sep, 2017 @ 1:51am 
Great work. Really appreciate it ShapeShifter.

one word of advice though.

While preparing for a game I used this mod and added the Gamemaster NPC while messing around (he looks cool, coller than me anyway :D).
DONT DO THAT. You cannot get rid of it again, and I even did it twice. The only partial solution I found was to KILL the character from the map, but the GM picture is still present in the left upper corner (and I have two, yipee.... I have no idea what it looks like when playing).. I don't think it was intended for use in the GM mode tbh.
mikeet207 22 Sep, 2017 @ 2:24pm 
I think that is an issue with everything, not just this mod.
MintedTea 22 Sep, 2017 @ 8:49am 
Only one issue with this mod; NPC's spawned by the mod do not save their assigned abilities on reloading the campaign.
Eternal 22 Sep, 2017 @ 8:25am 
123445
GwynnTheGreen 21 Sep, 2017 @ 12:48pm 
link to the art?
Sunlight 20 Sep, 2017 @ 7:04pm 
any idea on how to clear Fog of War whilst in GM mode? I can't seem to, aside from letting a possessed NPC walk around the while map.
mikeet207 20 Sep, 2017 @ 9:01am 
It works with other addons....got it to work finally. Did the same way twice, 2nd time is a charm. Thanks so much for adding this.
mikeet207 20 Sep, 2017 @ 8:35am 
Is this compatible with other mods? I activated just like I did for another GM mod. Not seeing the new creatures.
Nicol Bolas 20 Sep, 2017 @ 8:15am 
@JRavens you have to activate the mod in gamemaster mode before you load your campaign just look at properties there you can activate the mods specificly for the gm mode
gty 20 Sep, 2017 @ 7:34am 
Thanks for that.
Balthus Stormshield 20 Sep, 2017 @ 6:47am 
Fantastic work, thanks so much for your work on this. I was ALMOST about to try do this myself and you saved me a huge headache!
M0S5Y.ctn 20 Sep, 2017 @ 1:21am 
Thank you, thank you, thanks you SO MUCH for this! Absolutely incredible, thanks so much for all the work you did converting them all to be usable for us DMs! I'd recommend changing the workshop item name to something more descriptive, so people who didn't come from your forum thread will be able to find this great mod too!
Savar Belmont 19 Sep, 2017 @ 9:01pm 
dude... you are awesome.
Windemere 19 Sep, 2017 @ 8:27pm 
Nice work!
Nicol Bolas 19 Sep, 2017 @ 8:06pm 
Very well done!!! a few npc's are missing

----*SPOILER*----
like lucian and cloaked figure
---*SPOILEREND*---

Anyway Awesome mod!!!
and your maps are also good.

could you make a map where it is possible for the GM to spawn the kraken on water?
Ðrim 19 Sep, 2017 @ 7:01pm 
Will check out. :)