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However sadly, I've run into an issue with Monaco, it's a set back, but when It gets resolved I'm sure I can get back to working.
I realize now that I should have used coin randomizers in this map, however that's just a small insight I didn't know at the time.
Glad to know it is thrillful to speedrun.
Another good idea is to test the versions out with your friends! Publish the map, put the map in visible only for friends and when you think your map's all done, make it public and let the players take it from there :1
No, I will not slug it off if I do this, the MAIN Reason I'm asking is so people can find bugs, and I can likely fix them.
Currently; There IS NO escape for the map, and only three of the total floors are accessible, Two of which are highly incomplete (But floored)
The roof had one guard removed (Balance reasons) Had few walls added, but most of it I'll keep secret, especially something on the attic floor ;)
As for now I simply will want to get V1.4 finished, and then probably start working on my next map. (Still ocassionally coming to fix small issues in this one)
I've fixed MOST of the loot bugs, and it should all be collectable normally now, I've eased up the diffuctly (The roof may be a tad bit too hard?)
Aswell as made some level refinements.
But if I went wrong anywhere, or if you'd like to see a change (Or even suggest a story for this one!) I'm up for it, however I'd prefer if characters comment like they do in canon (I.e Hacker:getingetthemaskgetout)