Divinity: Original Sin 2

Divinity: Original Sin 2

Bard & Artificer Classes
311 Comments
Knackebröd 27 Jun, 2022 @ 10:35am 
Are your going to make a DE version id love to play this class
plummit1g 16 Nov, 2021 @ 11:03pm 
Any plans for a DE version?
zolofty 26 Jun, 2021 @ 3:02am 
what does Immorality do? seems to not do anything in battle
Bokken 4 Aug, 2020 @ 4:59pm 
I guess this mod no longer works? Tried it and nothing. Unless I need to do something to load it.
Mr.Brink 2 May, 2020 @ 5:03pm 
I'm not seeing the mod in my load order?
Ethrin 3 Sep, 2019 @ 9:23pm 
Hi there! I loved this mod in the classic edition. Do you have any status updates on the DE version of this? I would love to see it there, or at least a status update that you're working on it still. :)
Sniper9lover 14 Mar, 2019 @ 6:25pm 
do u think u could make the bard spell play notes or a quick song and play when attack like would be cool but hard i would think at least more spell
Costco 1.50$ All Beef Hot Dog & 12 Feb, 2019 @ 12:06am 
Song of Living Nightmares doesnt do anything, has anyone had a similar experience?:lunar2019deadpanpig:
Wizard of Love 3 Jan, 2019 @ 7:15pm 
Did this get a DE version?
Puck 14 Oct, 2018 @ 6:37pm 
Happy to hear things are going good! Take your time and keep up the good work, can't wait!
baardvaark  [author] 13 Oct, 2018 @ 10:19am 
It's coming along! Redoing several things, but it's getting close I think.
琥珀川 13 Oct, 2018 @ 4:48am 
Waiting for this mod for so long. Please DE version! :steamhappy:
Type-o 8 Oct, 2018 @ 3:52pm 
Awesome, that's great to hear. My friend and I are planning on restarting our couch co-op run and playing the same characters in the DE version. Just waiting on this mod and we are good to go. (Great work with it btw!)
baardvaark  [author] 3 Oct, 2018 @ 8:34am 
I'll try and get to it in the next few days. I had ambitions of rescripting everything, but I may just leave it as is.
VatiS 3 Oct, 2018 @ 3:23am 
I`m also waiting for this mod to be updated. Bards are my favorite class <3
Rose 🌹 26 Sep, 2018 @ 8:02pm 
Do we have an ETA for when this will be updated to Definitive Edition? I really wanna Lohse, but this mod is needed for that :(
ProcrastinationQueen 23 Sep, 2018 @ 8:15am 
Can't wait for this to be updated! I can't play Lohse without it
ncjcb 14 Sep, 2018 @ 6:38pm 
I want to use this mod, but I am using a lot of class mods. I'm afraid if this will work with them or not. I have no idea if they edit the basechar.script

Can you be a bit more specific in the types of problems that will arise and what that actually means? You mentioned druid, which has transformation abilities. That makes me a bit worried about using Void Knight whose final ability is to transform into a dragon.
Serious Ludd 4 Sep, 2018 @ 10:21am 
Modding tools for DE aren't available at the moment. The only reason some mods are now hosted on the DE Workshop is because some modders have been selected by Larian to test the Beta of the modding tools.

So, most of the modders DON'T have the tools right now. Wait a little bit guys, most of the mods shall be updated when the tools will be released.
TotalCytus 3 Sep, 2018 @ 2:02pm 
When do you think the port'll be done? I can't see Lohse without it.
LudicrousWizard 2 Sep, 2018 @ 5:55pm 
You're my flippin hero
baardvaark  [author] 2 Sep, 2018 @ 1:17pm 
Yes I'm planning on rescripting it entirely, so it'll take a little while, but it's on my agenda.
Zacho 2 Sep, 2018 @ 1:01pm 
Hey there. As a big fan of the Bard class I was wondering if you will be working on getting it out for Definitive Edition?
Damashi 25 Jun, 2018 @ 9:48pm 
Thank you!
baardvaark  [author] 25 Jun, 2018 @ 9:14pm 
@Damashi the Kaotic I'm hoping to update this mod soon, working on another thing right now, will keep that bug in mind
Damashi 25 Jun, 2018 @ 7:48pm 
Do you think you could update the barbaric delight buff, so it doesn't hurt undead characters?
Racer Delux 26 May, 2018 @ 7:01am 
THis mod seems REALLY cool, and I do hope you are working on this mod. A few suggestions:
- Abilities that consume debufs to damage, or buffs to heal: They SHOULD NOT remove the buffs or debuffs. Instead of punishing a player for using an ability, reward them. Just balance the skill with that in mind.
- Add an animation to lutes to make you attack with song! Giving them a custom ranged attack would be pretty cool. Not sure if it is possible to actually create your own "class" of weapons instead of using things like two-handed mace.
- For the madden song (AOE debuf) make its cooldown drop as your witts is higher.
- Needs more song.
Sasaki Kojiro 25 May, 2018 @ 5:09pm 
Your classes are simply to weak to use in a real game, guy.

Artificer is a random collection of pointless skills mostly which don't even have to do with items in an interesting way.

Bard is really cool, and has a lot of interesting skills, but a lot of them have bizarre downsides that not only ruin the class, but the theme also. Removing buffs from allies to heal them feels bad, because it's a waste of all those other buffs, especially the really strong ones.

The idea of taking all the debuffs around you into yourself and then spreading them is cool but doesn't fit the theme of a bard, and is impractical. If you absorb any CC based debuffs, you're screwed.

Then you have this crazy idea to make the duration of like one skill scale off wits, the weapon type itself scale off wits, but have most damaging stuff scale off int?
AskipLudo. 26 Apr, 2018 @ 3:38pm 
Does undead have "helmet" to hide their face when in the boat?
coopernatoor 20 Apr, 2018 @ 9:24pm 
In my character creation page, there is a glitch with all the elves having their instrument "floating" in the air as opposed to holding them. Is this just in the character creation screen or will it affect my in-game animations as well?
Ignight 8 Apr, 2018 @ 9:16am 
Grapple is actually insanely OP... Not resisted by armor and if you have loads of stats (as you should) it's an infinite disable...
SpazHero 1 Apr, 2018 @ 3:25pm 
Don't know if you are still actively working on this, but there is a bug where when you activate the spell Push Off, the particals are missing, and just result in orange cubes
TacoTin 15 Mar, 2018 @ 1:58pm 
For some reason when I have this mod activated, it changes the base abilities of the Enchanter class. Is there a specific reason for this and can it be undon without disabling the mod?
SamKei 10 Mar, 2018 @ 6:45pm 
Please fix civilian class. I would like to be the world' strongest normie.
Pontifex Maximus 8 Feb, 2018 @ 6:43pm 
Is the Civilian class supposed to be blank? After looking at your files I noticed all the the skills for the Civilian have been removed.
Zero 2 Feb, 2018 @ 11:09pm 
just an FYI: the transmute skill can, and will, transmute quest items and break your ability to continue/finish the quest
OrionThePunter 2 Feb, 2018 @ 8:31pm 
There should be vendors in actual towns. Maybe the poet guy in Driftwood for bard, potion lady for artificer. I'm amazed there aren't any in the first place.
Syndreia 2 Feb, 2018 @ 6:56pm 
Just tried playing full artificer on a multiplayer game, was kind of expecting the use of scrolls, grenades, potions, poisoned food, but after a few hours I still feel useless and can't see what am I supposed to bring to the game, what did I miss guys ? :| (bought duplicate but doing an extra health pot costing 80 every 15 minutes feels...well)
Thanks !
Daeharde Trihardt 31 Jan, 2018 @ 8:35pm 
Is this compatible with the Empowered Leadership mod?
Colasice 25 Jan, 2018 @ 4:39am 
When i talk to Laslor, he is not a vendor. He just does his song stuff with everyone and then there's nothing more to say to him.
Asyrin 21 Jan, 2018 @ 1:41pm 
Hey Bard!

This was asked earlier why you were on hiatus but I'm also curious.

The weapon master skillbook is not on nebora for me either. Was it removed? May we have it back or added to a different mod? :) Thanks for your work!
baardvaark  [author] 17 Jan, 2018 @ 10:36pm 
@BlaZe Call and Response typically would be cast on an ally who has several debuffs from enemies, or buffs from allies (or both). I hadnt considered casting it on enemies who had cause negative statuses on themselves, but that could work.
Blaze 16 Jan, 2018 @ 5:15pm 
Still a bit confused on how Call and Response works. So an enemy has to apply a negative buff to themselves in order to be damaged? Ally has to apply positive buff to themselves in order to be healed?
dartom_ 狼皇 13 Jan, 2018 @ 4:10am 
Is it possible that you could break the mod in two (or three) parts, one for each class?
HEX: JUMBA 10 Jan, 2018 @ 5:50pm 
I've got an issue where mass duplicate isnt in my skills, however i already know it so im not able to use the skill again. any ideas how to get it so i can use it again?
baardvaark  [author] 7 Jan, 2018 @ 8:44pm 
@Spaceman Spliff'd should be pretty functional at this point, though I did just make a number of changes to how skills are scripted, so one or two skills may be borked, but hopefully not. Can't imagine the mod would break your game or anything.
baardvaark  [author] 7 Jan, 2018 @ 8:43pm 
Sorry about that, just fixed the bard preset. Careful not to remove bard skills though.
Pontifex Maximus 7 Jan, 2018 @ 6:05pm 
Since the update this mod no longer functions for me. After starting a new game all of the bard classes are blank with not skills capable of being added.
T.BoneLichkens 7 Jan, 2018 @ 2:24pm 
How functional is this mod atm? I am extremely interested in it, but the long hiatus from the update has me a little nervous to start a new game with it.
baardvaark  [author] 7 Jan, 2018 @ 10:05am 
It's Tarquin, who spends most of his time near the graveyard in act 2.