RimWorld

RimWorld

Save Our Ship
329 Comments
Miha_metan 12 Jun @ 2:14am 
o7
placet2019 18 May @ 5:54pm 
save our ship 2 crashes
AxoKing 14 Jun, 2024 @ 7:56am 
dose this work with "Save our ship two"? i saw a youtube video where there ship went to a different world
Jedi 29 May, 2024 @ 6:35pm 
i just realized how much and idiot i was...
I DIDNT KNOW WHERE THE RCS ENGINES WERE
GangstarJap 21 Feb, 2023 @ 12:49pm 
FTL hardcore mode
Robo 5 Dec, 2022 @ 9:41pm 
Nice to see how far SOS has come along.
cautious asparagus 25 Oct, 2022 @ 8:00pm 
Ah, yes, let's just update the oldest iteration of the mod to 1.4.
ano0bis 21 Oct, 2022 @ 10:21am 
would love a 1.4 update
Plague 7 Jun, 2022 @ 3:26am 
@Bezanja You only need SOS2 (Save Our Ship 2) to play, SOS1 isn't needed at all.
Bezanja 27 Apr, 2022 @ 7:42pm 
Do I need to have both this mod and sos v2 enabled? Or can I just use v2?
Paul 8 Nov, 2021 @ 3:10pm 
It crashes the game before it loads so i cant turn it off
Scientist 22 Oct, 2021 @ 3:21am 
crashes my game every time i load in while the mod is active
Skarsnik 5 Sep, 2021 @ 3:12am 
wish this one was updated i dont care for all that space battle stuff but now my save is just a black screen when i load in since i had this mod as my base
A Spoon 23 Mar, 2021 @ 9:33pm 
Is this a mod where you just build a space ship and survive on that instead of on a planet?
Michael53b 4 Mar, 2021 @ 9:46am 
yes
Vastin 2 Oct, 2020 @ 5:06pm 
Anyone know if the conflicts between SoS and Giddyup Caravans were ever fixed?
Yellow Duck 25 Feb, 2020 @ 2:26am 
Didn't Tynan say they expanded their team? Kent could make a job application if he's interested.
Thoradin 21 Oct, 2019 @ 11:01am 
it was one of the porters
Lord_Eol 10 Oct, 2019 @ 9:51pm 
@bamboocarpet: Call me stupid here but didn't the original dev die or was that one of the various porters afterwards?
bamboocarpet 5 Oct, 2019 @ 9:49am 
this version will be the one to keep an eye on in the coming months. word is out the mod is being revived be the original dev.
kooky112 7 Jul, 2019 @ 9:40am 
Guys this mod is dead, another group has picked this mod up and it's the reloaded version.
A.B 9 Jun, 2019 @ 3:18am 
Nice idea. It should be a mainfeature of the game. Your aproach is good and but still bad. Bad is the map translation of this feature. I want a whole ship entity not some blocks in a shape of a ship.

You land your ship so can repair stuff or fuel up the engine with pawns like you would work at a workstation. To reduce energy drain you start farming and hunting food again. You will need to defend against the people who will gather naturally around a ship which landed. etc.pp. I

It would be a game+ for Rimworld.
4NOMALY 7 Nov, 2018 @ 5:39pm 
Please udate this mod to 1.0 would like to give it a shot :)
caninmyham 30 Oct, 2018 @ 7:33pm 
Is this usable in a current save?
mysteryman09 27 Oct, 2018 @ 2:54am 
This mod has been updated. SOS reloaded ;-)
Vi-El 23 Oct, 2018 @ 8:59am 
Guys, the modder was online 80 days ago
As much as this saddens me, I doubt its going to be updated any time soon if at all

If they should come back, cool because this mod is amazing but I have my doubts
"The" SeanMacLeod 17 Oct, 2018 @ 7:25pm 
@Mantzi
The version number is 0.17, so I doubt it works with either B19 or 1.0.....
Mantzi 17 Oct, 2018 @ 2:59pm 
Hello this mod works on beta 19 or only 1.0?
kooky112 17 Oct, 2018 @ 12:30pm 
You're the hero we needed!
pipakin 17 Oct, 2018 @ 8:24am 
Well that was...not straightforward. I have a working version (with a couple of enhancements) in 1.0! I'll probably release it as "Save Our Ship (Reloaded)". If the original author has any issue with my re-release, PLEASE get in touch and we'll figure it out :)
Artifice 16 Oct, 2018 @ 4:48pm 
Oh thank goodness.
pipakin 16 Oct, 2018 @ 4:28pm 
Lemme take a look this weekend and see what I can do. I was looking to get into modding anyways. (Professional Software Engineer) :)
araziel 15 Oct, 2018 @ 12:10pm 
Someone really needs to update this one to 1.0. Best mod evar.
kooky112 1 Oct, 2018 @ 6:12pm 
So we need more hands on deck than we were hoping. Anyone else know the code really well for Rimworld that could help out?
Artifice 1 Oct, 2018 @ 1:05pm 
Cheers, Kooky!
kooky112 1 Oct, 2018 @ 8:37am 
Dev hasn't been on since before the b19 update... I'm working with a good friend of mine who does coding to get this mod updated.
Toskin 29 Sep, 2018 @ 4:53am 
I think dev dropped this mod, actually.
BAMBR 28 Sep, 2018 @ 9:56pm 
19 version?
kooky112 15 Sep, 2018 @ 9:39pm 
Maybe that's what it means. Usually takes time for that to happen
Artifice 14 Sep, 2018 @ 5:34am 
I'm no coder, But couldn't that mean the ship and it's crew need a faction? Like your colonists get at game-start. New arrivals / tribe?
polios3 14 Sep, 2018 @ 3:07am 
kooky112. it's not that easy. i recompile it but Tynan change something in generating new fraction. and when i try to use it i have error: "there are no generated any player fraction" or something like that. I don't know what is changed and I can't repair that.
kooky112 13 Sep, 2018 @ 9:43pm 
OK it's official... this guy must have abandoned the mod. Anyone know how to recompile a mod? That's all this needs I believe.
Oneira 13 Sep, 2018 @ 7:24pm 
b19?
Business Monkey 11 Sep, 2018 @ 2:08pm 
update


:steamsalty:
DevilDog 11 Sep, 2018 @ 12:30pm 
PLEASE UPDATEEE <3
Eddie Gaming 8 Sep, 2018 @ 11:58pm 
Please update to B19
kooky112 6 Sep, 2018 @ 5:17pm 
Is anyone in contact with this guy outside of steam? He seems to have been inactive for 33 days.
AAAsystems 2 Sep, 2018 @ 4:52pm 
Can you please update this to B19 if you get the time?
Sumzik 30 Aug, 2018 @ 4:04am 
b19 please