Arma 3
ZluskeN Hors de combat
143 Comments
X-Bar 7 Apr @ 7:19pm 
Judge Dredd approves.
I am surprised this is still receiving updates!
Aviator 13 Mar @ 9:48pm 
I take no prisoners!!
Shix.. 14 Aug, 2023 @ 5:15pm 
Salut, j'aimerais savoir comment tu a fait pour que d'est qu'un joueur tombe inconscient il perd son arme en main ? j'ai beau chercher je ne trouve aucun mod qui fait cela
Goran™ 11 Aug, 2023 @ 9:06am 
Fuck then i dont use this. :)
SUSOVALORD 11 Aug, 2023 @ 3:57am 
yes this is a big bug
Goran™ 26 Jul, 2023 @ 6:27pm 
Hello, I am wondering if it is possible to set when the player is shot and when his mate heal him and wehen he wakes up not to be as a civilian but to return to the color of his side?
Because now when he wake he stay as civilian..
ZluskeN  [author] 16 Jun, 2023 @ 3:48am 
it should work fine with Lambs Danger, I haven't tested with Crows Zeus Addons but I see it has some surrender features that may cause issues. The most common reason why the AI won't surrender is because they aren't currently fleeing, they will only flee if they get in a prolonged firefight and take casualties. Their enemies also need to be close, you can set surrender distance in the settings menu.
Yo Gabba Gabba! 14 Jun, 2023 @ 11:04pm 
For whatever reason, I'm no seeing AI surrenders. Is there a possible conflict with Lambs Danger or Crows Zeus Addons?
Cenger 13 Jun, 2023 @ 7:38pm 
Non-ACE compatibility? Ion want to play on Ace tbh.
i am del 7 May, 2023 @ 6:03pm 
I should probably speak more generically and say that I've isolated the issue to just ace3, cba, and Hors de Combat installed, in a test Zeus mission created in editor.
i am del 7 May, 2023 @ 5:30pm 
I've been having an issue with this mod installed. The issue is that, when playing the mission DUWS_X v3.05 with ace3, if I (the host/game master) fall unconscious, I get moved into the purple "injured" affiliation. After this point, even if I am revived and healed completely, enemies will not shoot at or acknowledge me.

If I disable only this mod, the issue disappears (my affiliation is not changed if I fall unconscious, and after I am resuscitated, enemies will perceive me)
von Graf 10 Apr, 2023 @ 10:53am 
I was quite happy to see that this mod got some updates but again I had no luck. I'm playing with ACE's medical system and after I installed this mod I had an upright-standing but unconscious AI soldier on the battlefield. I checked him as a medic and think he surrendered because his G3 was lying on the ground. And he got shot by the enemy though all the time. Strange stuff.
Maybe both are not 100% compatible. That's sad; I like the idea of this mod very much.
Bax 21 Mar, 2023 @ 7:26am 
This is a beautiful and very necessary addition and should have been part of the basic Arma. Finally the enemy can give up and finally my A.I. does not should them although they are unable to fight anymore. The ICC would love this and so do I. Thanks!
Sling Blade 18 Mar, 2023 @ 5:43pm 
Is there a way to disable this for certain groups? Or entire factions?
☠ Kibbe_Surdo ☠ 16 Mar, 2023 @ 9:22pm 
Hi, back to arma after a year, just noticed the glorious update, is ace for PIR ok to use instead of ace? thanks for the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1974617455
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 4 Feb, 2023 @ 7:36pm 
I use lambs with this mod but better off that they just surrender instead of fleeing when doing "kill all" objectives for missions. :jake::steamthumbsup:
Nexogamer401 4 Feb, 2023 @ 7:21am 
Is it possible for you to overwrite that mechanic? They just wont flee.
ZluskeN  [author] 4 Feb, 2023 @ 7:04am 
They will only surrender if they are in a "fleeing" state, so most of the time they need to be fired upon for a bit before they realize they should surrender. That reminds me, the fleeing mechanic is completely broken in vanilla so ACE is a requirement as of todays update
Nexogamer401 4 Feb, 2023 @ 5:15am 
Placed an entire Mechanized Infantry squad and a little FIA guy in the middle, but he still started shooting. With no mods except CBA and ACE. Settings were max for distance and 1 for the ammount of people where they will start surrendering. Not sure, but I dont think this is supposed to happen XD.
BigSock 31 Jan, 2023 @ 11:08pm 
Yay, thanks for updating this
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 29 Jan, 2023 @ 5:54pm 
Nice. Never expected update. Thanks for update.
little andy 29 Jan, 2023 @ 9:03am 
thank you for the update
ZluskeN  [author] 29 Jan, 2023 @ 4:36am 
Alright, a new version is published, It now uses the new group eventhandlers introduced in 2.10.
It seems to work fine for me, let me know if there are any problems out there
Poker 25 Jan, 2023 @ 8:29am 
Not working for me :(
LEE O C 24 Oct, 2022 @ 12:08am 
hi the mod seems to work fine. but units still drop weapons even with no drop setting. i dunna if another mod is causing it. can anyone help me? cant find any other addon setting causing drop weapon
Yo Gabba Gabba! 6 Sep, 2022 @ 1:32pm 
I can't play without this mod, it's absolutely my top immersion mod.
☠ Kibbe_Surdo ☠ 15 Aug, 2022 @ 1:43am 
Yes, the mod stopped working, I am very saddened by this because it was one of my top 5 immersion mods
ZluskeN  [author] 7 Aug, 2022 @ 1:47am 
Well it looks like things are breaking down with the new Arma 3/ACE update. I will look into this when I have more time on my hands but until then feel free to fork my code. https://github.com/ZluskeN/ZSN_Surrender
Otto von Basedmarck 24 Jul, 2022 @ 9:20am 
@zlusken dedicated server, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836725323 mods we use. Yes only players are affected
ZluskeN  [author] 24 Jul, 2022 @ 1:24am 
I am trying to reproduce this now but I need more data. Are only players affected by this? Are you running a dedicated server? What other mods are you using?
Otto von Basedmarck 23 Jul, 2022 @ 3:24pm 
@lufan Same as below soon as they regain consciousness they stay civilian
Lufian 23 Jul, 2022 @ 2:49pm 
The second one, players stay as civilians regaining consciousness
ZluskeN  [author] 23 Jul, 2022 @ 1:32pm 
@Lufian @Otto von Basedmarck, It's a feature I would say, I didn't like how the AI would commit war crimes when firing on downed units. Or are you saying players/friendly units stay as civilian even after regaining consciousness?
Otto von Basedmarck 22 Jul, 2022 @ 5:59pm 
I'm having the same issue as lufian where friendly unit trun civillian
LEE O C 10 Jun, 2022 @ 9:09am 
you can surrender on the ACE action menu thing after u drop weapons
Lufian 14 May, 2022 @ 3:19pm 
This is causing players to turn into civilians after getting wounded
ThatOneGuy1917 5 May, 2022 @ 3:34pm 
Why can't players surrender?
Jinkis 27 Mar, 2022 @ 10:34am 
@ZluskeN We really like the entire mod, but unfortunately AntiStasi sets surrendered units to civilian and disables AI abilities like "target". Your script will then cycle on that civilian and the AI will retrieve their weapon and either freeze or run around harmlessly due to their disabled AI abilities.
None of the CBA settings combinations have been able to prevent this entirely.
There could be a window there for you to make this mod compatible with AntiStasi, otherwise, I'd love to just have the weapon dropping feature of this mod standalone!
ZluskeN  [author] 27 Mar, 2022 @ 7:51am 
@Jinkis there is a setting called "Units Drop Weapons" under "Addon Options" > "ZluskeN Hors de Combat" to disable dropping weapons, would that work for you? If not let me know what you need more specifically and I will see what I can do.
ZluskeN  [author] 27 Mar, 2022 @ 7:48am 
@ouchthathurt They kind of already do, the unit will surrender when he has too few units around him belonging to his own side, unconscious units are side civilian so they do not count towards this. If you want to increase his chance of surrendering based on some condition I would script something that increases his allowFleeing value
Jinkis 27 Mar, 2022 @ 5:43am 
Having it as a standalone option would also prevent an AntiStasi issue whereby surrendered AI will attempt to retrieve their weapons and freeze when they do, due to their AI traits being disabled.
Jinkis 26 Mar, 2022 @ 9:30pm 
I'm attempting to isolate the weapon dropping component of this mod to no avail, is there any way you can implement it as a standalone option?
Jinkis 23 Feb, 2022 @ 8:26am 
This is fantastic!
ouchthathurt 14 Feb, 2022 @ 5:32pm 
@ZluskeN
Great mod. I'm currently writing a revive script for the vanilla medical system (for use with ACE no medical), where both players and the AI can be incapacitated, and both players and the AI can revive units. I'd like it to be compatible with this mod - I don't suppose you'd know how to make it so downed units which are reassigned as civilians (so the AI don't engage them) also contribute to a unit's chance to surrender?
Yo Gabba Gabba! 7 Feb, 2022 @ 11:15am 
This is a must-use mod for me, I'm glad to see updates. Absolutely incredible stuff.
ThatMedi 6 Feb, 2022 @ 8:09am 
Will this mod work with PiR (Project Injury Reaction)?
ZluskeN  [author] 1 Feb, 2022 @ 4:44am 
@emperor god
I think I found what caused this. New version coming up...
POWERFUL MASTERMIND 29 Jan, 2022 @ 5:09pm 
when using this mod in eden editor i get many errors something about "friendly pushback" and its only when i use this mod and i dont think its because of conflicting mods because i've seen it without any mods loaded
Mr. Pig Tank 9 Jan, 2022 @ 3:56pm 
Good mod keep doing this type of thing and some day you might be a chairman at the ICRC
Stray 30 Oct, 2021 @ 2:26pm 
You might be experiencing AI who surrendered when knocked unconcious or in a bad spot, even without VCOM or LAMBs AI when they surrender would be put in surrender mode and moved out of the team, even if they regain confidence to keep fighting they won't rejoin the team automatically