Left 4 Dead 2

Left 4 Dead 2

OBO: The Collection - All the Mods!
79 Comments
Rex 6 Mar, 2020 @ 4:48pm 
Could you try and make a pumpshotgun script that would fit a trench gun?
RedFox_NT 28 Jan, 2020 @ 6:01am 
Ummm..... this is too stupid question.... but can you make this mod for SMGs, Rifles turn into secondary with same stat?
〆 - ﻌ-ゝDoge... herr Doge 9 Aug, 2019 @ 12:54am 
I love OBOW realistic script more than rebalanced ones :) keep up doing good work
God Emperor Freddy Fazbear 24 Jun, 2019 @ 7:45am 
Can you make gritty realism scripts for the SMGs?
K-Nibal 1 Jun, 2019 @ 9:53pm 
are you still doing scripts?
WaffleTime 9 Mar, 2019 @ 9:38pm 
Pretty Dope
Lankycide  [author] 3 Dec, 2018 @ 1:38am 
@RedFox_NT:
As stated in each mod's description, each of my mods are just scripts, not skins. They are fully compatible with skins though, so feel free to use my scripts with whatever skin you prefer. :)
RedFox_NT 29 Nov, 2018 @ 1:14am 
Is this changing skin too?
Lankycide  [author] 1 Nov, 2018 @ 10:29am 
@Geoseff:
Rebalance scripts are the "normal" ones, where I just rebalanced their stats to where I felt they should have been from the start. Gritty Realism ones are aimed at real-world realism. My advice is that if you're after a Left 4 Dead-like experience, go for the normal scripts, but if you're after something more realistic, the Gritty Realisms might be more up your alley. :)

And sorry for the late reply. I... kinda haven't been active here in a long time.
geoseff 25 Aug, 2018 @ 7:02pm 
I love these scripts, but I've always been wondering what's the difference between the gritty realism and rebalance scripts?
Lankycide  [author] 21 Aug, 2018 @ 1:21pm 
@Soul_Less:
Eventually yes. I've got a list of stuff I still want to do, and I'll be getting to them one at a time when I get back into L4D2.
Soul_Less 19 Aug, 2018 @ 11:45am 
Will you be making a gritty realism version script for every weapon, besides those you've already made?
Lankycide  [author] 4 Aug, 2018 @ 10:22am 
@Öddy Nûff Mìämí:
You are welcome. :) If you have any other questions or suggestions, let me know.
NullStaR 3 Aug, 2018 @ 12:28pm 
I understand, Thank you both for your help. As I said before; the scripts are Awesome.
Lankycide  [author] 1 Aug, 2018 @ 11:31pm 
@Öddy Nûff Mìämí:
Yes, Christinson is correct. Whoever's the host, that computer's scripts take priority and work fine, aside from a few visual glitches with reloading (if two games' scripts have different magazine sizes). So playing online will get your scripts overwritten, and may result in you being kicked, since I'm pretty sure online servers all have sv_pure switched on, which only allows people to join with purely non-gameplay-affecting mods (skins/audio etc... but not scripts).
NullStaR 1 Aug, 2018 @ 4:06am 
Ok, Thanks.
Christinson 30 Jul, 2018 @ 10:11pm 
The scripts only work in single player/locally hosted servers.
NullStaR 29 Jul, 2018 @ 1:54am 
BTW These Scripts are AMAZING.
NullStaR 29 Jul, 2018 @ 1:52am 
Excuse me if this is an already answered question (or just stupid); but do these scripts work online, or is it just a Solo based mod (or am I doing something wrong)?
Christinson 28 Jul, 2018 @ 11:58am 
Sounds cool. Thanks.
Lankycide  [author] 28 Jul, 2018 @ 6:09am 
@Christinson:
You're actually not the first to request it, and I wasn't going to do it, but I've added it to the list of stuff to make. I actually don't know how to do it, but finding out is as easy as downloading a mod that does it and taking a look into the script, then balancing it my way.

Long story short, yes. I'll make one, but there's no ETA.
Christinson 27 Jul, 2018 @ 4:20pm 
Hey, overseer. I don't mean to bother you again, but what are your thoughts on a secondary machine pistol script? Like putting the uzi or mac 10 slot as a pistol?
Lankycide  [author] 22 Jul, 2018 @ 12:44pm 
@The Pungeon Master:
Yeah, getting something as exotic (in a gameplay sense) as Double Shotguns to be balanced in L4D2 is trickier than it sounds. I'll probably make small tweaks to them over time, as with all my scripts, but they're fully playable as they are. I hope you enjoy them. ;)

@THE-LAST-SAINT:
Why thank you. I put a lot of work into these, so I'm glad you like them. :) And feel free to use my mods as inspiration, and so long as they're not 100% clones, you have my blessing.
God Emperor Freddy Fazbear 22 Jul, 2018 @ 8:31am 
I see you made the Double Barreled Shotguns.
Thanks, I'll have to try these out.
THE-LAST-SAINT 22 Jul, 2018 @ 7:15am 
What a nice collection of scripts you got here @SCP-001 Overseer.
also i'm using all the stats as a references for my future projects
thank you for all your hard work and good luck with your mission sir.
Lankycide  [author] 22 Jul, 2018 @ 1:42am 
@ShadowX & Falerin:
@The Pungeon Master:
You know what I could do? I could make a "sawed off" script, and a separate long-barreled double-shotgun script. Now THAT could be fun!
Anduron_Lazul 21 Jul, 2018 @ 4:27pm 
A double-barrel shottie balanced for L4D2.....

I'd think something along the lines of TF2's "Force-A-Nature", with low damage-per-pellet, a metric fuckton of pellets-per-shot, drastically decreased accuracy / inceased spread, especially if it's a short, sawed-off barrel.

Just a thought.
Lankycide  [author] 7 Jul, 2018 @ 4:04am 
@The Pungeon Master:
That's an interesting idea, one that I've been thinking about. The only issue I have in making one is balancing. Because it'd only have two shots, it'd need to be very powerful, and I haven't quite gotten that working right.
God Emperor Freddy Fazbear 7 Jul, 2018 @ 2:41am 
Can you possibly make double barrel shotgun scripts for the autoshotguns?
Soul_Less 11 Jun, 2018 @ 2:14pm 
Yea believe it or not, there are games besides L4D2 o_O
Lankycide  [author] 11 Jun, 2018 @ 8:01am 
Wait, some games? Besides Left 4 Dead 2?
Soul_Less 11 Jun, 2018 @ 5:52am 
Correct, some games wouldn't even be able to load the .vpks without the addoninfo.txt.
Lankycide  [author] 11 Jun, 2018 @ 3:32am 
Ah, I see. So it's basically info for a mod?
Soul_Less 8 Jun, 2018 @ 7:43am 
If i were to use this addoninfo.txt, i would only have included the AddonContent_Script as the others wouldn't be needed.
Soul_Less 8 Jun, 2018 @ 7:39am 
The addoninfo.txt allows your scripts/sounds/models/etc to show up in the addon list in-game, which can help you to see if there's any files that are conflicting with one and another.

An example on how an addoninfo.txt file could look like:

"AddonInfo"
{
AddonTitle "Some random weapon script"
AddonVersion "1.0"
AddonDescription "Some random description"
AddonAuthor "My name"
AddonAuthorSteamID "My steam_id"
AddonURL0 "ADDON_DOWNLOAD_LINK_OR_WEBSITE_ADDRESS"

AddonSteamAppID 550

AddonContent_BackgroundMovie 0
AddonContent_BossInfected 0
AddonContent_Campaign 0
AddonContent_CommonInfected 0
AddonContent_Map 0
AddonContent_Music 0
AddonContent_Prefab 0
AddonContent_Prop 0
AddonContent_Script 1
AddonContent_Skin 0
AddonContent_Sound 0
AddonContent_Spray 0
AddonContent_Survivor 0
AddonContent_Weapon 0
AddonContent_WeaponModel 0
}
Lankycide  [author] 8 Jun, 2018 @ 6:54am 
@Soul_Less:
I'm glad you like them. I poured my heart and soul into each one. :D And... The addoninfo.txt files aren't essential to the mod funtioning, are they? As far as I can tell, they only change the description in the in-game mod menu. Or am I missing something?
Soul_Less 8 Jun, 2018 @ 6:40am 
I like most of the items in your collection, but one i do not like is the lack of addoninfo.txt in the files.
Lankycide  [author] 19 Jan, 2018 @ 1:05am 
Well, that's actually really cool! :D Thanks for that. Made my day. :) My collection here is lacking in actual weapon replacements, since I figured everyone has a bunch they already like, but still, having another collection makes getting fitting weapons nice and easy. Go forth with my blessing!
Y3LL0WJ4CK3T 18 Jan, 2018 @ 11:13pm 
I don’t want to be annoying piece of Poop , but I would appreciate it if anyone who comes here could take a look at my new collection about these scripts and leave their opinion about it. It’s not very much at the moment, but I will be adding more weapons. Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1274093213
P.S. Stay awesome, Overseer. Cheers.
Lankycide  [author] 15 Jan, 2018 @ 2:54am 
@UnnaturallyHappy: That's a great idea. We'll just need a matching skin to go with it! :D And yes, more gamemodes are planned, but I only make L4D2 mods while I'm currently playing it, and I've hit a bit of a dry patch. As in, I'm currently bored of it, but I always come back to it eventually. So yes, new gamemodes and scripts will come eventually, but it could be a while.
Y3LL0WJ4CK3T 14 Jan, 2018 @ 5:00am 
Say, will you be doing more gamemodes?
Y3LL0WJ4CK3T 14 Jan, 2018 @ 2:38am 
Here’s a better idea. Just change the number of projectiles shot in an assault rifle, SMG, M60 or pistol (Like your Judge script https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1134782364) . I say do that with the AK-47 to get a Saiga shotgun.
Lankycide  [author] 13 Jan, 2018 @ 11:34pm 
That's a great idea, and it'd work in Left 4 Dead 1, but it seems to be impossible in Left 4 Dead 2. Let me explain:

In L4D1, you can increase shotgun reload times easily by simply reducing the reload time variable from 0.5 for the Pump Shotgun to whatever you want, including ridiculous reload speeds. However, modifying that exact same variable in L4D2 does nothing, and even when I brought it down to 0.1, the shotguns (all four) reloaded at exactly the same speed. I have no idea why. If anyone can help me with this, I'd love to hear it, because I really want to make the pump-action shotguns reload at the same speed as the semi-auto shotguns.
big guy 13 Jan, 2018 @ 7:08pm 
Have you ever thought of doing a magazine-fed autoshotgun script? Instead of having your character stare at his weapon when you're supposed to be feeding shells, but your gun is magaine fed and supposed to make reloads quick, you could make a script that cuts reload time into inserting a magazine, but balance it with something like fewer pellots, more sprad, what have you.
Lankycide  [author] 1 Jan, 2018 @ 12:04am 
And to you too! 2018 should be an interesting year for all of us, so let's make it a good one. :)
Y3LL0WJ4CK3T 31 Dec, 2017 @ 9:13am 
I have stopped here to wish you a very happy New Year. :steamhappy:
GaMiNg X mElOn 24 Dec, 2017 @ 11:06pm 
Same to you! :)
Lankycide  [author] 24 Dec, 2017 @ 10:45pm 
No prob. I wish I could help you more. Merry Christmas by the way! :)
GaMiNg X mElOn 24 Dec, 2017 @ 10:38pm 
Oh okay. Thanks for letting me know.
Lankycide  [author] 24 Dec, 2017 @ 10:36pm 
I would, but I have nearly forty mods already uploaded, and adding links to them will take hours. Sorry about that. I may add them later one-by-one as I go, but it probably won't be any time soon.