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As stated in each mod's description, each of my mods are just scripts, not skins. They are fully compatible with skins though, so feel free to use my scripts with whatever skin you prefer. :)
Rebalance scripts are the "normal" ones, where I just rebalanced their stats to where I felt they should have been from the start. Gritty Realism ones are aimed at real-world realism. My advice is that if you're after a Left 4 Dead-like experience, go for the normal scripts, but if you're after something more realistic, the Gritty Realisms might be more up your alley. :)
And sorry for the late reply. I... kinda haven't been active here in a long time.
Eventually yes. I've got a list of stuff I still want to do, and I'll be getting to them one at a time when I get back into L4D2.
You are welcome. :) If you have any other questions or suggestions, let me know.
Yes, Christinson is correct. Whoever's the host, that computer's scripts take priority and work fine, aside from a few visual glitches with reloading (if two games' scripts have different magazine sizes). So playing online will get your scripts overwritten, and may result in you being kicked, since I'm pretty sure online servers all have sv_pure switched on, which only allows people to join with purely non-gameplay-affecting mods (skins/audio etc... but not scripts).
You're actually not the first to request it, and I wasn't going to do it, but I've added it to the list of stuff to make. I actually don't know how to do it, but finding out is as easy as downloading a mod that does it and taking a look into the script, then balancing it my way.
Long story short, yes. I'll make one, but there's no ETA.
Yeah, getting something as exotic (in a gameplay sense) as Double Shotguns to be balanced in L4D2 is trickier than it sounds. I'll probably make small tweaks to them over time, as with all my scripts, but they're fully playable as they are. I hope you enjoy them. ;)
@THE-LAST-SAINT:
Why thank you. I put a lot of work into these, so I'm glad you like them. :) And feel free to use my mods as inspiration, and so long as they're not 100% clones, you have my blessing.
Thanks, I'll have to try these out.
also i'm using all the stats as a references for my future projects
thank you for all your hard work and good luck with your mission sir.
@The Pungeon Master:
You know what I could do? I could make a "sawed off" script, and a separate long-barreled double-shotgun script. Now THAT could be fun!
I'd think something along the lines of TF2's "Force-A-Nature", with low damage-per-pellet, a metric fuckton of pellets-per-shot, drastically decreased accuracy / inceased spread, especially if it's a short, sawed-off barrel.
Just a thought.
That's an interesting idea, one that I've been thinking about. The only issue I have in making one is balancing. Because it'd only have two shots, it'd need to be very powerful, and I haven't quite gotten that working right.
An example on how an addoninfo.txt file could look like:
"AddonInfo"
{
AddonTitle "Some random weapon script"
AddonVersion "1.0"
AddonDescription "Some random description"
AddonAuthor "My name"
AddonAuthorSteamID "My steam_id"
AddonURL0 "ADDON_DOWNLOAD_LINK_OR_WEBSITE_ADDRESS"
AddonSteamAppID 550
AddonContent_BackgroundMovie 0
AddonContent_BossInfected 0
AddonContent_Campaign 0
AddonContent_CommonInfected 0
AddonContent_Map 0
AddonContent_Music 0
AddonContent_Prefab 0
AddonContent_Prop 0
AddonContent_Script 1
AddonContent_Skin 0
AddonContent_Sound 0
AddonContent_Spray 0
AddonContent_Survivor 0
AddonContent_Weapon 0
AddonContent_WeaponModel 0
}
I'm glad you like them. I poured my heart and soul into each one. :D And... The addoninfo.txt files aren't essential to the mod funtioning, are they? As far as I can tell, they only change the description in the in-game mod menu. Or am I missing something?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1274093213
P.S. Stay awesome, Overseer. Cheers.
In L4D1, you can increase shotgun reload times easily by simply reducing the reload time variable from 0.5 for the Pump Shotgun to whatever you want, including ridiculous reload speeds. However, modifying that exact same variable in L4D2 does nothing, and even when I brought it down to 0.1, the shotguns (all four) reloaded at exactly the same speed. I have no idea why. If anyone can help me with this, I'd love to hear it, because I really want to make the pump-action shotguns reload at the same speed as the semi-auto shotguns.