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Try to think of these as another Primary without comparing them to past experience. :) Either way, thanks for the feedaback.
At the same time, I really don't want to reset the reload speeds back to vanilla, since I find my faster reloads are so much less tiresome to wait through.
Oh, and I did make an alternate version called "Five-seveN" scripts that you may prefer, but their damage is almost as high as these. As I said, I'll do some testing. Thanks for the feedback! :)
EDIT: I tweaked all of my Pistol scripts a bit, including damage. It's still as high as a Primary weapon though. Let me know what you think.
DuelCycle is, I think, supposed to be the fire rate when using two pistols, while CycleTime is definitely the fire rate of a single one. For some reason, I can't seem to change duel fire rates. Originally, the variable was called DuelCycleTime, but that didn't work, then I kept renaming it. What you're seeing there is my final attempt at editing duel pistol fire rates, and it doesn't work either. The update is coming later tonight (by my timezone), and that variable will be removed.
Item flags and obscure properties? Hmm... Not really... Actually, I did figure out the left/right-handed issue with the Counter-Strike weapons. Feel free to check any of my Counter-Strike weapon scripts for an explanation on that, if you don't already know. :)
I did deduce the dual reload/deploy duration lines myself, but I always thought that the dual cycle was simply CycleTime divided by two. Do you have any knowledge on "item flags" and other obscure properties to share?