XCOM 2
No Reveal Cinematics
74 Comments
Daddy Takeda 9 Jul @ 10:30am 
This seems broken because when I check the "Ignore Chosen", I still don't see their cinematic reveal.
Milktea 30 May @ 5:55pm 
is there any way can enable chosen appear voice line? I do really like that
legacy of words 14 Mar @ 9:25pm 
@Bonecollector cause that doesnt disable them...
Bonecollector 22 Nov, 2024 @ 2:16pm 
How Great!!! Why would anyone want to use their Brain and go to the game Options and disable the cinematics when you can simply use a Mod, right?
StyRyDer 24 Aug, 2024 @ 7:35am 
@PatientLandBeaver Not related to this mod, It happens even without any mods.
PatientLandBeaver 17 Aug, 2024 @ 11:58am 
I'm not sure if this is related to this mod but whenever there is a soldier trait check and the camera slowly zooms into the soldier it continues to zoom in through the soldier and goes under the ground. The camera returns to normal once the trait check is complete. Anyone else had this happen?
agris 1 Mar, 2024 @ 11:37am 
i believe this mod requires WotC, as bMatinee = false has no impact on a Vanilla non-WotC install.
NexusPlayer64 31 May, 2023 @ 8:41am 
Thank you! Cuz I'm tired of seeing those damn lost get a introduction every time they show up!
Astaroth 20 May, 2023 @ 12:42pm 
I have the same bug, Ignore Chosen = true but no Chosen Dialogue.

Still well worth it just to not hear every alien being introduced again each time and no lost reveals
zin 15 Apr, 2023 @ 6:00pm 
Sadly, this mod has an irritating bug, like kishkuma mentioned below. Disables Chosen voice lines even if ‘Ignore Chosen’ is enabled.
zin 13 Apr, 2023 @ 4:39pm 
Still works fantastically in WotC!
kishkuma 5 Mar, 2023 @ 9:13pm 
Ignore chosen is set to true and narrative moments are set to true, and it plays the chosen intro cinematic, but skips their opening lines/"greetings". I like those lines. :/ Such a godsend for skipping Lost intros though.
Hiro 30 Jan, 2023 @ 4:49pm 
Godsend!! Thank you.
MrMister 19 Jan, 2023 @ 3:28am 
Old mod working as intended, yep. However, I have a smooooool extra feature request, if you think it's possible:

Could you add an option for disabling reveal cinematics of only reinforcement drop-ins? Could work by disabling cutscenes happening during the reinforcements phase, before Advent Turn proper starts.
BurgerKing 17 Jan, 2023 @ 3:05am 
lost still play the reveal animation...
ZumZoom 26 Oct, 2022 @ 3:01pm 
OMG, I needed this badly!
dax_qm1988 1 Oct, 2022 @ 6:15pm 
Absolute Money! Why is this not part of Stop wasting my time, I don't know.
Shadow of Ghost 6 Jun, 2022 @ 2:41am 
Didn't see issues what other people got, but have one bug. With "reveal new enemies types" ON ammo in constraction zone cant be make. Not after 5 days, not after getting bonus to make it instantly. You need to OFF funtcion, make all your ammo types and then make it ON again.
SomeOne [RB] 29 May, 2022 @ 2:29pm 
Works for me in WotC.
Jonny Woo 29 Dec, 2021 @ 3:23pm 
Hi! Any chance you could make separate mod that works with vanilla? Thanks.
jahsinha 5 Apr, 2021 @ 12:20am 
Don't like the Chosen bug ( NO VO on intro and Bradford cuts out), or the instructions - not clear what clicking X does. Appreciate the Lost No Reveals but I might live with it.
Crd 4 Mar, 2021 @ 2:31pm 
skipping chosen cinematics (no matter true\false options). in fact, trying all options and still skiping.
CptVodka 2 Feb, 2021 @ 7:49am 
The game doesn't start for me with this enabled (Vanilla). It also says in the mod menu that WOTC is required. Any way around this?
Valvatorez(Cox Cable = awful ISP 25 Dec, 2020 @ 8:58am 
Doesn't work with DLC enemies.
Sharur 2 Sep, 2020 @ 7:01am 
Is this supposed to work with vanilla? It doesn't seem to (and there's no entry in the Mod Config Menu).
miku567 23 Jun, 2020 @ 12:26pm 
I have an issue that breaks the Lost and Abandoned mission. When you deal enough damage to Assassin she should disappear and call the lost and the mission goes on. But instead she just runs around and despite being constantly hit she still have one HP left. My reddit post regarding the issue( modlist and latest log can be found there ):
https://www.reddit.com/r/xcom2mods/comments/hcma6b/on_the_lost_and_abandoned_mission_chosen_assasin/
Yuki0okami 25 Jan, 2020 @ 12:19pm 
how the hell to use this, with no dlc i see no difference and dont see any new options for enable or disable anything of this features
Cynikaj 16 Dec, 2019 @ 3:19pm 
Great mod, works in wotc.
Equil 5 Dec, 2019 @ 1:44am 
appears to be working fine in wotc @MANIAC
Aranha Maluco 19 Sep, 2019 @ 6:35pm 
working in WOTC ???
Traim 9 Sep, 2019 @ 12:52am 
Works perfectly for me. No more 100 Lost-Reveal-Cinematics in one lousy mission. YAY!
e☆zy t@rget 29 May, 2019 @ 8:29am 
Same question here, it isn´t answered yet:

In MCM, does ticking the box mean the cutscene/effect is ON or OFF? As in, am I turning on the mod or turning on the cutscene?
BingBadaCOOM 7 May, 2019 @ 7:20pm 
This still working? Don't seem to work for me.
endersblade 10 Oct, 2018 @ 6:38pm 
Going through all of my mods, unsubbing from some and finally rating up others. I seriously can't play this game without this mod. Trying to get through TLP without it is making me pull my freaking hair out! This absolutely should've been a setting built into the game by default.
Kakroom 14 Sep, 2018 @ 6:30am 
THANK GOD
zion6 13 Aug, 2018 @ 7:42am 
@Killstrum
Is this working in WOTC for you?
Klilstrum 4 Aug, 2018 @ 3:11pm 
In MCM, does ticking the box mean the cutscene/effect is ON or OFF? As in, am I turning on the mod or turning on the cutscene?

Judging by the features, if the box is not ticked, then the cutscene/effect is off, right?
Latis 25 Jun, 2018 @ 7:49am 
stoped working :(
花兔 31 Jan, 2018 @ 4:17am 
This changed the warlock's chances of playing?
I have met the warlock five times in a row.
花兔 20 Dec, 2017 @ 12:11am 
I want to keep the choose Cinematics。。
ZyF 12 Nov, 2017 @ 10:38am 
Please update this great quality-of-life mod! Currently bugged with broken line-of-sight issues and non-targetable enemies/objectives.
MaCC165 20 Oct, 2017 @ 3:09am 
dont work anymore correctly since vanilla wotc patch
Charmed  [author] 14 Oct, 2017 @ 6:34pm 
What cinematics on gatecrasher? The intro movie? Those can be turned off in the ini somewhere, search gamedata for "movie" and you'll find it I think. If you mean Tygan/Shen/Central's lines, thoes are under the bNarrativeMoments option

The flag is 'true' to keep them, 'false' to disable each option.

Ignore chosen is one of the lowest priority options, onlylost and matinees both have to be false for it to matter.
SysEx_Addict 8 Oct, 2017 @ 10:38am 
Having desperately needed this mod since initial release of vanilla Xcom 2, i am so happy to see it finally here, so bigup to the creator, however, i am equally frustrated about it apparently not working. Having troubleshooted it literally all weekend i need help! Am currently on a clean install of Xcom 2 with only this mod applied.

Does the mod remove the first cinematics on gatecrasher?

What does the Mod Config options do? Do i set the flag to remove or to include reveal cinematics?

Does ignore chosen override the other options?
NoTomorrow 3 Oct, 2017 @ 12:25pm 
What a godsend this mod is. Jesus! Thank you very much!
Charmed  [author] 1 Oct, 2017 @ 11:20am 
@stefan the scout that’s a known bug I haven't figured out yet. The mod seems to disable that voice line regardless of settings.
StefanFr 1 Oct, 2017 @ 11:10am 
I don't know why or how, but the Chosen's reveal intro are a little bugged for me.
I set it up like this: There were reveal cinematics for normal enemies (but not lost), and removed the "Narrativemoments". This means that the Chosen's cinematics will play out... But their voice lines are missing.
It's a little awkward to see the Warlock appear in a flash of air, standing menacingly and flapping his gums without anything coming out. Any idea how to fix that?
Shiroho 27 Sep, 2017 @ 10:42am 
No worries for labels, the least we can do is to figure that by ourself and try stuff out. It's not like we are cracking our ass by coding it xD thank you a lot Charmed. your mod really is amazing.
Charmed  [author] 27 Sep, 2017 @ 7:24am 
Eh yeah the menu labels and tooltips could be better written. False to turn off matinees, narratives or camera pan. True to allow chosen matinees and only lost option.
Shiroho 27 Sep, 2017 @ 6:53am 
@thejessachannel hmm am i wrong or you remove the cinematics by making the line "false" instead of "true". Nothing was working for me until i realised it was the opposite, i wrote "false" for all the one i wanted ignored and it worked fine like that... Can u confirm Charmed or there is somekind of exceptional miracle in my game code ? xD