Stellaris

Stellaris

Structaris
108 Comments
ADLER  [author] 6 Jun @ 9:27pm 
Ta chief, update uploaded... getting a bit rusty on this after 8 years :steamfacepalm:
ADLER  [author] 5 Jun @ 2:00pm 
Can you flick me through the file please… save me a job… chrisATour-world.org
PhilosopherKing 5 Jun @ 1:57pm 
I had to edit the building tech dependency in the text file to the actual tech name. That made them come back
ADLER  [author] 5 Jun @ 11:45am 
Are the buildings in or not. I do not play this anymore & am completely confused about what they are doing with the new UI.
PhilosopherKing 4 Jun @ 1:58am 
thanks for the update :)
PhilosopherKing 4 Jun @ 1:35am 
i.e tech dependancy needs editing
PhilosopherKing 4 Jun @ 1:34am 
i think the buildings disapeared
PhilosopherKing 2 Jun @ 2:41am 
might i suggest upping the job numbers with the new pop proportins
Modern Spartan 31 May @ 7:51pm 
Yes it does, the hope was to tie them to any race of our choosing. Though most definitely that has been used on many occasions!
ADLER  [author] 31 May @ 1:18pm 
My Ironsky mod times them to a race. The only trigger I have to play with is AI utilisation, as in non-human-player probabilities of usage… & I have set them to zero.
Modern Spartan 30 May @ 4:33pm 
For now we'll all deal with everyone having them all the time though. Still a VERY helpful mod!
Modern Spartan 30 May @ 3:38pm 
Granted we have to resist using the weapons at times, but that's easy because we all build our own ships 😄
Modern Spartan 30 May @ 3:37pm 
Heck different tiers of these structures would be amazing too! One third strength, two thirds strength, full op strength
Modern Spartan 30 May @ 3:36pm 
Well in that case I'd DESPERATELY love to see these buildings tied to a species trait! That way I can build any race I want with buildings that compete with other op races on the workshop. We use these a TON in multiplayer, and we have to bypass them to keep everyone's unique stuff sepperate
ADLER  [author] 29 May @ 11:05pm 
I looked at that but it didnt make sense to me how that would help. Ta! If you wanted to tweak the buildings etc also, I am happy to make the changes & benefit all who use the mod.
DutchRoller 29 May @ 11:01pm 
I was looking into that problem myself and I actually found it! Stellaris added a trigger in common\ship_sets\00_ship_sets.txt to check if "ship_kinds" use the category "bio_ship". I noticed that within the IronSky graphical_culture file ship_kinds was not defined, so I copied this from the normal game files (common/graphical_culture/00_graphical_culture.txt) and the issue has disappeared for me. I added the following code above "fallback = " :
ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

I'm starting to get more into understanding paradox code so I'm happy to help where I can
ADLER  [author] 29 May @ 10:25pm 
I would welcome collaboration on this, I rarely play this now & am just trying to keep it updated for those that do. I spent some hours trying to fathom how to stop the ships being biological but could not find where
DutchRoller 29 May @ 8:11am 
Just wondering, will you be updating things like building values, amenities, jobs and shipset categories for both your mods to fit 4.0? The current values are not optimized for 4.0 and the german shipset's fall under the biological category not the mechanical. I've been editing the files myself but I wanted to know what you might be planning.
Modern Spartan 19 May @ 6:33am 
EXACTLY....bunch of pansies
Yara the Yeti 18 May @ 10:16pm 
Shame that they banned the mod. It was a mod I used for some time. Who was even pissed off by it? Literal nobodies? These are the same people that go insane when they don't like their president.
Klinx 8 May @ 5:39am 
Update pls or the ironsky mod :<
Modern Spartan 6 Jan @ 4:53pm 
Politically correct nonsense...it's a mod, it's not gonna turn our children into ww2 Germany 🙄

That's fair, it certainly works just fine as is! I'm grateful for the work you've done regardless!
ADLER  [author] 6 Jan @ 9:28am 
I was doing the models from the movie, but then they banned the mod… so walked away.

In regard to changes to this one… I haven’t played Stellaris for years. So just keep it updated for those that do… I am not intending to mod it further. Modding Paradox games is like a life long quest!
Modern Spartan 6 Jan @ 1:14am 
Side note I absolutely LOVE your Iron Sky mod, and seeing these buildings as a separate mod is AMAZING!! Its too bad there's no model for the Götterdämmerung :D
Modern Spartan 6 Jan @ 1:12am 
This may sound weird, but could the option to have these buildings be tied to a trait? Worth 0 points so it wont affect anything, and any kind of race can pick it.

I ask because my friends and I are hoping to use this mod to create a race that can take on other modded op races on the workshop, and we realized if you play against someone else with this mod they will get all the buildings from here plus the ones from other mods. If its tied to a trait like the Star Wars weapons mod, then you can choose if they will appear or not as research or a starting option
ADLER  [author] 9 Nov, 2024 @ 3:34am 
Ta for that, I will have a look tomorrow. I assume by not working you mean you can not build something?
jun196 8 Nov, 2024 @ 9:26pm 
There was no comment section in Iron Sky mod so I living a comment in here. About new shipyard. Some of them worked as shipyard, but some of them did not working. They were working 100% in past, but recentlry they not.
Ranger 10 Aug, 2024 @ 6:38am 
@ADLER Of course, wouldn't have done otherwise. Thank you.
ADLER  [author] 10 Aug, 2024 @ 4:40am 
OK, just the sacramental credit please.
Ranger 10 Aug, 2024 @ 2:43am 
@ADLER Hey would it be okay to use some of your art assets for a species portrait mod?
Invictus 26 Feb, 2024 @ 2:47am 
@Neo the Mute Ice Cream Girl How can i install the mod from moddb?
Lonely Ranger 23 Feb, 2024 @ 8:07am 
fun fact, if you install Iron sky mod on the web instead of steam you can still play it.. Been still enjoying the mod lol
samsockeater 7 Dec, 2023 @ 1:04pm 
does the strike craft having an engagement range of 0 mean they never deploy or always deploy? assume they don't deploy unless the enemy are tapping on the hull but the little buggers are hard to see

also why are some of the buildings not removable once built (for example the mining one)?

this is probably one of my include whenever possible mods, has a bit of everything planet/space infrastructure wise
ADLER  [author] 6 Dec, 2023 @ 7:54pm 
They banned it… so not good form to repost it…
Pracinha 6 Dec, 2023 @ 11:24am 
Can you upload a mod with the music of the old Ironsky mod?
ANIMUS 25 Nov, 2023 @ 2:14am 
LOVE THIS MOD
Deltys 21 Sep, 2023 @ 1:09pm 
Hey @ADLER, I just have a small request to fulfill my PTSD, why the heck is the reichführer-SS uniform from germania / germania-lite is fricking yellow and not like white and black ? 😭😭😭
Also hope you can reupload your iron sky mod on another platform, maybe github would do the trick, just upload a blank mod with the github link all over the place
ADLER  [author] 7 Aug, 2023 @ 1:51pm 
Yes, plus a bunch of my HOI4 mods. Sorry guys... welcome to our new world.
Herr Wolf 7 Aug, 2023 @ 1:31pm 
Did Paradox just completely remove the Iron Sky Mod from the workshop????
PhilosopherKing 24 Mar, 2023 @ 12:54pm 
yep
ADLER  [author] 24 Mar, 2023 @ 12:53pm 
It will need a new game I suspect, as these things don't often carry into saves.
PhilosopherKing 24 Mar, 2023 @ 12:53pm 
gracias
ADLER  [author] 24 Mar, 2023 @ 12:52pm 
I added ship stealth to a few of them that were related to computers or defence systems. I added the detectors to all my station components.
PhilosopherKing 24 Mar, 2023 @ 12:50pm 
small question, which module did u add the stealth to?
PhilosopherKing 24 Mar, 2023 @ 12:48pm 
ok. if i think of something cool. but fair enough
ADLER  [author] 24 Mar, 2023 @ 12:47pm 
I am open to ideas... but I don't really play this anymore.
PhilosopherKing 24 Mar, 2023 @ 12:46pm 
i suppose your not very interested in the diplomatic stuff
ADLER  [author] 24 Mar, 2023 @ 12:45pm 
Just for you ;)
PhilosopherKing 24 Mar, 2023 @ 12:43pm 
Le gasp. Thanks :)
samsockeater 17 Mar, 2023 @ 3:09am 
the first screen cap takes me back years, i feel old