Company of Heroes 2

Company of Heroes 2

(2 - 4) Adler Hauptstraße
16 Comments
ADLER  [author] 8 Sep, 2021 @ 3:22pm 
You need to clear the enemy from all buildings in the block, as the capture point includes the buildings.
Invisihole 8 Sep, 2021 @ 2:20pm 
A capture point in the middle section is bugged and can't have ownership changed via capture. From the screenshot of the middle section, it is the lower left point, directly next to the big building there.
ADLER  [author] 12 Apr, 2020 @ 12:22am 
This game, mods & maps are effectively ruined by the latest patch of April 2020. I completely screws the AI, turning it into an actionless camper. I would encourage my subscribers to go vote on a poll I put up to get this latest patch reversed.

https://www.coh2.org/topic/104874/poll-to-roll-back-the-current-patch-april-2020
ADLER  [author] 17 Jul, 2019 @ 12:21am 
My personal favourite also, there is a winter version also, you may also enjoy my Adlerwerks map... its my 2nd favourite.
canadianseaweed 16 Jul, 2019 @ 8:33pm 
Wonderful map in every way, works great. Thank you so much for making this map!
ADLER  [author] 9 Mar, 2018 @ 11:51am 
Would like to do winter maps of my existing work, plus a 4x4 version Adlerwerk & Adler Kanal, but time is a lot less now. Plus am erked by the AMD graphics card issues on my latest city map. Kind of think Relic suck at support & pissed their updates keep making the game worse in my opinion. Not clocking in as many hours anymore.
Peter Goge 9 Mar, 2018 @ 7:21am 
Thnx, anyway, it is a great map i play hours in the last weeks. Are u actually planing any further maps?
ADLER  [author] 8 Mar, 2018 @ 10:31am 
If you use my Luftwaffe Angriff mod, it removes the building ownership issue.

I can’t remember what I did for entry points with this one but have played this over 120 times with no issue. I used the same system I use with all my maps. They all work fine.
Peter Goge 8 Mar, 2018 @ 6:45am 
For map entry point: Did you set starting_position_shared_territory" and "starting_position_team" in worldbuilder at the starting sector? I remember, when i earlier days map entry problems occured, if i not used the both pmarkers above.
Peter Goge 8 Mar, 2018 @ 6:41am 
oh ok, good to know. Thnx for answering! One other curios thing i have seen: In the middle island there is the big reichstag house. If i enter the building and leave it, the game shows the building as still there would be a unit inside. So if you play against cpu, the ai is shooting for long time on the building until it is destroyed. I try to get a screen next time this happened.
ADLER  [author] 7 Mar, 2018 @ 8:32am 
If you have overwhelming odds near the spawn, the ai choose to delay their entry. This is a game mechanic, not a bug. I have observed this in vanilla maps & mine.
Peter Goge 7 Mar, 2018 @ 5:18am 
hi, there is a bug for position 1 & 2 on map entry. Sometimes tank can not come out of entry point.
ADLER  [author] 13 Feb, 2018 @ 3:27pm 
No space sorry
Peter Goge 13 Feb, 2018 @ 7:00am 
Hey, it is possible to make this cool map also as 4vs4?