Left 4 Dead 2

Left 4 Dead 2

OBO: Rifle, M60 - M134 Minigun script
33 Comments
wingz_ 6 Feb @ 12:43pm 
esta
Frattet 6 Feb @ 11:37am 
Que es obo?
Lankycide  [author] 18 Feb, 2024 @ 8:38am 
@Sikquate:
So first and foremost, you'll need to download GCFScape (it's basically WinRar for .vpk files, which you can download from https://gamebanana.com/tools/26 ). Then you need to subscribe to this mod, make sure it's downloaded by starting the game, then go find the mod in your addons folder, extract it, and make your own edits to the script text file.

Lastly, you'll need to turn your tweaked mod back into a .vpk file. You'll need to install the L4D2 Authoring Tools in the Tools tab of your Steam library. Don't worry, you won't need to actually use the Authoring Tools, but once it's finished installing, you must find a file called "vpk.exe" in your game files located at C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\bin\. Now drag your modified "root" folder onto the vpk.exe and it will automatically put a "root.vpk" file next to the "root" folder. Move that modified "root.vpk" into your Left 4 Dead 2 addons folder and restart the game, and it should work.
Sikquate 18 Feb, 2024 @ 3:52am 
how to edit the gun i wanna make my twist to it
marcelomellamarinho 8 Jul, 2023 @ 6:56am 
TOP
Lankycide  [author] 5 Mar, 2023 @ 6:38am 
@CountyHumans Vietpan:
You'll need to find another mod for that. This is just a script mod that changes the stats of the M60.
Nezuko Kamado 5 Mar, 2023 @ 12:25am 
where m134 model ?
OwO 14 Aug, 2022 @ 11:50am 
honestly the only thing that kinda of annoys me is the recoil in it, but..besides that is a pretty goood mod, the ammo kinda of compesates for the damage
iTuneForYou 11 May, 2021 @ 5:35am 
why nerf it? bruh make it OP please
Imouto catboywife 5 May, 2020 @ 12:23am 
it ok
Jericho 2 Mar, 2019 @ 6:28am 
After using this, I'm gonna be honest. Maybe turn the penetration up a little so it can kill things through doors and such, and just give it a 500 round magazine with no reserve. The damage is already low enough because it takes like 4-5 seconds on continuous shooting to kill witches on normal and tanks take up over 100 rounds to kill. This weapon would be like a Chainsaw except with bullets instead of melee, which I think is a good concept. Which pairs well with your melee script. You extended the fuel for the chainsaw, which is understandable as beforehand it was rather useless as a melee. This however, is a gun. So since it fires bullets and can kill from a distance with similar DPS, its drawbacks are low damage and inaccuracy. Along with having less ammunition or "use time."
Anduron_Lazul 12 Jan, 2019 @ 11:44pm 
@oh,okay
In order for a script mod to work, the person hosting the session needs to have the mod active. So either do singleplayer, or create an empty lobby.
Tactical Testicle 19 Dec, 2018 @ 12:18am 
does this not work online? i found a m60 or whatever online but it didnt have the ammo thingy, is it only for single or?
Lankycide  [author] 3 Dec, 2018 @ 7:42am 
@xphunter7:
Yeah, sure. Shoot. :)

@ShadowX & Falerin:
Yeah, it's all quite difficult for one person to balance. I don't use all my own mods, that's the problem. For the M60, I love my M2HB script most and this one I rarely use. I'm subscribed to all of my own mods, so I'm going to try and force myself to jumble up the mods I have activated and balance my less-used ones too.
XpHunter97 24 Oct, 2018 @ 10:37pm 
I have a few questions regarding this mod, do you have some time to answer them?
Anduron_Lazul 17 Sep, 2018 @ 1:11pm 
Honestly, my only complaint is that the reload speed is so fast, but those are difficult for you to change IIRC.
Anduron_Lazul 17 Sep, 2018 @ 1:08pm 
Spectacular for hordes,
God-awful against Specials and Bosses.

Perfection. Exactly what I expect from a small-caliber weapon with high rate of fire.
Vergil 25 Aug, 2018 @ 7:45am 
订阅没有发生改变 有没有实际游戏中截图
Friend with Birdnefits 16 Jan, 2018 @ 12:18pm 
Thanks :)
Lankycide  [author] 15 Jan, 2018 @ 2:58am 
This is just a script, not a model. It just changes stats. If you want your gun to look like a minigun too, you'll need to use a mod with a minigun model. Personally, I use either this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848588615&searchtext=minigun
Or this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1194114697&searchtext=minigun
FLYlas 14 Jan, 2018 @ 9:46pm 
is the gun still supposed to look like the m60 or is the appearence supposed to cahnge to a minigun? or does this just change the rate of fire on the m60 to minigun speed with extra ammo? not 100% positive on this please help
Lankycide  [author] 12 Jan, 2018 @ 11:40pm 
Many thanks. :) Zombies and miniguns are a sacred partnership, aren't they? It's like zombies and chainsaws. Peanut butter and jam. Burgers and chips. Marshmallows and fire. Guns and Roses. The list goes on and on...
Tryo 12 Jan, 2018 @ 5:09pm 
Since I'm a fan of zombie games and weapons of pure carnage and mass destruction I absolutely love this mod.Keep it up.
Friend with Birdnefits 25 Dec, 2017 @ 4:42am 
Do you have a link specifically for the minigun model which this script is based on?
Lankycide  [author] 7 Oct, 2017 @ 10:40am 
@matuzman - You are very welcome. I'm playtesting this regularly and I often make near-daily tweaks, so feel free to drop feedback if you feel up to it.

@ski1 - To the best of my knowledge, such a thing isn't possible. Left 4 Dead 2's weapon system is... not the most well-built. As a user, you probably wouldn't suspect that to be the case, but that's because the whole system works fine, so long as it's left alone. Once you start tweaking things though, it quickly becomes very apparent that none of it was ever intended to be modded. Example? This M60 has three off the top of my head. It can NOT receive a magazine size of equal to, or higher than, 255, or else it causes terrible glitches both in gameplay and in the HUD ammo count. It also gets tossed when it runs out of ammo, but some could argue that that's a feature, not a bug (it'd still be nice if it could be turned off).
Lankycide  [author] 7 Oct, 2017 @ 10:40am 
Lastly, there are redundant variables inside these weapon scripts that do literally nothing. For example, the MaxPlayerSpeed variable. As a commenter (and frequent modder) pointed out to me, this variable doesn't affect movement speed at all, and is in fact, jsut a leftover from Counter-Strike, which is the game L4D1 was originally based on. Each gun also has a price variable (in dollars) in its script that also serves no function. I mean, Valve had time to make an entire sequel in L4D2, but couldn't remove old lines of code that are nonfunctional? I think it's just because they originally didn't intend for mods that change weapon scripts.

Sorry, I didn't mean for this to get so long, or so complain-y. I just wanted you to get a behind-the-scenes look at how complicated this can get at times.
Marshall Law 6 Oct, 2017 @ 10:11pm 
Thank you so much😊
- ̗̀❤❤Ski1❤❤ ̖́- 6 Oct, 2017 @ 3:30pm 
you could try creating a script that doesn't allow the player to fire the last shot in a magazine so they don't accidentlty use up all their ammo if thats even possible.
Lankycide  [author] 1 Oct, 2017 @ 10:51pm 
Why thank you. :) At least I know I did something right. xD
Marshall Law 1 Oct, 2017 @ 10:00pm 
perfect
Lankycide  [author] 27 Sep, 2017 @ 10:50pm 
Yeah, this is just a script. It mimics a minigun as close as possible within the limitations of what Left 4 Dead 2 gives modders. Still, I made the best of what I had, and I think I made something pretty fun. It still needs some tweaking, though. Expect changes! ;)

Edit: Well, I said to expect changes, and changes there were. The weapon will work much more smoothly now, and will play very different to my "normal" M60 scripts.
Purrnip 25 Sep, 2017 @ 11:35am 
you dont have a minigun its only that big gun with more ammo but i like it anywhay =3