Ravenfield

Ravenfield

FN P-90
46 Comments
Turtle Man 3 Dec, 2020 @ 11:21am 
@KadVenku, you are correct because the P90 was designed to penetrate 1.6 mm of titanium and 20 layers of kevlar every shot over 200 meters.
нокотан 29 Sep, 2020 @ 11:29pm 
Now i can use MTF have P90.
NO LONGER IN USE 12 Mar, 2019 @ 3:06pm 
@That person who wanted to Rush B NEVER! CAPITALISTS USE THE P90!
KadVenku  [author] 18 Dec, 2018 @ 9:20am 
They are Not Normal pistol bullets they are in fact a rifle Bullet which was specifically designed to penatrate body armor. Fact (They are capable of penatrating body armor). FN did introduce a 5.7 pistol later because they could. The original ss90 round had to be modified I belive in 1993 to better fit in the 5.7 pistol. (ie not originally designed with that in mind). I am not going to change the damage on the gun. Mostly because I don't have a lot of extra time right now but also because I like the way it is balanced. You are welcome to make or find another version if you are unhappy with mine.
javo4143 17 Dec, 2018 @ 9:06am 
oh
but the armor plates on soldiers DO stop pistols bulllets, p90 shoot pistol bullets
KadVenku  [author] 16 Dec, 2018 @ 12:40pm 
The P-90 shoots a 5.7 round which was specificly designed to pierce body armor and kill. That is why it is used by special forces and private security. If you look at the call of duty versions of this rifle it was way underpowered for balance.
javo4143 16 Dec, 2018 @ 3:56am 
is op... one shot one kill
aroeny2 20 Apr, 2018 @ 1:57pm 
Yis. A P-90.
Giooo.com 23 Feb, 2018 @ 2:02pm 
man, you HAVE NO IDEA HOW LONG I HAVE I HAVE BEEN LOOKING FOR this FN herstal P90 wow 2 days in the workshop...THAAAAAAAAAAAAAAAAAAANK YOOOOOOOOOOOOOOOUUUUUUUUUUUUUUU!!!
Mr. Dubsel' 19 Dec, 2017 @ 1:58am 
Do please Tula Tokarev (TT).
KadVenku  [author] 26 Oct, 2017 @ 10:46pm 
Had some time to work on the sights both should work better especially the TAC version.
itspeany 26 Oct, 2017 @ 9:47am 
Good luck
KadVenku  [author] 26 Oct, 2017 @ 8:28am 
Sorry about the scopes guys Its going to be a little while before i can get to this. I have a lot of work to do in RL.
itspeany 26 Oct, 2017 @ 4:50am 
Fix the scopes
amor 5 Oct, 2017 @ 7:33pm 
This is awesome, but please fix the sights on the tactical weapon!
BenjiElGato 25 Sep, 2017 @ 7:59pm 
Hey dude, this mod is great, but one little thing bugs me. The fact that the EO-Tech sight is really offsided to the left, and the ironsights are a little offsighted to the right. If you could fix that it'd be appreciated.
Bron 25 Sep, 2017 @ 4:40am 
TOP 1 WEAPON FROM WORKSHOP
iwanPlays 24 Sep, 2017 @ 3:11am 
I found a method to make an outlined render of weapons to match Ravenfield's style 90%. The section covering that starts in https://youtu.be/XFgLMma43io at 9:28.

PROTIP: include your name you want attribution to in the icon/item render so us YouTubers have an easier time crediting creators :)
Ferrin 23 Sep, 2017 @ 7:48pm 
Hey markw, the sights on the TacP90 are a little off center, move them a little to the right so they are center
Mason125 23 Sep, 2017 @ 12:46pm 
theres a new p90 in the work shop by human you could ask him how he did his reload animations cuz there sweet and maybe he could soem how teach u
skill issue 23 Sep, 2017 @ 12:34pm 
Love the gun man, how about an ACOG on the TAC version?
Great work.
Toio 23 Sep, 2017 @ 6:38am 
The animation are a little bit bad, but the sound and the model of the weapon are very cool, nice job!
KadVenku  [author] 22 Sep, 2017 @ 9:37pm 
Im sorry that the animations are so bad guys I am really working hard to learn how to do them properly. Im usually a programmer so this stuff is a little out of my wheelhouse. do you guys want me to add a tac version without the sight on it?
SharpnessSword main 22 Sep, 2017 @ 9:10pm 
not gonna lie, I love the gun but the old scope is 90% better, and also, the new one makes the gun feel all lopsided and stuff, but it is nice to have the extra one in the pistol slot. . .
Dr. Chase (Teaching) 22 Sep, 2017 @ 9:00pm 
the magazine is on the top

but rlly cool!
Christan 22 Sep, 2017 @ 8:36pm 
I can rush B now:steamhappy:
ddawg3000 22 Sep, 2017 @ 4:48pm 
you need to fix the animation, otherwise goodjob
"First Class" (GG) 22 Sep, 2017 @ 4:10pm 
maybe just an improved scope only cause macs can't see through it
Mason125 22 Sep, 2017 @ 3:09pm 
im just wondering could you make a dual weilding pistols because when you sue the dual auto pistols weh nyou start fireing it and hold down the fire button the bullets go above where your aiming at i would love a new more accurate dual weilding pistol just wondering
Mason125 22 Sep, 2017 @ 3:06pm 
nice job dude i hope you make more guns your first gun and this one are really good guns and they fit with the game also
The Royal Erector 22 Sep, 2017 @ 2:33pm 
awsome gun, pls fix the loading and give it a better animation, other then this BEST SECONDRY EVER
LarsCD 22 Sep, 2017 @ 7:10am 
awsome.. the loading animation is a bit off but still...
SUPER COOL!
leechardo 22 Sep, 2017 @ 5:51am 
cool
iwanPlays 22 Sep, 2017 @ 12:26am 
this is awesome! just the run an unholster animations are noticeable :)
KadVenku  [author] 21 Sep, 2017 @ 9:52pm 
Hey Guys I found a quik way to fix the hand. the reload and aim animations are still not perfect but they can probably wait till later.
KadVenku  [author] 21 Sep, 2017 @ 8:21pm 
Hey guys thanks for the feedback. Murphy66 the problem is with the animations that I used for the gun moving the model wont help in this case. I have never done animations before so its going to be a little while before that gets fixed. The firerate is where it is because thats what the real gun shoots. the problem is the sound effects which I am working on and should update tonight or early tomorrow. Pelandes, I made that inventory pic in a few minutes just to have something there that was not the RK pic It will get fixed later. CreeperKing12s, are you subscribed to the beta branch, because the gun will not appear otherwise. Picklepanda72 I may work on a spec ops version after the animations. Sorry I know that was long winded.
picklepanda72 21 Sep, 2017 @ 6:09pm 
firerate of the p90 is high, and the magazine capacity is roughly 50 bullets (85% sure), also maybe a devgru version/specops version would be cool with a sight and silencer
Jezze Buinkmen 21 Sep, 2017 @ 5:52pm 
this isnt appearing on my weapons list
Mason125 21 Sep, 2017 @ 4:47pm 
also try cranking up the firerate
Mason125 21 Sep, 2017 @ 4:45pm 
i have one problem you need to move the p90 modle up more my hand is sticking out infront of the barrle with nothing in its hand
Mason125 21 Sep, 2017 @ 4:43pm 
nice job
Mason125 21 Sep, 2017 @ 4:43pm 
i hope you make more guns
Mason125 21 Sep, 2017 @ 4:42pm 
thank you so much for makeing
Pelandes 21 Sep, 2017 @ 4:15pm 
Let's see here. The gun model fits the asthetic of the game and the iron sights are lovely. But I can see what you said about the animations. Maybe you could use the ones from a different, smaller gun? Or maybe move the entire model forward a little bit.
Side note: the inventory picture doesn't fit at all. I know that's secondary, but still.
mystic havin 21 Sep, 2017 @ 3:20pm 
cheers m8
mkvltra 21 Sep, 2017 @ 3:16pm 
Fabulous!