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I really love this mod. I just don't making a campaign in DE becausa of that. Pleeeease.
:c
This is the same as the latest version on Nexus (though it will have a different name due to Steam Workshop naming scheme). You should try and make sure you and your players are all either using one version or the other so the names don't throw things off... DOS2 will likely see them as two different mods if they aren't named the same so if using THIS one on Steam Workshop be sure your players are as well. Thanks.
For some bizarre ass reason I can no longer publish to the Steam workshop. The more I use the Divinity Editor the more frustrated I become >:(
Anyway I uploaded the latest version to Nexus (since I can't publish it here). I'll try again tomorrow after a reboot, etc but you can also obtain the new v0.96 from this link:
https://rd.nexusmods.com/divinityoriginalsin2/mods/217?tab=files
Really not enjoying the way this game has been patched. Humph.
Having said that the latest version addresses crashes when placing FX creatures, collisions on water planes and puts shelves and shelf items together labeling them A, B, C etc.
I will group the shelves and books/bottles together and label them accordingly (A, B, C, etc) so it all makes more sense.
Unfortunately there is no way to export a prefab from the editor to a scenery object. I've explored that option thoroughly. It's a shame because it would open the options for this mod tenfold.
I'll try to have a fix by this evening.
I think it would be better to combine the book objects with the shelves they are intended for then export that object all as one (if this possible). I know this is basically a prefab in tthe editor and I'm not sure if prefabs can be exported as GM placeable objects but in my opinion this category is basically unusable in its current state.
Please follow the steps in the FAQ to properly clean all computers.
Your problem Adam is almost certainly the local mods folders on one of the PCs (Not MODS folder - that is a different folder)