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ill be testing it tomorrow
Ive had to weigh the pro/cons (overpowered)... and have to say this needs some fine tuning to make workboats abit less funtional, its nice they do not get consumed with agree they setup the improvement... so next best thing is THEY have to incure a higher then average maintenance cost to leave at sea, Even with just 1 work boat, can do the work of an entire nations coastal needs even into the farther reaches of the ocean exploration
@juha39 I understand the logic behind fishing boats, but as they still require a citizen of a city to work the tile, the cost compared to a worker is astronomical for the benefit. In many games with the vanilla work boats I have found myself not bothering to build workboats at all unless they will provide a luxury I don't already have. They simply weren't worth the time or effort.
A workboat does not create anything, but is used to harvest the sea resources.
So:
a workboat = farm
not
a workboat = a worker.
This is even true in the case of an oil platform. The boats themselves are needed to transfer the oil, and resupply the platform. So there is logic in it.
Also, a workboat getting consumed is also realistic, as its much more expensive to build a fleet of ships, than it is to just order some people around, who may be slaves or convicts to begin with. Need to build multiple units reflects this.